...the talking red herring informs you that you have to save the kidnapped princess...
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Show posts MenuQuote from: Babar on Fri 16/09/2011 18:58:44
Oooh, I had forgotten about that...I think Monkey Island 2 popularised that, with the voodoo substitutions, right? Or was it 1 and the map recipe?
Quote from: MEHRDAD on Mon 12/09/2011 10:53:01
I think AGS is a complete engine for make adventure game now.tools and scripts is perfect .but in my opinion AGS only have a big problem: AGS is slow.
Quote from: Xionix on Wed 07/09/2011 21:09:57Just google up Dosbox or WinFrotz. Seriously, IF games are so amazingly simple that something has been written to get them to run on practically any system.
I'm using Windows 7 so compatibility with too old games not so good.
Quote from: dkh on Fri 02/09/2011 12:03:01Yep. This is the most important part to get right, it'll take some fiddling on my part (and I'm sure some more demos).
LEFT and RIGHT controls feel sluggish, have the rodent accelerate and decelerate faster.
QuoteAllow the rodent to jump through the top of the screen instead of bumping against it.I'll implement vertical scrolling, how's that?
QuoteRe-design the vanishing blocks so it's more obvious when they'll appear and disappear.Yeah, these were the best graphics I could get in one week. I've found a site that has more, though.
QuoteFor reference, this is how Keen did it:<3 Keen.
Quote from: abstauber on Sun 04/09/2011 11:27:30I've got 22° slopes, too, for the next demo.
Oh, you're using "real slopes" then? Impressive!
QuoteBasic trigonometry
One day you have to tell me how you did the meat grinder - I just love cluster foes!
Quote from: abstauber on Fri 02/09/2011 13:59:26Yes, it's a tile engine.
Does it even use tiles?
Quote from: Buckethead on Fri 02/09/2011 18:15:01That's the plan.
Will this get a real save function and more levels?
Quote from: dkh on Sat 03/09/2011 19:39:12That was the most difficult part, really. It still needs some tweaking. There are basically three tiles, one is a square block, one is an upslope, one is a downslope. It needs lots of pixel checking to prevent the mouse from entering a wall.
I'm wondering, how did you go about implementing the slopes Radiant?
Quote from: Mods on Fri 02/09/2011 13:43:44The what shown by who?
Is this using that tile system thingy that Dirk has shown me?
Quote from: dkh on Fri 02/09/2011 11:25:39Never knew so many people were still using ancient 2.something versionsTo my best knowledge, AGS 2 works on Linux, whereas AGS 3 does not. That's the main reason.
Quote from: Akatosh on Wed 31/08/2011 09:31:11
This, a thousand times. Seriously, Star Wars is over. This constant tinkering and re-re-re-re-redoing is just... undignified.
Quote from: Turtiathan on Wed 31/08/2011 10:07:52
If a pervert says "t*** or gtfo," just post a picture of a really fat guy. What? They didn't specify what kind of breasts they want.
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