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Messages - Radiant

#1941
...the talking red herring informs you that you have to save the kidnapped princess...
#1942
Quote from: Babar on Fri 16/09/2011 18:58:44
Oooh, I had forgotten about that...I think Monkey Island 2 popularised that, with the voodoo substitutions, right? Or was it 1 and the map recipe?

The first (e.g. instead of using a pressed human skull, you use a flag with a skull motif).

However, the second lets you make a voodoo recipe normally early in the game, and then repeating it with substituted ingredients late in the game. That's rather clever.

To be honest I don't recall ever having a reaction like "omg, not this puzzle again", at least, not in an adventure game.
#1943
You Can't Get Ye Flask.
#1944
General Discussion / Re: MSX
Wed 14/09/2011 11:28:19
C64 FTW  ;D
#1945
The Bitmap Brothers!
#1946
General Discussion / Re: Main problem with AGS
Mon 12/09/2011 13:32:09
Quote from: MEHRDAD on Mon 12/09/2011 10:53:01
I think AGS is a complete engine for make adventure game now.tools and scripts is perfect .but in my opinion AGS only have a big problem: AGS is slow.

On the contrary, AGS is fast in that it runs on older computers without problem. I know several retro games that get sluggish on any low-end system, but AGS doesn't.
#1947
Quote from: Xionix on Wed 07/09/2011 21:09:57
I'm using Windows 7 so compatibility with too old games not so good.
Just google up Dosbox or WinFrotz. Seriously, IF games are so amazingly simple that something has been written to get them to run on practically any system.
#1948
Oh yeah, if you're into IF, you should try Slouching Towards Bedlam.
#1949
I Have No Mouth And I Must Scream.
#1950
Quote from: dkh on Fri 02/09/2011 12:03:01
LEFT and RIGHT controls feel sluggish, have the rodent accelerate and decelerate faster.
Yep. This is the most important part to get right, it'll take some fiddling on my part (and I'm sure some more demos).

QuoteAllow the rodent to jump through the top of the screen instead of bumping against it.
I'll implement vertical scrolling, how's that? :)

QuoteRe-design the vanishing blocks so it's more obvious when they'll appear and disappear.
Yeah, these were the best graphics I could get in one week. I've found a site that has more, though.

QuoteFor reference, this is how Keen did it:
<3 Keen.

Quote from: abstauber on Sun 04/09/2011 11:27:30
Oh, you're using "real slopes" then? Impressive!
I've got 22° slopes, too, for the next demo.

Quote
One day you have to tell me how you did the meat grinder - I just love cluster foes!
Basic trigonometry :)
#1951
Nice but I probably won't have time for this.
#1952
Quote from: abstauber on Fri 02/09/2011 13:59:26
Does it even use tiles?
Yes, it's a tile engine.

Quote from: Buckethead on Fri 02/09/2011 18:15:01
Will this get a real save function and more levels?
That's the plan.

Quote from: dkh on Sat 03/09/2011 19:39:12
I'm wondering, how did you go about implementing the slopes Radiant?
That was the most difficult part, really. It still needs some tweaking. There are basically three tiles, one is a square block, one is an upslope, one is a downslope. It needs lots of pixel checking to prevent the mouse from entering a wall.
#1953
Quote from: Mods on Fri 02/09/2011 13:43:44
Is this using that tile system thingy that Dirk has shown me?
The what shown by who?  :P

Nope, I built it from scratch.
#1954
Snail Quest, hands down.
#1955
Quote from: dkh on Fri 02/09/2011 11:25:39Never knew so many people were still using ancient 2.something versions :D
To my best knowledge, AGS 2 works on Linux, whereas AGS 3 does not. That's the main reason.
#1956


Indiana Rodent and the Raiders of the Lost Cheese
Current one-level demo
Older MAGS version



A scrolling platform game in AGS. Your evil twin Rattoq has stolen the cheese! Can Indiana Rodent traverse the perilous platforms, bottomless pits, and lots of spikes to make it to the end? Of course he can, he's got infinite lives!

Made for this month's OROW and MAGS contests. This is the second version, which primarily should have better controls than the first. I'm planning on adding more levels (and enemies and stuff) later this year. Comments welcome.
#1957


Indiana Rodent and the Raiders of the Lost Cheese



A scrolling platform game in AGS. Your evil twin Rattoq has stolen the cheese! Can Indiana Rodent traverse the perilous platforms, bottomless pits, and lots of spikes to make it to the end? Of course he can, he's got infinite lives!

This is an improved version of the OROW game I made earlier this month; most notably, the mouse controls should be better. By which I mean controlling the mouse character with the keyboard :) I wanted to do more with this concept, but ran out of time. Also, I was thinking of making Rattoq a boss fight, but people have said the game is difficult enough already. So he's just a regular enemy at the end, don't touch him.

Enjoy!
#1958
Quote from: Akatosh on Wed 31/08/2011 09:31:11
This, a thousand times. Seriously, Star Wars is over. This constant tinkering and re-re-re-re-redoing is just... undignified.

+1 to that.
#1959
Quote from: Turtiathan on Wed 31/08/2011 10:07:52
If a pervert says "t*** or gtfo," just post a picture of a really fat guy. What? They didn't specify what kind of breasts they want. ;D

#1960
You could always try for Budding Heroism Toolkit, or BHT for short...
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