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Messages - Radiant

#21
Quote from: Stupot on Thu 30/05/2024 02:32:07How are we getting on, gang?

Blackbird Pie
You control a flock of blackbirds that deliver pie. But first you have to deliver milk and flour to the bakery (to make a crust) and get the crust and topping to the confectionery (to make your choice of various kinds of pie). It's pretty straightforward mouse controls to click on a bird and set its route. This is probably a concept that should be expanded further outside MAGS, but I've managed to downscope it enough to be playable within the month. Enjoy!

https://crystalshard.net/test/BlackbirdPie.zip
Art and Music courtesy of opengameart.org


#22
We have a winner among us! Congrats!
#23
I'm tentatively working on something called Blackbird Pie, which is about... a blackbird delivering pie to people. Because why deliver with drones when you can have a blackbird, right?

But I'm also out of the country for some time so we'll see how far this comes in one month.
#24
CW pointed me to this thread...

Speaking for myself, I find the current "ToolStrip" (the navigation bar that lets you see and edit walkbehinds/regions/walkables/etc) very impractical: it looks unintuitive, contains too many buttons or button-likes, doesn't support mousewheel or keyboard shortcuts, and generally requires multiple clicks for a simple task. I've been informed that it works that way so as to make all objects/walkables/edges/etc in a room work in the exact same way, but I don't think this is helpful; they are different classes of things, they don't combine well into a one-size-fits-all interface.

I'd say that the easiest step from here would be to revert to the menus used back in AGS 3.4.3, which let the user perform the same tasks with fewer mouse clicks; and has a less cluttered interface. And then talk about adding functionality to this.

I like the idea of a tree as well, as described above. But I'd prefer to first step back to a proven-and-true interface, and then expand or experiment.
#25
Ok, I've updated Sherwood to fix two game-breaking bugs (the crash when an object has an invalid view, and the hang when dying in the first room). Also, as suggested by Crimson Wizard, the acsetup.cfg now uses "full screen as borderless window" to prevent the game hanging when quit, on certain systems. Finally, there's now a readme file, which restates the info from this thread.

I think these changes are valid per MAGS rules; I have a list of other fixes that I've put off until later (such as showing the intro text for long enough to be read). Enjoy!
#26
Ok, I've updated Sherwood to fix two game-breaking bugs (the crash when an object has an invalid view, and the hang when dying in the first room). Also, as suggested by Crimson Wizard, the acsetup.cfg now uses "full screen as borderless window" to prevent the game hanging when quit, on certain systems. Finally, there's now a readme file, which restates the info from this thread.

I think these changes are valid per MAGS rules; I have a list of other fixes that I've put off until later (such as showing the intro text for long enough to be read). Download link is still https://radiant.itch.io/sherwood - Enjoy!

Quote from: WHAM on Mon 06/05/2024 17:02:16I have one piece of feedback in hindsight: add a slide to the movement when moving diagonally against an object.
I like that idea, and some enemies already do that. I'll add this in the future.
#27
Quote from: heltenjon on Fri 03/05/2024 10:02:18The game froze, and I had to alt-tab to get out of it. It did this a couple of times in mid-play, with no pattern I could see so far. It could be a memory problem at my end, perhaps?
Thanks. It's actually an invalid view being used in the game, I'll fix that. And as CW mentions, I'll fix the default screen type to borderless windows.

Quote from: heltenjon on Sat 04/05/2024 13:57:29When I got to Wryesdale, only the square I entered on was visible, and there was nowhere to go and no way to exit.
This sounds like a bug in the random level generation; I'll look into improving that.

QuoteAfter rescuing Robin, the game continues. I've found him and Little John. Is there a way to know when I've rescued all?
Yes, the title screen indicates how many people you've rescued. This should persist over multiple runs, even if you quit the game.

Also, if you enjoy this game, please consider voting in the MAGS contest!
#28
Here's Sherwood, my attempt at a stealth roguelite in AGS; see this thread for more details.



Features,
  • Enemies can see, hear, and/or smell you!
  • Stun soldiers with rocks and steal their stuff!
  • Procedurally generated areas!
  • Bribe common enemies with gold and/or raw meat!
  • Invisibility potions!
  • Rescue the gang of Merry Men!
  • Art and music courtesy of OpenGameArt dot org!

https://radiant.itch.io/sherwood
#29
Quote from: WHAM on Sat 04/05/2024 20:02:32I tried all the MAGS games and you can find videos of my attempts here. While I'll happily recommend you play them all yourself, if you just can't be bothered then this might be an option for you:
Thank you, I've enjoyed watching that!

To answer some of your questions:
  • Yes, the diagonal movement is intentional, including slipping between trees.
  • Rocks can be
    Spoiler
    thrown against a tree to make noise (which sends enemies there), or directly at enemies to stun them.
    [close]
  • Traps will
    Spoiler
    stun enemies for a long time, if you lure them over the trap. You can also rob stunned enemies.
    [close]

I'll go fix the crash and upload a new version. I'd also like to replace the font by something more legible, but I'll do that after the voting concludes.
#30
Quote from: jwalt on Thu 02/05/2024 15:34:02Sherwood is also giving me troubles, but doubt hints would help me for this type of game.

Spoiler
Start by staying in stealth mode so enemies can't hear you, and avoid the "sound" symbols that indicate when you hear them.
[close]

Spoiler
Throw a rock against a tree far away, and enemies will hear the thud and chase that.
[close]

Spoiler
Use gold near an enemy to bribe them into looking away. Predictably, this doesn't work on dogs, but something else does.
[close]

HTH! There's a lot of little details like that in Sherwood.

#31
Please specify how and when the new version bugged out on you, so that I can fix it. Thanks!

Yes, old version is unwinnable, and in the new version the end goal is to rescue Robin (or if you prefer, rescue all of the Merry Men). I wanted to put in a boss fight (with Prince John, of course) but ran out of time.
#32
And for this month's MAGS contest (with the fitting theme of Finish Your Game), here's the much-improved version of Sherwood.



A stealth roguelite where you sneak through the forest of Sherwood to rescue Robin from the Sheriff of Nottingham.
  • Enemies can see, hear, and/or smell you!
  • Stun soldiers with rocks and steal their stuff!
  • Procedurally generated areas!
  • Bribe common enemies with gold and/or raw meat!
  • Invisibility potions!
  • Probably contains bugs!
  • Rescue the gang of Merry Men!
  • Art and music courtesy of OpenGameArt dot org!
  • Sound effects pending!

https://radiant.itch.io/sherwood

Well, it's a roguelite so normal gameplay is to die a bunch of times while you figure out how it works. Nevertheless, press Z to switch between stealth and sprint mode. Press X to use items once you've got them (there's a bunch on the first level); and press C to switch between different items once you've got more than one. And cursor arrows, of course. Mouse doesn't control anything in this game.
#33
And minutes before the deadline, here's Sherwood.



A stealth roguelite where you sneak through the forest of Sherwood to rescue Robin from the Sheriff of Nottingham.
  • Enemies can see, hear, and/or smell you!
  • Stun soldiers with rocks and steal their stuff!
  • Procedurally generated areas!
  • Bribe common enemies with gold and/or raw meat!
  • Invisibility potions!
  • Probably contains bugs!
  • Rescue the gang of Merry Men!
  • Art and music courtesy of OpenGameArt dot org!
  • Sound effects pending!

https://radiant.itch.io/sherwood

Control your character with the cursor arrows; mouse doesn't control anything in this game.
Press Z to switch between stealth and sprint mode.
Press X to use items once you've got them. For instance, you can throw rocks at enemies to stun them, or at trees to make noise (attracting enemies).
Press C to switch between different items once you've got more than one.
Other than that, it's a roguelite; so normal gameplay is to die a bunch of times while you figure out how it works.
#34
Ok, I didn't have enough time in this March to finish the MAGS game ("Cut In Half") so I'll see if I can finish it in April. I'd say that's fitting  :tongue:
#35
Quote from: Mandle on Thu 28/03/2024 21:05:07The deadline is April 3rd.
Oh good, I see that I can use the MAGS for April to finish my MAGS gam for March.
#36
Quote from: Ponch on Fri 22/03/2024 22:43:56Probably not going to make the deadline.  :sad:
Same here, and I have plans for the Easter weekend so that doesn't cut it for me. How strict are we on March 31st?
#37
Quote from: cat on Wed 20/03/2024 08:59:22How about everyone else? @eri0o @Durinde @Radiant @newwaveburritos @Ponch @Mandle
I'm still here. This is sort-of playable in that you can walk through all the rooms, but the in-room activities are still missing.

#38
Well, ok. I had less free time in the week that I hoped, so this is an incomplete entry (the competition suggests to submit unfinished projects anyway). Best of luck to everybody who's still coding in the weekend!

https://radiant.itch.io/sherwood
#39
Ok, I'll bite this time!  8-)
#40
Day three. Defined several room types and constructed an overworld connecting a series of rooms with branched paths.

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