In AGS 2.72, I have a GUI with a transparent background (i.e. color 0), in the middle of which is a button with a sprite on it. Part of the sprite is also transparent, and all of this runs in 16-bit color mode.
If I fade in the GUI by gradually changing its transparency from 0% to 100%, then a gray box will appear around the sprite, as if its transparency doesn't work. On the other hand, if I simply fade out the entire screen, then it works normally.
Does this sound familiar to anyone? Is it a bug or am I doing something wrong? Is there a workaround?
If I fade in the GUI by gradually changing its transparency from 0% to 100%, then a gray box will appear around the sprite, as if its transparency doesn't work. On the other hand, if I simply fade out the entire screen, then it works normally.
Does this sound familiar to anyone? Is it a bug or am I doing something wrong? Is there a workaround?