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Messages - Radiant

#2041
In AGS 2.72, I have a GUI with a transparent background (i.e. color 0), in the middle of which is a button with a sprite on it. Part of the sprite is also transparent, and all of this runs in 16-bit color mode.

If I fade in the GUI by gradually changing its transparency from 0% to 100%, then a gray box will appear around the sprite, as if its transparency doesn't work. On the other hand, if I simply fade out the entire screen, then it works normally.

Does this sound familiar to anyone? Is it a bug or am I doing something wrong? Is there a workaround?
#2042
This year marks the tenth anniversary of Crystal Shard: SubTerra was released in November 2001 but was heavily in development and testing back then in June. Our first AGS adventure game came a few years later; that was META, in 2005.

And so, we've redesigned our website to a more modern and versatile layout, thanks to Fizzii for the design and artwork. As always, it's at http://crystalshard.net

Please take a look and tell us what you think, and feel free to Like or Tweet us!
#2043
Quote from: TomatosInTheHead on Fri 10/06/2011 09:46:35
Maybe try adding a z-index for the a-element in hover state, not or not only for its child element:

That did the trick. Thanks!
#2044
I'm glad to hear that, but it does break in IE6 and IE7, and I was hoping that somebody could suggest a fix.
#2045
I'm having a problem getting a particular CSS trick to work properly in internet explorer; it works fine in Firefox and other browsers. I would appreciate assistence with this, I'm really not sure what is up here.

If you copy the below to a HTML file and open it, then it should show three screenshots; hovering over a screenshot will overlay a larger version of the same. Except in IE, where the larger image is placed below the screenshot to the right, instead of above it. Can someone tell me what I'm doing wrong? Thanks!

Code: ags

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<style>
#screens img {
    padding:0 6 6 0;
    width:160;
    height:100;
	border:0;
}
#shot {
    position:relative;
    text-decoration:none;
    float:left;
    padding:0 10 15 0;
}
#shot span {
    display:none;
}
#shot:hover span {
    display:block;
    position:absolute;
    top:-5;
    left:-85;
    width:330;
    background:#000;
    color:#fff;
    text-align:center;
    font-style:italic;
    padding:5 0 5 0;
	z-index:100;
}
#shot span img {
    width:320;
    height:200;
    padding:5;
}
#shot:hover span div {
    padding:5 0 0 0;
    text-align:center;
}
</style>
</head>
<body>
                <div id="screens">
                    <a href="#" id="shot">
                        <img src="http://crystalshard.net/img/meta.png" name="pic">
                        <span><img src="http://crystalshard.net/img/meta.png" name="pz1"><div id="tx1">Caption</div></span>
                    </a>
                    <div id="extra">
                        <a href="#" id="shot">
                            <img src="http://crystalshard.net/img/meta.png" name="pc2">
                            <span><img src="http://crystalshard.net/img/meta.png" name="pz2"><div id="tx2">Text</div></span>
                        </a>
                        <a href="#" id="shot">
                            <img src="http://crystalshard.net/img/meta.png" name="pc3">
                            <span><img src="http://crystalshard.net/img/meta.png" name="pz3"><div id="tx3">More info</div></span>
                        </a>
                    </div>
                </div>
</body>
</html>

#2046
General Discussion / Re: Voice control
Sun 05/06/2011 23:22:24
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120" and this will have the same result as using your actual mouse to click that particular cursor on that hotspot, only less more efficient  ::)
#2047
Quote from: Calin Leafshade on Wed 01/06/2011 18:48:56
BAWWW
A white knight appears!

> Attack   > Flee
> Cast      > Inventory

> Cast
#2048
Quote from: Stile on Tue 31/05/2011 23:39:52
I have always been enamored with the Quest for Glory series and I'm disappointed that no new true adventure games in that style have come out in a long time.

Oh, but we're working on it...
#2049
Quote from: Gudforby on Wed 01/06/2011 21:30:37
5 year old Sissy has made her own adventure game, Sissy's Magical Ponycorn Adventure, with help from her father of course...

Awesome! Looks like she singlehandedly revived the adventure gaming genre  ;D
#2050
General Discussion / Re: Hide my IP, bad idea?
Wed 01/06/2011 17:03:14
Quote from: Khris on Wed 01/06/2011 15:51:49
Well, this program won't protect you from hackers.

If people hack your accounts it's time to use passwords other than 123456.

That's amazing! I've got the same combination on my luggage!
#2051
Quote from: Snake on Wed 01/06/2011 13:28:38
Nice one, Rick! But at least beer is a lot less expensive, whereas, you can buy thirty of them and keep them in the fridge. Storing women in the fridge is probably frowned upon.

And beer doesn't mind if you're also drinking a different brand  ;)
#2052
Quote from: Erenoth02 on Tue 31/05/2011 00:31:03
she demanded that I return ever single gift she ever gave me over the time we were together.
She needs to look up the definition of "gift" in the dictionary. If she had wanted to lease you those things instead, she should have made you sign for them in advance to have any legal standing.
#2053
The easiest way is probably to throw in some French words like "bien", "voila", and so forth, and some French articles or propositions.
#2054
Quote from: WHAM on Tue 24/05/2011 09:30:20
What would be a good platform / language to start learning nowadays?

C++ remains a solid choice - and it has a whole family of languages that work more-or-less the same, including PHP, Java, C#, and AGS.
#2055
#1 no clue

#2 perhaps Woodruff and the Schnibble of Azimuth?
#2056
General Discussion / Re: The size of games...
Thu 19/05/2011 18:18:22
What bothers me is when retro games require ridiculous amounts of disk space and/or run slowly on low-end processors. A game that runs in something like 320x200 has no business having 100 Mb of graphics, nor requiring a 2 GHz machine to run properly. That's just sloppy coding.
#2057
I would love to choose a date, but there's a distinct lack of female AGS'ers these days  ;D
#2058
What I really like are multi-character puzzles as well as playing tricks with time.

The best examples of the former are probably Maniac Mansion and Gobliins 2; of the latter, text adventures Sorcerer and Spellbreaker have some really ingenious time travel puzzles; this has been a design influence on Warthogs in particular.
#2059
Yeah, I figured as much. That would mean writing my own "select answer" GUI, too.
#2060
Quote from: WHAM on Mon 09/05/2011 09:06:17
Code: ags

player.say("My name is %s", playername);


That's not a dialog, though.
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