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Messages - Radiant

#221
Delphine had some of the best music ever to come out of a PC speaker (and bear in mind this was before the age where everybody had a sound card). The soundtrack of Future Wars is an amazing accomplishment for its time.
#222
No, but I read about it on this blog. I did play Future Wars, by the same studio.
#223
General Discussion / Re: Free Steam keys!
Fri 10/11/2017 20:02:32
Quote from: ClickClickClick on Fri 10/11/2017 18:35:24
Again, I didn't want thanks, just feedback if anyone is reading this. Which I got now.

Thanks for not wanting thanks!
#224
It's not German.
#225
Interesting.

Do you know of a driver that's guaranteed on all windows systems? Or an easy way to force installation of particular drivers on systems that lack them?
#226
Engine Development / Re: AGS engine Linux port
Mon 30/10/2017 09:42:29
I'm curious what the default folder is for running a Linux game? What my game does is check for .TRA files in the game's folder to show an in-game language selection window. This works fine in Windows, but in Linux it appears to be unable to find any of these files?


(the MIDI issue was not on my system, I'm still waiting to hear back from that particular player)
#227
Engine Development / Re: AGS4 cleanup branch
Mon 30/10/2017 09:40:44
More legacy switches that could be deprecated:
* Anything related to 16-bit color depth
* Right-to-left operator precedence (the checkbox left-to-right defaults to ON, but AGS 2.6 and earlier assume right-to-left)
* Any alpha blending other than "proper"
* Non-anti-aliased TTF fonts
* Split resource files every X megabytes (a setting meant to distribute your game on floppy disks...)
* Being able to set for every individual sound and music file if it should be inside the EXE or not
* Integration with the Vista Game Explorer (which doesn't exist in newer windows versions), as well as the -registergame parameter
* Enhanced saved games should be on (the only reason not to is to save a bit of disk space)
* The low defaults for maximum sprite cache
#228
One player reports that a game video does not play. This is a MPEG-1/2 Video (mpgv) at 320:200 (which matches the game resolution), framerate 30 and planar format 4:2:0 YUV. Running under Windows 8 with DX11, this results in a blank screen. Perhaps somebody can advice on how to fix this? Thank you!

DxDiag info is as follows,
Spoiler
------------------
System Information
------------------
Time of this report: 10/29/2017, 15:02:53
       Machine name: FABIEN
   Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.151230-0600)
           Language: French (Regional Setting: French)
System Manufacturer: Micro-Star International Co., Ltd.
       System Model: GE60 0NC\0ND
               BIOS: E16GAIMS.511
          Processor: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 CPUs), ~2.4GHz
             Memory: 8192MB RAM
Available OS Memory: 8080MB RAM
          Page File: 2539MB used, 13732MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
System DPI Setting: 120 DPI (125 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.02.9200.16384 64bit Unicode

---------------
Display Devices
---------------
          Card name: Intel(R) HD Graphics 4000
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics Family
           DAC type: Internal
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_10D71462&REV_09
     Display Memory: 1792 MB
   Dedicated Memory: 32 MB
      Shared Memory: 1760 MB
       Current Mode: 1920 x 1080 (32 bit) (59Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: LGD0259
        Native Mode: 1920 x 1080(p) (59.934Hz)
        Output Type: Internal
        Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
Driver File Version: 10.18.0010.4276 (English)
     Driver Version: 10.18.10.4276
        DDI Version: 11
     Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
       Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: Thread group
  Driver Attributes: Final Retail
   Driver Date/Size: 8/27/2015 13:20:32, 11053048 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B78E66-4226-11CF-7B69-DA30B3C2D835}
          Vendor ID: 0x8086
          Device ID: 0x0166
          SubSys ID: 0x10D71462
        Revision ID: 0x0009
Driver Strong Name: oem23.inf:5f63e5341859ec8c:iIVBM_w8:10.18.10.4276:pci\ven_8086&dev_0166
     Rank Of Driver: 00E02001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
        DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeMPEG2_IDCT  DXVA2_ModeWMV9_IDCT  DXVA2_ModeVC1_IDCT  DXVA2_ModeH264_VLD_NoFGT 
   Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
[close]
#229
The Rumpus Room / Re: The Big Blue Cup Gallery
Sun 29/10/2017 21:28:56

META
#230
Yes, fuses are commonly soaked in something flammable, because being flammable is the whole point of having a fuse :)
#231
Possibly. I don't know, I haven't touched the game in years. Do note that it is an unfinished (and abandoned) game, so it certainly contains bugs.
#232
Great, thanks for the Guacamelee!

Quote from: LimpingFish on Fri 27/10/2017 20:25:36
Yes. Yes it would...

...is what I would say, if I was lying! Consider it yours! ;D
Well in that case :) I'm also interested in the game Strider.

For everyone else in the thread, I can highly recommend the puzzle game Ittle Dew. I already have it myself, so here's your chance to claim it :D
#233
Engine Development / Re: AGS engine Linux port
Wed 25/10/2017 13:16:03
Quote from: Crimson Wizard on Wed 25/10/2017 11:13:42
Did you try setting "midiid = 0" in the acsetup.cfg?
Ah, that should work, thakns. I'm currently using midiid = -1, which I assume means "pick the default".

(edit) Wait again, per this bug report, if you use the ACSetup tool to set MIDI to off, then AGS will play no music at all. Was this fixed at some point? Your fix in that ticket suggests the opposite (it fixes MIDIs not playing when DIGIs are disabled, but my issue is DIGI music not playing when MIDI is disabled...)

QuoteAlso, is this ALSA message a fatal error or just warning?
I think this is a warning and the other message (about 32bit vs 64bit) is the fatal error.
#234
Engine Development / Re: AGS engine Linux port
Wed 25/10/2017 11:00:28
Thanks, I'll add that. That leaves the 32bit / 64bit conflict... maybe my shellscript that detects this doesn't work properly on all versions of Linux?

(edit) wait, that workaround is for setting MIDI to device 2 in the specific case that device 0 doesn't exist but device 2 does; but we can't just assume that everybody's going to have Timidity installed, either. Is there an Allegro config line for omitting Midi entirely?
#235
Engine Development / Re: AGS4 cleanup branch
Wed 25/10/2017 10:59:21
Quote from: Crimson Wizard on Tue 24/10/2017 21:29:22
I've mentioned this before, that it is not AGS that insists on initializing MIDI anymore. There is one Allegro API function that initializes all sounds, and all AGS can do is to try it with different parameters (MIDI/DIGI, no MIDI/DIGI MIDI/ no DIGI, etc) until it returns positive answer.
That's a good point, but it may be that the first function call (for MIDI+DIGI both, if I understand correctly) is causing problems in Allegro.
#236
Awesome idea!

I'm very much interested in the Guacamelee Super Turbo Championship Edition.
#237
Engine Development / Re: AGS engine Linux port
Tue 24/10/2017 20:14:12
My Linux build gives the following error,

ERROR: ld.so: object '/home/gamer/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ALSA lib rawmidi_hw.c:233:(snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory

Does this look familiar? The second line appears to be Steam initializing a 32-bit library for a 64-bit game, and the second line appears to be AGS trying to initialize MIDI on a system that doesn't have MIDI drivers installed. Any suggestions on how to fix this please? The engine is timestamped 5-11-2016, I think that's the latest 3.3 release.
#238
Engine Development / Re: AGS4 cleanup branch
Tue 24/10/2017 20:10:30
From this old bug report: almost nobody uses MIDI any more, and as a result numerous Windows/Linux systems don't come with MIDI drivers by default. However, AGS insists on initializing a MIDI driver on startup (as well as a MOD and XM driver), and if this fails then depending on system AGS may abort, or refuse to play any music at all (including OGG/MP3 music).

Likewise, I have no idea why the Preload image must be in the long-obsolete PCX format (last updated in 1991).

On the other hand, I'm not sure if I see the point in removing aliases to functions (e.g. RawDrawLine to Room.GetDrawingSurfaceForBackground().Drawline) when all the alias does is call an existing and retained function with some default parameters. It seems to me that all this does is make your new version less accessible to existing coders.
#239
Yes, I think it's common enough knowledge that striking a rock (well, a flint rock) with metal will cause sparks.
#240
Ok, this turns out to be a compatibility issue between AGS2 and AGS3; the game runs fine with the AGS2 executable. I've repackaged it so you can download it again.
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