Quote from: Nikolas on Tue 22/06/2010 13:47:33
The demos are saved from the game itself, if I understand it correctly.
Precisely. It's a new feature that records your gameplay and stores it as a .VEC file.
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Show posts MenuQuote from: Nikolas on Tue 22/06/2010 13:47:33
The demos are saved from the game itself, if I understand it correctly.
Quote from: Mr. Matti on Sat 19/06/2010 16:42:52
Yeah, I was thinking of another game too. It looks VERY similar to Warning Forever, but doesn't have all the fancy effects.. and you could upgrade/design the ship(s). I wonder what the name of that game was..
Quote from: Tuomas on Fri 18/06/2010 17:46:15Yes, I do. Symbols are important.
But do you feel that a queen for example is an impportant part of your nation?
Quote from: CaptainD on Sat 12/06/2010 18:39:32
Did... someone... say... a Reality-on-the-Norm game?!?![]()
Quote from: Calin Leafshade on Wed 02/06/2010 02:52:47So Quest For Yrolg would qualify? Or Weird Dreams? Or Mixed Up Mother Goose?
I guess 'inventory' implies a space for multiple items.. a character could hold *one* item and have no need for an inventory..
Quote from: Dualnames on Wed 02/06/2010 03:12:27Perhaps I would
Make a platform or a non-adventure game fools!
Quote from: GarageGothic on Sat 29/05/2010 23:09:58I suppose a related question, then, is "how do you successfully sell an AGS game". As DDQ says, "you had better be sure it is damn good". I'm curious as to how many from that list of approx 15 games are actually doing well; the only ones I've heard of being successful at it are Yahtzee and Dave Gilbert.
Just because an engine itself is free doesn't mean the games made with it have to be (here's an almost complete list of commercial games made with AGS)
Quote from: Bulbapuck on Sun 30/05/2010 11:51:49But we could probably wait a few weeks. How about the 14th of June to the 20th?
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