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Messages - Radiant

#2441
This is a major undertaking, and I wish you best of luck with it!

The most important thing that your site needs, imho, is a clear and fluid interface. You have a lot of functionality planned, so the key is making it easy for people to find anything. I would strongly recommend that you limit yourself to key elements first; it is far better to fully implement five features, then to start on twenty, run out of time, and not finish any of them.

I would come to a site like this to find games to play. That means that anything that helps me find games would be a feature that keeps me coming back. That primarily means a lot of categorizing (windows/mac/linux, freeware/paid, remake/original, and any game should be able to belong to multiple genres). Some ideas that came to mind are a feature that "if you liked this game, you'll probably also like X, Y and Z". Home of the Underdogs used that to great effect. It would also be nice, when you click on a user profile, that you get a list of the top five or ten favorite games of that user (other than stuff he wrote himself). And tag clouds. Actually I don't like tag clouds myself, but they are a common enough web feature that you should probably consider them.

One thing that would be very useful is a "report error" button, primarily to let users point out broken links. Of course, don't bother implementing that unless you have somebody watching the results every few days.

I mentioned categorisation earlier. For categorisation to be useful, it helps to have clear definitions. For instance, Tetris and similar falling blocks games are considered puzzle games by some, and action games by others (okay, bad example since it's not an adventure, but you get the idea). The Legend of Zelda is variously known as an action game, an adventure game, and an RPG, and probably others.

If you're going to host flash games as well, expect your content to skyrocket and, probably, your average quality to plummett (apologies to any flash authors out there). I believe that the target audience for "flash games" is fundamentally different from that for "indie games", so I would personally recommend focusing on either but not both.

The only thing that would help developing games that the site could host, essentially, is a big and active community. Free resources don't cut it, there's plenty of those on the web already.
#2442
Quote from: Ryan K on Tue 23/12/2008 14:39:33
Perhaps what is needed is a RON reboot.

Isn't that essentially what Maniac Mansion Mania does? That, too, is basically a set of characters and locations with a semi-ongoing plot that everybody can use and add to...
#2443
General Discussion / Re: Feline tendencies...
Tue 23/12/2008 08:54:49
Schrödinger?
#2444
Quote from: Stupot on Mon 22/12/2008 16:49:03
I've often considered this, too... but it means playing the games to know what I'm talking about.
True enough, but you can probably get by if you play half a dozen of them and use the RON-O-Pedia for the rest.
#2445
Update:

The Voice Pack has been completed, and is now available.

A big thanks to Evolve, Azure, Joel, Grundy, and Notwithabang for making this possible! Also, thanks to the other people who auditioned and didn't get a role.


Incidentally, this also fixes the bugs people mentioned, including the lack of scrollbars on the save/load GUI, and Muggit inching off-screen. Note that the accompanying winsetup.exe can be used to turn music off, should you want to.
#2446
Quote from: ManicMatt on Fri 19/12/2008 23:19:41
Can we make it Down-The-Street-From-ManicMatt's-Housettens?

Nah. DTSFMHittens is completely unpronouncable.
#2447
I would at least consider going to Dittens and Grittens...
#2450
Regarding being stuck - does that still happen after you've downloaded the update?
#2451
Quote from: Trent R on Tue 16/12/2008 22:18:21
Maybe I'm an idiot, but removing 'ee' seems like it'd fit the rhythm better.
Depends on whether you're using the poem or the song.

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Now I wanna hear the rest of the lines! ;D
I think you're supposed to quote the four I wrote, and add a fifth :P
#2452
Quote from: MrColossal on Mon 15/12/2008 22:04:22
QFG5 had random people you couldn't talk to in the market speak a made up language but it was only a few lines.
Yeah, that was Greek.
#2453
I'm afraid I'd go for "gimmicky". I'm afraid I can't find the relevant Isaac Asimov quote at the moment, but I share his opinion that using made-up words doesn't improve a story, but merely makes it more confusing.
#2454
Quote from: Nikolas on Mon 01/12/2008 19:41:02
1. Xaos are "erraticly" difficult to hit!
What control scheme are you using?

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b. BFG gives mainly an audio waring, thus making the game unplayable to those with non direct audio installation (me for example)
Okay, good point. I'm not sure how I could make it a visual warning, though; suggestions welcome.

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c. BFG does not really imply WHERE it's aiming
That's because it's always aiming right at you.

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3. pierce is much more trouble than it should be!
Noted. I could easily implement a minimum size for enemies.

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4. In general, in order to get further in the game (my strategy at least) is to first get the turbo, then chain, then retro, and then build up from there.
To this, I can only suggest that you might vary your strategies. For instance, retro then spread is a good starter, as is turbo then shrink, as is chain then pierce.

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5. What would make the game interesting (strategically speaking), would be to know which enemies will throw power ups
That's a good point, I can probably fix that visually.

Thanks for the feedback, and good luck zapping! :)
#2455
General Discussion / Re: Three Indieviews
Mon 15/12/2008 17:40:23
Quote from: Buckethead on Mon 15/12/2008 14:02:36
I'll be happy to interview you Progz , just aswell as I would be happy to get interviewed by anyone.

We should do a chain letter where everybody interviews the previous person on the list. Just in ten weeks, YOU can also have FIVE MILLION THOUSAND interviews!!!1!!!2
#2456
Quote from: Mods on Mon 15/12/2008 15:54:12
On the 1st day of Christmas Progzeemax gave to meee....

Four hand-drawn graphics,
Three custom musics,
Two fanmade sequels,
And a poster in a blue cup-ee.
#2457
Nope. If you were talking about Sinterklaas, on the other hand...
#2458
You probably mean "Glycerine".
#2459
General Discussion / Re: Fair Use Question
Fri 05/12/2008 08:45:14
Yes, you can do that. Parody is explicitly allowed by American (and most other) copyright laws.

Second, you can't copyright a concept anyway. You can copyright e.g. a logo, or that standard bluish windows desktop background, or things like that; but similar graphics are easy to find on freeware or public domain sites.

Third, if you're using "a very similar interface", please note that Microsoft didn't invent that interface; they copied it from Apple (who didn't invent it either, but copied it from a yet older computer that nobody's heard of any more).
#2460
I remember Test Drive on an old CGA monitor... :)
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