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Messages - Radiant

#2601
I think 2.72 should be able to handle that many strings (ATOTK uses plenty of them). What exactly are you doing with this many strings, and how are you generating them? It may be the case that your code has a memory leak.
#2602
Quote from: DutchMarco on Sun 18/05/2008 16:35:27
OK it might be a bit late to say rhis, but I will be driving from the Netherlands to France. So I'lll be able to pick people up from the airport. Preferably Amsterdam airport (Schiphol), since that's close to where I live.

Actually, I happen to live near Schiphol (Leiden, to be precise) so I would be interested in coming along.

I do have several gigs of MP3s if you want them :)
#2603
Quote from: kinanev on Sat 17/05/2008 17:18:36
I didn't know that Sierra and Lucasarts had a Hotline? :)

It's not like they advertised that in every single game...
#2604
Quote from: Darth Mandarb on Fri 16/05/2008 20:39:20
Any word on the pre-get-together in Paris?  What day/time?  I am finalizing my ticket plans and don't want to miss anything!

I'm afraid I won't be able to attend Paris because I have a wedding that weekend (no, not my own :) )
#2605
Somebody ought to mention this guy to http://somethingawful.com :D
#2606
You can get near-infinite amount of storage space for free.

It's the bandwidth that costs you money.
#2607
Quote from: Pumaman on Thu 15/05/2008 23:53:55
Wouldn't you rather meet the masters of the adventure game world, enjoy a gourmet dinner cooked-up by a world famous chef then head off to your room for a night of pure luxury, basking in the glow of what an incredible day it was?

Well, come to think of it, I would enjoy that gourmet dinner and night of pure luxury. Hey, I've created more adventure games the last five years than Al Lowe, and so have half of the other people on this forum. It's very rude that he hasn't invited us!

:P
#2608
Quote from: kinanev on Thu 15/05/2008 10:46:55
Year - 1991. Location - Zlatograd, Bulgaria. Me and my friend Todor Kumanov are playing Space Quest I.

I think that's the earliest instance of Sierra's habit of requiring the manual to complete the game - not because of copy protection codes, but because the manual contained crucial information. In this case, the coupons, which hinted at the fact that you need to buy drinks until you overhear this.

I recall that earlier AGI games had a legible WORDS.TOK file, which would indeed contain HH as a word. In later games, this file would be encrypted (in even earlier, pre-AGI games, the entire game script was legible, but AGI already encrypted that).
#2609
Quote from: Desiree Watson on Mon 12/05/2008 06:40:06
The trunk is already open from before and I have the right key to start the car. The problem is I can't let go of the meteor, its like its glued to my hand. When I try to use meteor with trunk, nothing happens. HELP!  I've bee stuck on this for way too long! ???

I'm afraid that would be a bug, then. In the original game, you "use meteor with trunk".
#2610
Quote from: Mods on Sun 11/05/2008 14:11:13
ps, Radiant, this means I can give you your trophy in person...far better than via post!

Spent your stamps money on beer again, haven't you? :P
#2611
Quote from: SteveMcCrea on Sat 10/05/2008 18:37:43
  kDirection_Left, // if you want you can put "= 0" here

I'm reasonably sure AGS enumerations start at one unless explicitly specified otherwise.
#2612
Quote from: Mercutick on Sat 10/05/2008 11:28:50
Also i only want downloadable games that are free, i know i sound like a scrooge but i'm really not looking to splash out on any right now.

Shameless plug time, check my webpage.

Other than that, grab anything at random from the games database. Nearly all of those are free.
#2613
Quote from: Gold Dragon on Sat 10/05/2008 02:01:27
enum Direction {Top, bottom, Left, right};

int Array[Direction];

What does work, if you must, is

Code: ags

#define myDirection 5

int Array[myDirection];

#2614
Quote from: gypsysnail on Fri 09/05/2008 17:44:08
I want to ask here if anyone knows a way to keep the file size low as possible to say... limit 15MB?

This shouldn't be a problem; the vast majority of AGS games are under 15 MB.
#2615
People other than the programmer tend not to notice lipsyncing if it isn't there, so I shouldn't worry overly much about that.

I remember that Himalaya Studios put a lot of work and effort into lipsyncing for the game they wrote, and were rather pissed off at the fact that pretty much nobody cared.
#2616
What you can do, is modify the font to draw characters for the Chinese text you want displayed. This is assuming you want only a couple of characters, not more than about 150 of them.

There's a font editing tool on my webpage (look in the Attic, under AGS resources).
#2617
Hints & Tips / Re: A Tale Of Two Kingdoms
Wed 07/05/2008 22:14:59
No, you haven't missed your chance.

If you're playing a really old version of the game (prior to 1.2, which came out last august) there's a bug that may cause the pigeon to not appear.

Otherwise you're simply not looking hard enough :)
#2618
Quote from: Petteri on Wed 07/05/2008 09:11:59
Spyros' remake of Hugo's House of Horrors had to be taken down.
While true, that was not a big company issuing a cease-n-desist order, but an independent developer asking to please don't do that. Matter of scale, and all that. Apparently (to my surprise) the guy is still making money out of selling HHH.

Quote from: Stupot on Wed 07/05/2008 11:24:39
Damn.  I would have loved to have played Quest for Orgy.
I'm sure it's on the internet somewhere. Note that there are two games called Quest for Orgy; one has one room and half a puzzle, and a naked chick, the other has about a dozen rooms, a bunch of puzzles, and a bunch of explicit dialogue.

I believe (correct me if I"m wrong) that the Games Rating Panel is also going to fix download links for everything in the AGS database that can otherwise no longer be found (presumably by uploading them to americangirlscouts, or something). If so, that'd turn up the QFO games. Otherwise, there's always the Gameseek thread.

Quote
My current project is billed as a remake.  But it is really only the general idea that is the same, and you can't copyright an idea.
If you want my advise, I wouldn't call it a "remake" but "inspired by". Although, as I said above, companies are unlikely to notice and/or care.
#2619
Quote from: Dualnames on Tue 06/05/2008 23:03:19
Okay, me and yukonhorror are working on Hitchhiker's Guide to the Galaxy, I need to know how to avoid that the cease the project and if that chance is possible as well. I was thinking of e-mailing them, but .. well.. what are your ideas about using copyrighted stuff.

My ideas... well... the actual law is that your game infringes upon their copyright, and is therefore illegal and vulnerable to cease-and-desist orders. This is true regardless of whether you make money for it, or whether you use your own art, or whether you change the story or not. This is even true if you change the names a bit ("Phil Anton Dont" and "Bophad Zoblebreex"), and you can't really hide behind the parody clause if the original work is already a parody.

That was the bad news. The good news is that the company is unlikely to care and/or notice it. That means that, as Eric said, asking them permission is a good way to get noticed by their legal department, which will without any doubt tell you to stop immediately. So don't do that.

And yes, several AGS games (or other adventure fangames) have been shut down. The list includes the Garfield: Mutant Lasagna game, several Monkey Island fangames, Quest for Orgy, and King's Quest Nine. That's off the top of my head; there may be others.
#2620
You're on the right track. However, consider this:

Code: ags

int varname = 0;

    if (varname = 0)
          varname++


First, the "if" command should have a double equals sign ( == ), because comparison is always a double sign. Initialization is a single sign.

Second, every command must end with a semi-colon. So you need to add a ; after the ++

After going through this code, varname will be equal to 1. Therefore, if the next code is this:

Code: ags
   
    if (varname = 1)
           varname++


...the game will think "hey, varname is equal to one, so let's increment it again!" and now varname is equal to two.
           
The solution is very simple, and it's called else.

Code: ags

int varname = 0;

    if (varname == 0)
          varname++;
   else if (varname == 1)
           varname++;



There you go.
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