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Messages - Radiant

#2681
Quote from: Pumaman on Tue 01/04/2008 00:00:09
Wow: made a game that features 100+ rooms and 50+ characters
RPG Creator: made a game that features 1000+ rooms and 500+ characters

Can I just say that those limits are way too low, and there should be a higher award that actually means something impressive?
#2682
General Discussion / Re: Selling my 3d work?
Tue 01/04/2008 09:31:04
W00t! Dutch FTW!
#2683
Congrats!
#2684
Not that I have encountered. That means, for all practical purposes there probably isn't.

But, to avoid making things illegible for yourself, I'd recommend against writing things like this.
#2685
Is it just me or are the sprites very blurry?
#2686
I have never seen more than three people in the same outdoor jacuzzi at any one time  ::)
#2687
Yay!

Congratulations!
#2688
Several MUD systems exist, and most of those are open-source. Google up DikuMud or CircleMud and go from there.
#2689
Quote from: Ultra Magnus on Thu 27/03/2008 04:14:48
ZIGGY: "Nice to meet you, ("%s", namestring)".

I'm reasonably sure that this code doesn't work in dialog scripts, because it is intended to work in the global script or room script. So what you could do instead is something like this:

Code: ags

run-script 1


And then put in your global script,
Code: ags

function dialog_request (int data) {
  if (data == 1) character[ZIGGY].Say ("Nice to meet you, %s", namestring);
}

#2690
Does anyone have a copy of this game, King's Quest ZZT?
#2691
Quote from: Nikolas on Thu 27/03/2008 01:02:02
firefox here as well. Smooth as... whatever really...

Smooth as a fox. Er, no, wait, um, smooth as a fire. Hah. Ouch.
#2692
Wait, didn't this fall flat last year?

At any rate, New Jersey is quite a bit far from where I live.
#2693
Quote from: ambientcoffeecup on Wed 26/03/2008 19:21:36
I'd like to finish off by saying that the games I included in my top 10 are my PERSONAL top 10, which is why it is biased and includes every single yahtzee game in one entry.
You are aware, I hope, that both 1213 and Art of Theft are written by Yahtzee as well? :P
#2694
Quote from: Lionmonkey on Wed 26/03/2008 19:18:22
IE often launches itself automatially even if people don't use it.
No it doesn't. If that happens, you've got some malware on your hands.

Quote
Oh, and don't buy these cheap loes about Mozilla's uber-bestness. Use Opera instead.
I'm not sure what a "loe" is, but Firefox is definitely better than IE.
#2695
Firefox all the way. It's the smoothest-running browser I've ever encountered.

Also, Lynx, because I sometimes run in pure text mode.
#2696
Use firefox instead.

http://mozilla.org/firefox
#2697
Quote from: Babar on Wed 26/03/2008 13:09:08
The expected procedure in most LucasArts games was to start a conversation, and then go through all the topics until there was nothing new left to talk about.
Yes, but there were a few places where that wasn't possible, and you had to actually think about what you were saying. The final scene of FOA comes to mind.
#2698
(1) Yes, it's compatible. However, you may be able to work around the limits by re-using characters, or making more use out of the fact that a view can have 16 loops. ATOTK uses way fewer views than it rightfully should.

(2) I've run into that, you know how I fix it? By making a "temp_room" directory and movnig all rooms into there that I'm not using at the moment (and likewise, sound files). Speeds up compile time by a lot.

(4) Characters can have names, and aren't easy to re-number.

(5) That's a good point, but I wonder how large a percentage of people actually use dialup these days, and note that this number will go down between now and the point where your game is released. Note, however, that the several games you suggest creating would have overlapping parts (i.e. any shared rooms and characters) which would then have to be downloaded twice (once for each game that includes them).

I'm just saying this because splitting up makes the development more complex for you, so if you can avoid it, that'd probably speed things up.
#2699
Here you go. Feel free to review and/or host any of these.
#2700
Quote from: tolworthy on Wed 26/03/2008 09:53:12
At the start of my game I need to create several thousand variables. I suppose I would need to run a function at assign these at startup. Would this cause a noticable pause in the first room starting up?
No. I've been doing this a lot, myself, and it's not noticeable.

Quote
I plan to seamlessly switch between different games using runAGSGame,
I wonder why you're doing that? If it's seamless switching you need, it's generally better to simply combine both games into a single game.
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