This is a matter of personal preference, but I do strongly prefer meaningful dialogue to both "click talk icon on person until he starts repeating himself", and to "select an ask-about topic from a list of words until you've exhausted the options".
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Show posts MenuQuote from: NK on Tue 18/03/2008 23:37:32Because, as you could see in chapter two, the city has numerous guards during the night.
Why all of a sudden they need a rope instead of the ivy? I thought we need to goto roof or something.
QuoteI was suprise to realize faeri queen is after all not so pure good -- she is a faeri after all.Precisely. Faeries of myth aren't all that pure and good, if you look at them closely.
QuoteThat would seem to be a bug.
Ruadh said he would throw the lockpick after their girdle stealing but somehow it is in possession of Maeldun after it's done. When the jeweler is killed, she miraculously showed up later in the funeral ceremony.
QuoteSince 2.71, AGS has had lazy evaluation.Great, thanks.
Quote from: SSH on Tue 18/03/2008 10:15:10Because that wouldn't give me the answer to several of these.
Why not set up some examples in a game, run them 10000 times and time it?
Quote from: cat on Tue 18/03/2008 11:48:59I'm talking about practical optimization here, not theoretical coding standards. That's because my project is actually slowing down because of script complexity.
I'd suggest not to use return statements for flowcontrol.
Quote from: Mods on Tue 18/03/2008 02:34:54
See, CJ does exist somewhere!
function cj (int beer) {
sense_danger ();
}
Quote from: Twin Moon on Sat 15/03/2008 11:18:01Because of the high gameplay value, it's sometimes easy to overlook that LucasArts' adventure games are extremely well designed. This is a good example of something so subtle it might not occur to people while playing those games, but yes, LucasArts games don't have such "items you can't pick up until later in the game" because it's annoying, and their design avoids needless annoyances.
I have played almost all LucasArts games and a lot of Sierra's (and of course a lot of AGS) I can't think of one situation where a game says "You can't pick that up" and further on in the game I could.
QuoteMost players actually don't do that. Sure, some people are bound to find it this way, but far from all people.
Yes, but from experience I know that people click on everything once they enter a new room. If you put a trashcan somewhere people are bound to click on it.
Quote from: Clarabella on Tue 11/03/2008 17:48:19
I always thought this function could refer only to a particular object (the one located at x, y coordinates). Is it possible to use it in a general way too?
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