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Messages - Radiant

#281
General Discussion / Re: Trumpmageddon
Sat 19/08/2017 11:06:00
Ok thank you, let me also draw up a more elaborate response. Note that I am also very much an outsider to the US (as I live in Europe).

Regarding Korea, the fact that North Korea makes a wild threat (e.g. to attack Guam) and then doesn't follow through is not a deescalation; this is how NK has consistently behaved for decades. Indeed, the situation around NK is more tense than it has been in a long time, and shows no signs of calming down. There is clearly no deescalation here. You have an interesting point about China though; China so far seems happy to do favors for the president. Of course, he has also done a lot of good for China, which leads us to...

...trade. Now obviously, stepping out of long-standing trade agreements (and starting trade wars with traditional partners like Canada) is the exact opposite of "sustainable trade". Effectively, this paralyzes US trade while they take time to re-negotiate, and in the meantime the obvious effects are (1) unemployment in the US will go up sharply, and (2) other countries will have more trade opportunities. Notably, this includes China. It is very good for the rest of the world that the US becomes a less competitive trading partner; it's just not good for the US.

And the whole Dow Jones thing is just a red herring. Yes, the index is up, but as the article I've linked explains (1) it is not a measure of how well the economy is doing, but of how much rich people benefit from stock options; and (2) politics has a very limited influence over these indices, particularly in times where congress is gridlocked. After all, fixing the economy is slightly harder than tweeting about it...
#282
Yeah, sorry. I've asked the player to re-upload it and now I can download it from that same link.
#283
General Discussion / Re: Trumpmageddon
Fri 18/08/2017 22:08:43
Quote from: Gurok on Fri 18/08/2017 18:45:15His threats to North Korea have resulted in a deescalation of the situation.
Nope.

QuoteUS trade is looking more sustainable
Nope.

Quoteand as Trump keeps mentioning, the Dow Jones is up significantly.
Aaand nope.

Maybe you should try that again :grin:
#285
General Discussion / Re: Trumpmageddon
Fri 18/08/2017 16:49:35
This article looks relevant to the discussion here, particularly the fifth point.
#286
Ok, so using the unified build, one particular user gets this error when the game starts: "An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x1000122C ; program pointer is -23, ACI version 3.3.0.1162, gtags (0,0)"  Now it works fine on my system (even when not logged in to Steam), but apparently on his system something is failing to initialize and causing a nullpointer exception. His system doesn't have Steam though. Do you have an idea what may cause this?
#287
Quote from: SilverSpook on Fri 18/08/2017 05:39:38
So generally speaking, would it be best to hide all Steam achievements due to spoilers?

No, but it's better to have an achievement labeled "Reached Chapter Three" instead of "Used the Enchanted Gizmo to defeat Fred the Vizier".
#288
General Discussion / Re: Trumpmageddon
Thu 17/08/2017 11:00:56
Quote from: Snarky on Thu 17/08/2017 09:50:25
Ah yes, good old "both-sides-are-equally-bad"-ism. Lowering my respect for AGSers since 2004.

It strikes me that the smartest thing the republicans have done over the past decade is tell people that all politicians are bad, because this keeps a lot of people from voting against them. There is a clear correlation that the less people vote, the more seats go to the reps.
#289
Thank you. I would like to keep using the disjoint build for Heroine's Quest but will use the unified build in upcoming games.
#290
Quote from: Crimson Wizard on Wed 16/08/2017 20:41:35
Investigating program code... there were numerous 0xC000005 errors I fixed in the engine before, that were actually errors in AGS itself.

Hmm... would it make sense to fall back to stub code if a plugin fails to initialize? I know this plugin has stubs for Linux, does that also apply to the Windows build?
#291
Also, one user reports that the plugin causes a crash when the game starts up, causing AGS to abort with a nullpointer exception. Since this isn't happening to other people (to my knowledge) this is probably due to his system setup. Still, perhaps you have an idea what could cause this, and maybe this can be fixed with clever usage of try/catch blocks?
#292
Interesting, thank you CW. So what's going on here is that the (latest version of the) Steam plugin is throwing a nullpointer exception. That's going to be tricky to debug, isn't it :(
#293
Advanced Technical Forum / C0000005 exception
Wed 16/08/2017 06:21:24
What would the following exception be for? It looks like a nullpointer but I don't recognize the EIP.

An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x100011BC ; program pointer is -23, ACI version 3.3.0.1162, gtags (0,0)
#294
Engine Development / Re: AGS engine Linux port
Fri 11/08/2017 15:51:07
It is, yes (e.g. Vector Vendetta).
#295
Engine Development / Re: AGS engine Linux port
Fri 11/08/2017 15:23:00
Ok. Well let's go with that one, I'll sort things out on my end :) Thank you for your help.
#296
Quote from: SilverSpook on Fri 11/08/2017 08:12:22
What do you guys think about an adventure game achievement that is awarded for examining a large number of things in game (several hundred, a thousand) or talking to a large number of characters?

Grinding achievements are the worst kind of achievements.
#297
Engine Development / Re: AGS engine Linux port
Fri 11/08/2017 07:48:59
Here you go: http://crystalshard.net/test/agsjoy.dll
Where did you get your version, if it wasn't from that thread?
#298
Engine Development / Re: AGS engine Linux port
Fri 11/08/2017 07:38:29
That's possible, I was not aware there had been an update to this one. My version is labeled 1.2.0.0, by Ferry "Wiz" Timmers 2010, file size 90112 bytes. But this thread here also reads 1.2.0.
#299
Hi Monkey,

It turns out that earlier versions of the AGSteam plugin support the function GetCurrentGameLanguage, and the current one does not. Could you check if you can put this back in please?
#300
Quote from: eMTe on Sun 30/07/2017 22:25:28
The funny thing is, I remember downloading the game right when it was first released, installing it and running for a while. I had no time to play it though and removed it from hd. But I do remember it had worked.
So eMTe, could you please download this test build and see if it runs for you? This doesn't include music or speech, but you can copy *.vox from your earlier build if you want. This is just to test if it fixes the "script link failed" error. Thanks!

http://crystalshard.net/test/Testbuild.zip
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