Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Radiant

#301
Quote from: Dave Gilbert on Wed 02/08/2017 15:54:46
I believe the most recent version of the Steam plugin has fixed these issues? I can confirm that the current version of Unavowed runs just fine when the user doesn't have Steam installed.

Good to know, thanks.
#302
I will say that achievements generally make me play a game more, especially if they're for difficult tricks or alternative story paths. Trading cards I don't personally care about, but many people at Steam do.
#303
That's because the entire Steam debate is a red herring. This issue has nothing to do with whether or not you have Steam on your computer, or with whether or not a "non-Steam" version exists.

Rather, the issue appears to be that a library is absent on your system. I suggest going to the link CW posted earlier and see if that resolves your problem.
#304
Quote from: Frodo on Sun 30/07/2017 18:02:16
Many of us
Yeah right :grin:

Anyway as this is not actually related to Emte's problem, I suggest discussing it in a different thread. CW has already provided the answer; I'll check if I'll have to include some extra files in the release packages in the future.
#305
All versions of HQ are DRM-free. Think about it for a minute, why on earth would we ever put DRM in a free game??
#306
Quote from: eMTe on Sat 29/07/2017 21:19:18
Hello.

I have the same problem with agsteam.dll.

What version of Heroine's Quest are you playing?
#307
Advanced Technical Forum / Re: Tinting
Mon 17/07/2017 16:27:26
I don't see how either tinting or lightlevel can work in paletted games, frankly. As far as I can tell, luminance is the equivalent of amount for regiontint of (1,1,1), or a percentual multiplier to saturation which works out to more or less the same thing. Luminance can be used to make things more black, saturation can be used to make things more of any one color which could also be black.
#308
Advanced Technical Forum / Re: Tinting
Mon 17/07/2017 11:34:57
Fair point, I'll try Region.Tint() instead.

(I'm talking about the 'amount' paramater that has been there since several versions back; I don't think that's the same as 'luminance'?)
#309
Advanced Technical Forum / [Solved] Tinting
Sun 16/07/2017 20:57:37
I haven't used tinting in a while, but isn't

SetRegionTint (i, 1, 1, 1, 50);

supposed to tint characters dark black (with a 50% transparency)? Because it appears to be tinting characters bright white instead. Is this one of those functions where parameters are reversed?
#310
Engine Development / Re: AGS engine Linux port
Sun 16/07/2017 15:59:39
Quote from: Crimson Wizard on Sun 16/07/2017 14:07:00
EDIT: I just noticed that we already have agsjoy stubs in the engine. Now I recall that there was an opened issue about some stubs missing.
If I had a full list of functions, I could add them.

Here you go:

bool IsJoyBtnDown (int button);
bool JoystickRescan ();
bool Unplugged ();
bool Valid ();
int GetAxis (int axis);
int JoystickCount ();
static bool IsOpen (int ID);
static Joystick* Open (int ID);
static void Click (MouseButton button);
String GetName ();
String JoystickName (int ID);
void Close ();
void DisableEvents ();
void EnableEvents (int scope = 0);
void Update ();
#311
Engine Development / Re: AGS engine Linux port
Sat 15/07/2017 23:11:45
Is there a way to either use AgsJoy in Linux, or at least a stub to keep a joypad-based game from crashing under Linux (because the DLL isn't there)?
#312
Quote from: Crimson Wizard on Wed 12/07/2017 21:07:28- Fixed voice audio breaking playing on very rare occasions when clip format is OGG or MP3.
I don't think that's related. My issue is rather "voice audio breaking playing pretty much all the time when clip format is MP3 but not OGG".

Quote from: Dave Gilbert on Fri 14/07/2017 18:03:22
Isn't there some kind of licensing issue with mp3s anyway? Oggs are probably better in the long run, plus the quality is slightly better.
There was, until some patent expired a couple months ago. But yes, we've solved this by converting everything to OGG, using MP3 was basically an oversight (although quality of MP3-converted-to-OGG probably isn't better, though).
#313
I wonder how hard it would be to add a DirectX 12 driver to AGS? DX5 is twenty years old and was shipped with Windows 98, DX9 is thirteen years and shipped with XP; it should be no surprise that compatibility for either of these is not a high priority for Microsoft.
#314
I'm having a weird issue with Sierra-style speech portraits using voice samples.

With voice samples in OGG format, it works perfectly fine. With voice samples in MP3 format, however, the voice sample is cut off at about 75% of its length, and the portrait animation keeps playing indefinitely (normally the mouth closes when the sample concludes). This is AGS 3.3.0 but as far as I know speech code hasn't been changed since.

Short of converting literally 3000+ MP3 samples to OGG, does anyone have a suggestion on what is causing this and how to fix it?

#315
Thanks!
#316
I thought vsync was on by default?
#317
Looks like some people are reporting the same issue with Heroine's Quest. They can resolve the issue by switching to DirectDraw 5, but it strikes me as odd that the older version works better than the newer.
#318
Thanks for the feedback!

Quote from: ClickClickClick on Sat 01/07/2017 10:31:20
Did they say which resolution their screen is? And if they have more than one monitor?
Moderately high resolution (1440 or up), and no second monitor.

Quote from: Khris on Sat 01/07/2017 12:54:21
Indeed; adding borders somehow disables keyboard input ???
Huh. That's a rather serious bug, then.

Does DirectDraw5 with "max" scaling work? Because that would allow us to have a default config.
#319
Does anyone have experience converting MIDI to MP3 or OGG format? As far as I know, MIDI is essentially note script and converting it requires finding the proper instruments, and instruments may depend on the playback device or settings or whatnot. So basically I'm looking for a kind of "default" set of instruments since we don't exactly know which they are otherwise... can someone advise me please?
#320
Two players report that they are unable to play an AGS game (specifically, Heroine's Quest) in full screen, they get a black screen instead. This is apparently limited to Windows 10. Does this look familiar to anyone? Any suggestions on how to fix it? Thanks!
SMF spam blocked by CleanTalk