Game of the month? That's awesome!
Do you perhaps have a scan of the second page as well?
Do you perhaps have a scan of the second page as well?
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Show posts MenuQuote from: Hollister Man on Wed 21/11/2007 18:25:52This sounds highly dubious and probably illegal. Sierra isn't stupid enough to publish games without the necessary copy protection codes.
They did *not* include the original game extras, like the manual. :p The 'encycloalmanactionaryography' which is practically necessary to finish the game, but I still had a copy from my original purchase of the game.
Quote from: Da_Elf on Wed 21/11/2007 18:15:18
so when do we see part two in this game!!?? hehe
Quote from: voh on Mon 19/11/2007 19:54:54No, in fact you are wrong. Our knowledge of physics tells us that faster-than-light travel (aka hyperspace) is, on a very deep level, entirely impossible. Not that "we'll figure it out in a few decades" but that it really, truly is impossible.
Our knowledge about phsyics tells us they don't have hyperspace technology? WRONG! Our knowledge about physics tells us WE don't have hyperspace technology.
Quote from: Pumaman on Mon 19/11/2007 20:30:57
Ah ok, so on an AZERTY keyboard, pressing an A or a Z does correctly register them as A and Z in the game?
Quote from: Madea on Mon 19/11/2007 02:20:16Actually, yes. Turns out that this has lead to a minor but significant increase in sales. My brother works for the competitor and they did a survey on such things...
Those AXE commercials are funny sometimes. Imagine how many disappointed teenage boys out there are dousing themselves with it in the hopes of getting attacked by adoring girls and women? lol
Quote from: mchammer on Sun 18/11/2007 22:04:26
People who havent tried it can easily claim that people who eat shrooms are just hallucinating so strongly that they think they have seen something wise. I can say that's not true but of course i have no way to proof it in internet. Only thing i can say is that read about people's experiences.
Quote from: WarpZone on Sun 18/11/2007 21:52:44Unfortunately, not really, although you can help by filling it's synonym table.
So is the AGS parser "one of the good ones?"
Quote from: WarpZone on Sun 18/11/2007 18:49:43No, this is the fallacy that people always bring up when talking about text parser games. Any decent parser, which includes just about everything by Infocom and Legend, won't have you verb hunting. The problem is that the parsers people are most familiar with, i.e. Sierra, are abysmal in quality.
Okay, see, just for the record, this is what I don't like about text parser games.
Quote from: mchammer on Sun 18/11/2007 19:48:13That's a nice romantic notion, but that hardly applies to everybody. Effects are highly subjective and personal; I am reasonably certain that most people do not take drugs to learn about the world, and also that this doesn't actually work that way for many.
'The point' is that psychedelics let you see the world in completely different angle and every trip teaches a lot about the world and yourself.
Quote from: LUniqueDan on Sun 18/11/2007 20:42:10Yep. Reminds me of my first weekend on the Chicago campus. Us international students knew what alcohol was, and the American freshmen did not. So they tried it, in vast quantities. The results where either hilarious or really sad, depending on how you look at it.
Where I live, the legal age for alcool is 'olny' 18, that we deal well, but every Springbreak drunk US fratboys make the news.
Quote from: WarpZone on Sun 18/11/2007 12:19:31Giving the players more options tends to make the game more fun for them, and encourages them to think. Note how LucasArts games have between nine and fifteen options, not three. If a puzzle can be lazily solved by simply clicking on every hotspot, that's no fun.
How important is it to include seperate "look," "talk," and "hands" commands?
QuoteThat's actually false. Check out Legend's text adventure games, for one. The only reason why type-ins became unpopular is because Sierra (the only company that was big on type-ins) had a horrendously bad parser. People still make, play, and enjoy text-only games. I'm not sure what you mean by "verb cloud", anyway.
LucusArts-style trumped the verb-clouds, the verb-clouds trumped the type-ins, type-ins trumped the text-onlys.
Quote from: vertigoaddict on Sun 18/11/2007 00:52:48
Can anyone describe it to me in one word? It might motivate me to take the time to download this.
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