That's good.
Also, perhaps, to avoid forgetting things -
Code: ags
Also, perhaps, to avoid forgetting things -
function AnimateReally (int chr, int loop) {
animation_counter = loop;
character[chr].Animate (loop, 4, eOnce,eNoBlock);
}
function IsLoopFinished (int chr, int loop) {
if (character[chr].Animating==false && animation_counter == loop) return true;
else return false;
}