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Messages - Radiant

#3121
That's good.

Also, perhaps, to avoid forgetting things -

Code: ags

function AnimateReally (int chr, int loop) {
  animation_counter = loop;
  character[chr].Animate (loop, 4, eOnce,eNoBlock);
}

function IsLoopFinished (int chr, int loop) {
  if (character[chr].Animating==false && animation_counter == loop) return true;
  else return false;
}

#3122
General Discussion / Enchant Hosting
Tue 06/11/2007 13:15:25
Does anyone know how to contact Enchant Hosting, also known as Dragon Star Networks? They're not responding to their tech support e-mail.

I believe Gronagor knows those people, but I haven't seen him around either, for a long time.

Help would be appreciated. Thanks!
#3123
You should

Spoiler
show the truth gem to the assassin
[close]

Spoiler
Needless to say, this only works if you know who the assassin actually is.
[close]

Spoiler
It's not Ruadh.
[close]
#3124
Thanks, but that's not a bug. As Maeldun has (likely) been trapped in a faerie spell a couple times over the course of the game, he knows it's possible to escape from that; it just takes awhile.
#3125
Quote from: Rui "Trovatore" Pires on Mon 05/11/2007 10:27:35
(yeah, I know "MM AGI" is tecnically wrong, but you know what I mean)

It's called SCUMM.

Note how some early point-n-click systems were rather crappy (e.g. King's Quest V with the two walk icons) and how the Sierra text parser was a huge step backwards from the text parsers commonly used in text adventures several years earlier.
#3126
Quote from: rich on Mon 05/11/2007 09:58:51
Yes, like I said, I can check with IsAnimating, but if I have a series of different animations, this will not distinguish which particular animation has just finished. Nor would it distinguish whether the animation just finished, or if it has even started yet. I would need to use another variable along with it, which complicates things more than I'd like.

Oh well in that case, use character[EGO].loop to check which animation it is, and character[EGO].frame to find whether it's started (if it's zero, it hasn't yet).
#3127
Effectively, yes. You can check character[EGO].IsAnimating (). If that's false, the character's animation is finished.
#3129
Quote from: seraphimdreamer777 on Sat 03/11/2007 01:58:50
Hi I was told someone here had a program for adding fight scenes in ags.

What kind of fight scene did you have in mind?

Beat-em-up?

Shooting?

RPG?
#3130
Out of curiosity - are there really all that many games using plugins?

The problem is, if there are, then a change in future AGS versions won't actually help for them. If there aren't, you might instead want to convince people presently working on games to make an alternative version without plugins (which is easy with a bunch of IFDEF).
#3131
For those of us who don't live in the States, never celebrated thanksgiving, and don't know anything about the related habits and festivities - can we substitute some other holiday instead? As long as it parodizes a television or film cast?
#3132
Quote from: THE REAL DUALNAMES on Tue 30/10/2007 20:49:38
That would be the smart and obvious thing to do. But what if you wanted to separate the speech vox file differently from the game?

I'd put them in the music.vox instead?
#3133
Quote from: Jim "Dualnames" Span on Tue 30/10/2007 08:46:30
We just have to be patient.

I'm not  ::)  I decided to simply move those speech samples to the Sound folder, and invoke them with PlaySound.
#3134
General Discussion / Re: Changing Nickname
Tue 30/10/2007 10:52:19
If you were to change it, you would have two nicknames, and should therefore call yourself Dualnicks.
;D
#3135
A haiku in Dwarfish:


Gold gold gold gold gold
Gold gold gold gold gold gold gold
Cherry blossoms gold


(it's not a proper haiku unless it has cherry blossoms...)
#3136
Ick, that music is really bad! Scott Joplin is supposed to be rag piano, not pseudo-melodic flute.
#3137
Have you tried running a diagnostic on your DirectX drivers? I've had problems with my mouse in AGS in the past, and it's usually directx.
#3138
Quote from: Ghost on Sat 27/10/2007 18:53:50
Wow, there actually IS a Morrowind-powered remake in the makings? I was just making a suggestion... Who says there aren't miracles  8)

I believe there's also a Space Quest I remake in some kind of Unreal or Quake engine...
#3139
Quote from: HBK on Fri 26/10/2007 23:32:02
there where a couple like you said i think mario may have been an adventure game back than and it still is i think

Mario Bros dates from 1983. The game you're probably thinking of, Super Mario Bros, dates from 1985.

The first adventure game is ADVENT, and it was written in 1976. The only 1960s thing that comes even remotely close is the psychological feedback generator, ELIZA.
#3140
Isn't the point of having both OYS and RAT that one is for members seeking a team, and the other is form teams seeking members? Supply and demand, basically.
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