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Messages - Radiant

#3201
Completed Game Announcements / Re:AGS JukeBox
Tue 09/10/2007 10:08:43
Dude, way to necromance a thread!

Navynuke hasn't posted on these forums for three years, even.
#3202
Quote from: LUniqueDan on Tue 09/10/2007 01:44:02
While we're there, just wondering...
Is there any actual AGS-released who ever use more than 200 rooms?
Not to my knowledge. And if there are, chances are that many of the "physical rooms" are actually handled by the same "logical room" (for instance, ATOTK has a rather extensive ocean, but all of that is done in Room55.crm).

Quote from: RickJ on Tue 09/10/2007 08:40:38
Arcade type games many times end up with much of their code in the global script and make heavy use of repeatedly_execute() handler.  Moving those things to a separate EXE makes a lot of sense and keeps both EXEs much cleaner than if they were combined.
(devil's advocate) isn't that what the various separate scripts and header files are for?

Okay, I can see people can conceive of a use for this, but I'm wondering how many of these conceptions have been used, ever, in practice :P
#3203
Quote from: radiowaves on Mon 08/10/2007 19:30:20
In order to progress in the game you would have to step back and so you have to play it all again, inside a game. Sort of a time travel! Nice idea!
So basically it can be taken quite far. Multiple storylines etc. You could change your inventory items with past or future events.
Yes, but running an AGS game from within itself sounds approximately like the worst way of implementing this :P
#3204
General Discussion / Re: Google toolbar
Mon 08/10/2007 17:45:41
Run ad-aware, it should get rid of most of the junk.
#3205
Quote from: m0ds on Mon 08/10/2007 14:29:58
Surely it can be used to load a game split into various exe parts? I've often wondered how to do this.
I suppose. But why would you want to split a game into various exe parts to begin with?
#3206
Out of curiosity - what is it you're planning to do? Because for the live of me I can't think of a purpose for this command...
#3207
Quote from: KhrisMUC on Mon 08/10/2007 03:24:52
A manually added rep_ex in a room script is simply ignored.
Yes, but a manually added repeatedly_execute_always should work just fine.

Quote
Code: ags

function ButtonName_Click(...) {
  CallRoomScript(1);
}

If you're going to do this a lot, I would suggest doing this instead:

Code: ags

// global HEADER
enum _stuff {
  GUICLICK = 1,
  STAND_ON_HEAD = 2,
  SOME_OTHER_EVENT = 3
};

// global SCRIPT
function ButtonName_Click(...) {
  CallRoomScript(GUICLICK);
}

#3208
General Discussion / Re: Banner in signature
Sun 07/10/2007 19:34:53
At the risk of stating the obvious, you may have a firewall-related application that blocks that particular site, or you may have a browser hijack. Try an adkiller if you haven't already.
#3209
Hints & Tips / Re: Root of All Evil
Sun 07/10/2007 19:33:07
Then I suggest you play this game instead.
#3210
Quote from: dkh on Thu 04/10/2007 17:30:11
If you are not motivated to use it and disable the functions you don't want, you're not gonna be able to install the software that requires it. Easy as pie.

Well, yes, but he has a point in that the software that "requires" it probably doesn't really, but the installer is crippled to refuse to work without the presence of the service pack.
#3211
Obviously, for the same reason that older versions of MS Office are "unable" to read documents written by newer versions.
#3212
Frankly I don't know, but I figure the advice doesn't hurt. Besides, I'm still around in these forums (including the technical one) if people have more specific questions. As are, of course, a lot of other people.
#3213
I realize this is not a template, but I got some enthousiastic messages about the Font Editor in the past few months. Seems people are still using it a lot. It's only 50 kb or thereabouts, so feel free to include it if you think it's helpful.
#3214
General Discussion / That Blank Card game
Wed 03/10/2007 17:07:16
I found this site, which may be fun for Mittenseers...
http://www.geocities.com/nconner23/bwcards.html
#3215
Cool.

I have another web-related question... http://www.adventuregamestudio.co.uk/memberwebs.php is rather impractically large. Perhaps it could be modified to only list the pages of members that have been active in the last month, or something like that?

As someone recently pointed out, the vast majority of the links is either dead, or points to an abandoned site of an abandoned project.
#3216
Quote from: Oddysseus on Thu 27/09/2007 06:39:55
A device that can give someone youth or eternal life, but can also immediately age people or things if used incorrectly.
Also known as the Holy Grail. Which is an inventory item in "Indiana Jones and the Last Crusade".
#3217
Quote from: WackyWildCard on Mon 01/10/2007 19:30:53I just find the Wisdom and Honour Score pretty cool. I thought it might help if I had something to work with, instead of working with scratch.

Oh, that's easy.

Code: ags

// 1. make two variables at the top of your global script,
int wisdom, honour;
export wisdom, honour;

// 2. write a score function in your global script,
function scoreup (int which, int amount) {
  if (which == 0) wisdom += amount;
  else honour += amount;
  string buffer;
  StrFormat (buffer, "Wisdom %d - Honour %d", wisdom, honour);
  SetLabelText (SOME_GUI, SOME_LABEL, buffer);
}

// 3.import this in the global header,
import function scoreup (int, int);

// 4.call if from your room scripts as necessary
function DO_SOMETHING_IN_ROOM () {
  if (action == TOUCH && object == 4) {
    Display ("Ok, you got it!");
    ObjectOff (4);
    AddInventory (SOME_ITEM);
    // here it is:
    scoreup (0, 2);
  }
}

#3218
Thank you, Vince!
#3220
Quote from: Rui "Trovatore" Pires on Mon 01/10/2007 23:19:17
Yes, there's one of each, CJ. Can't recall the links at the moment, but if any of them are down I've got them all in my hard drive and can put any of them up.
If any of them don't have basic keyboard support, I'd be happy to mod them for that.
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