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Messages - Radiant

#3301
"YOUR PC MAY HAVE A PROBLEM!!!!!1!!!"

Therefore you must pay us money to fix it.

Old trick, don't fall for it.
#3302
Quote from: notwithabang on Sun 09/09/2007 17:31:57
Alright, a review of "A Tale of Two Kingdoms" is up.

Thank you!!
#3303
Completed Game Announcements / Re: Pixel Hunt
Sun 09/09/2007 22:38:40
Quote from: Stupot on Fri 07/09/2007 12:27:30
I'm having trouble with end boss.

Hm, I'm tempted to create one :) perhaps a big pixel that has to be hit several times? Suggestions welcome.
#3304
Ah, we get the same standard arguments as always. Yes, Macs are more secure than PCs. While it is true that more viruses are written for Windows because of its popularity, it is also true that both MacOS and Linux are more securely designed than Windows.

Yes, Windows runs on more different system configurations than MacOS, but it is never true that there is only a single Mac build that it runs on, and Windows also notoriously fails to run properly on certain PC hardware combinations.

And yes, two-button mice (or three-button mice, or wheel mice) are available for the Mac, although I never understand why they ship one-button mice as a standard.

The main argument why everybody should be running a Windows PC is because everybody's favorite adventure game design toolkit was written for Windows.
#3305
Quote from: Pumaman on Mon 03/09/2007 22:28:14
I like the idea of the help being inside the main window, but I'm not sure how difficult it would be to implement.

Actually, I like being able to alt-tab between the editor and the help page :)
#3306
I found this thread, but it appears to only support games up to 2.71, which precludes most recent ones. Is the mac runtime still under development?
#3307
Wow, this is turning into a flame war :)

In my experience, Macs work smoothly, and effectively, and well. As the commercials used to say, "it just works"! It is less prone to crashing, slowing down, and even viruses than PCs are. And it was capable of fluid multitasking beween four or five applications back in 1995, something Windows took at least five years more to do well without choking.
#3308
And BHT is stuck at 1.1, and will be there for the while.
#3309
You mean he's a Cuppot?
#3310
Depends if there is significant improvement available in your budget.

I'd suggest not deciding this in the spur of the moment. Every city gets a stabbing every now and then, but consider how many people are living there...
#3311
Quote from: MashPotato on Thu 06/09/2007 02:56:05


Is it just me or does that look like The Ivy?
#3312
Quote from: TheJBurger on Wed 05/09/2007 23:02:08
"Sky Flower" comes included with "A Strange Dream."

Ah, that explains why I couldn't find it. Nifflas is better at game design than at webpage design ;)  Thanks.
#3313
Okay, am I doing something wrong here? I can find a download for all third-party levels, which this is not, and for all Nifflas levels except this one??
#3314
Quote from: voh on Wed 05/09/2007 14:33:17
(save for that one where when you go left you enter the same room from the right, whatever it was called, that one was fun)

Do you know what it was called?
#3315
Wow, you finally found a use for magic cards!
#3316
Perhaps a hex editor? Unless the text is encrypted or something.
#3317
Completed Game Announcements / Re: Pixel Hunt
Wed 05/09/2007 15:33:04
Quote from: voh on Wed 05/09/2007 14:39:20
I seem to be stuck..

Spoiler

There's a secret cheat key that allows you to bypass the first level.
Press alt + X.
[close]
#3318
Thank you!

He's full of spastic functionality and functional spasticness? :P
#3319
Well, if people like the "most popular" list, I have no real objection to keeping it. But I concur that people who artificially increase such counters deserve to have them reduced to zero.
#3320
Code: ags

int counter, hit;
function repeatedly_execute () {
  counter ++;
  if (counter < 100) {
    if (IsKeyPressed (99)) Display ("Too early!"); // die
  } else if (counter < 150) {
    if (IsKeyPressed (99)) {
      Display ("Whack!");
      hit = 1;
    }
  } else if (hit == 0) {
    Display ("Too late!"); // die
  }
}

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