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Messages - Radiant

#3361
Quote from: GarageGothic on Fri 24/08/2007 20:45:06
What's so drastic about compiling your game with a more recent version of AGS?

The fact that several of my games were never created in AGS to begin with. Such as SubTerra and Leylines.


Is it possible for an indie author to get one of those digital signatures? Or is that highly impractical?

Is it possible to attach that game explorer to, say, an installer script?
#3362
While I don't have Vista myself, I am told that it has something called an internal games menu, and that it is quite eager to block users from playing games that aren't registered to that menu. Or something.

Is there anything I can do to older games I made to make them more accessible to Windows Vista users? I am aware that the present version of AGS does that, but I was looking for a slightly less drastic solution.
#3363
Yeah, I've heard of Titor. Apparently he's a fraud, but in an innovative and funny way.

I mean come on, this is the Internet Age. People will do anything to get attention, including but not limited to selling individual pixels, declaring their house to be an independent nation, and giving their daughter a forty-letter name with no vowels. Titor is simply more succesful than most of these.
#3364
Thank you!
#3365
General Discussion / Music query: GDM files?
Thu 23/08/2007 17:04:36
Given the large amount of musicians and composers in this forum - does anyone have software that will read and play GDM files? I believe this is a format similar to MOD, that was originally used for some old DOS-based music developer kits.

Specifically, these files: http://crystalshard.net/zip/ELFMUSIC.ZIP

If so, I'd be really interested in a WAV or MP3 or OGG conversion if possible. Thanks!
#3366
Make sure what you're picking up is actually a pigeon, not a thrush or some other bird.

Spoiler

If it is, sorry, you found one bug I hope to have fixed by tomorrow. Some people have reported being unable to pick up the pigeon, some of them turned out to be looking at the wrong bird.

However, there is an alternate solution - found anything in the monastery you could use?
[close]


(note that the bug in question was fixed in the recent v1.2 upgrade)
#3367
Cup Cup Revolution, anyone?
#3368
It is. I never got around to writing that part since nobody's ever asked me to (to my knowledge, virtually nobody uses TT fonts within AGS).

There's a few workarounds, for instance FontEdit will import/export fonts to BMP (windows bitmap) files. You can type up something in MS Word, screen capture, and save that to a bitmap. With some creative copy/pasting you can make a font this way in less than an hour.
#3369
Certainly.

http://crystalshard.net/Music1.mid

Although I suspect the problem is my sound card, not in AGS (since nobody to my knowledge complained about crackling music in Warthogs). Still, if a workaround exists I'd be happy to hear it.
#3370
Considering I'm Dutch... which film festival would that be?
#3371
Quote from: Andail on Tue 21/08/2007 11:43:58
I don't see why certain people advocate so strongly against it, especially seeing that it did result in some very interesting projects,

I'm not advocating against it, I'm saying that after having read the length and strictness of the rule set, I am not particularly inclined to join it.

Besides, I have a team, and it's t3h awesome.
#3372
Quote from: Kinoko on Tue 21/08/2007 08:15:13
I agree with your idea, Radiant, but surely the problem lies in the creation of the text file itself. If I want to have any kind of music more complicated than Three Blind Mice, this sort of thing would take me hours.

Actually, it isn't all that bad, because what I described is almost exactly how a MIDI file works (except of course that it's binary rather than text). There's plenty of FAQs on the web about reading MIDI syntax.

Nikolas, note that AGS does 40 cycles per second by default, and can easily go up to at least 60 on semi-new systems.

Oh yeah, I'll have to look it up, but I found a game somewhere that is a combination of a space shooter and a MOD player, basically it has enemies appear with each MOD sample.
#3373
Use Radiant FontEdit to create a Hebrew font for your game, problem solved :)
#3374
Quote from: Stupot on Thu 16/08/2007 05:42:26
I don't know if that really means yours would be any easier to crack,

Yes, it really means that, by several orders of magnitude.
#3375
A reasonably easy way of coding this is the following:

(1) create WAV files for, say, eight notes
(2) create a textfile that tells you when to play them (e.g. tick 100 = C, 110 = D, 120 = E, 130 = C, and we get Frere Jacques)
(3) read the textfile using File IO functions in AGS
(4) make a repeatedly_execute loop that increments some counter, and plays the next WAV as appropriate if the counter hits the given value
(5) check for keypresses in the same function, using IsKeyPressed()
(6) ???
(7) profit!
#3376
Well, that is a good point. I have been wanting to participate in MAGS for several months now, but it is rare that I find a theme among there that I can draw inspiration from. That is a matter of taste, of course, but it may account for the sometimes-low participation in it.
#3377
Quote from: Rui "Trovatore" Pires on Sun 19/08/2007 19:12:12
Escuse me, but are you planning on releasing a 1.2 version to fix that annoying little bug in chapter one? I'm waiting for the fix in order to play the game. Maybe just a patch, if that's the only fix?

Yes, I am. Hopefully within a week. It took so long because there's other things to fix as well; most of them minor, though.
#3378
Quote from: InCreator on Sun 19/08/2007 23:18:10
I think that strict rules and short deadlines were what made ATC so hard, and why so few entries made it to the final day.

Whoa. I just red up on that large rulebook, and if we're using that, count me out. This is way too much of a hassle with formalities and bureaucracy.
#3379
Quote from: Meowster on Sun 19/08/2007 16:03:13
I'm trying to imitate the style of Monkey Island 2 backgrounds because it seems like good practice

Yes, but why wouldn't you do that in 16-bit, so as to avoids the palette issues?
#3380
I would potentially be interested, depending on what the rules and restrictions are.

(perhaps you can link to the 2004 contest?)
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