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Messages - Radiant

#3421
The easiest way is using each room's repeatedly_execute_always function. Insert some code that

Code: ags

function repeatedly_execute_always () {
  if (GetHotspotAt (mouse.x, mouse.y) == 4 && GetCursorMode () == 2) SetLabelText (SOME_GUI, 1, "This is a special action");
}


(obviously this needs some way of restoring the regular kind, too)
#3422
High resolution, not scrolling.

From your comments I surmise that characters would work best? It may be a technical waste but as long as it works... :)
#3423
Yes, and could you please tell us where you got the link to taleoftwokingdoms.com, so that we can fix that? Thanks.
#3424
Quote from: CaptainBinky on Mon 30/07/2007 17:19:35

Which is probably an old URL..?


Yes, it is, which is why I was asking which link he came in from. Just like there's a few sites that still show our two-year-old screenshots and cannot be reached on their contact page for an update.
#3425
I don't know which link you came from, but the ATOTK website is here, and fully functional: http://crystalshard.net/atotk.php
#3426
Hints & Tips / Re: A Tale Of Two Kingdoms
Mon 30/07/2007 15:26:10
Spoiler

There's two lilypads.
[close]
#3427
Hints & Tips / Re: A Tale Of Two Kingdoms
Mon 30/07/2007 13:49:28
Okay, a few random responses...

Not being able to pick up the pigeon is a bug. Sorry about that, I'm working on a v1.2 to fix that. Since this only appears to happen in one room, you have a roughly 25% chance of encountering it. NOTE however that you don't actually need the pigeon to complete the game.

Entering the Crystal Cave from your bedroom is also a bug, but a less critical one. Just restore if it happens to you, there isn't all that much to do in your bedroom anyway.

Yes, you can get the vase out of the castle. No, this won't get you any more points.

I'm not sure how many people have realized this, but if you find the Crystal Cave puzzle annoying, there's three alternative ways of passing it.

Likewise, the apprentice in chapter 8 can be passed in three different ways, two of which require some action on your part earlier in the game.

And likewise, if for whatever reason you don't have the flute in chapter 8, there is still an alternative way.
#3428
Quote from: ProgZmax on Mon 30/07/2007 11:54:05
The rating panel will set a length if none is there or if it's wildly inaccurate as well as the genre since that's a new feature
Cool.

Quotethere's not a whole lot that can be done about it unless CJ manually fixed each one.
Er, there's, like, four of them. One of which I pointed out above, one is an advertisement, one is a game anonymously released. One left.
#3430
I have a question about performance in AGS.

Suppose I have 40-50 moving things on screen, that move in front of the background else but behind the GUIs. Would the fastest way to implement this be
* characters, using ignorewalkbehinds
* rawdrawimage (requiring RawRestoreScreen)
* GUI objects, using z-order to place them behind other GUIs
#3431
Quote from: Pumaman on Sun 29/07/2007 15:18:28
QuoteWill this or a future version support 800x600 (or higher) resolution, using actual 800x600 coordinates rather than 400x300 ones? Having to put everything at even-numbered pixels is kind of impractical
This version won't because it would require significant changes to the engine to support this, however it's certainly something I'll look into for future versions.

Ah, never mind, I found a workaround :)
#3432
Critics' Lounge / Re: My room feels empty.
Sun 29/07/2007 20:58:26
If I may make a random suggestion - put something in the left doorway. Either a door or the next room visible. Less black = less empty.

Also, perhaps a plant? Something not rectangular?
#3433
Quote from: Recluse on Sun 29/07/2007 19:39:22
Comments?
Not worth the trouble to implement. Download CVS and your problem is solved.
#3434
The difficult part lies not in communicating, but in keeping people motivated.

I suggest setting up a private forum for your team, using regular e-mails to keep in touch, and chatting when convenient (which may prove tricky because of time zones, so you may want to set up session times in advance).

It helps to have a central person in charge who collects resources and keeps track of everybody. This person should probably also have other useful skills in game making, because most indie developers tend not to appreciate a "manager" type of person who does not otherwise contribute anything.

Assuming the other people on the team contribute (mainly) art or music, they can send the files to the scripter who will "import" them into AGS. Having multiple scripters on one project is somewhat tricky within AGS, but you can have each work on different rooms and have only one person working on the global script.

#3435
Update: We're looking for voice actors. The game contains 8 voices with approx 50 lines each. Drop me a line if interested.
#3436
I spotted something that may be of interest to the rating panel.
Several of the older games (such as this one) don't actually have a category (like short games, joke games, etc). You can spot them easily on this list. It may be useful to add categories for these?

Also, I spotted four games with no listed author: James bond, Surreality (RON), QfG4.5 and this one which I suspect doesn't really belong.

Archive.org shows that James bond was made by foz. QfG4.5 appears to be made anonymously. Perhaps some oldbie remembers Surreality?

#3437
Warthogs is looking for voice actors. There are a total of eight voices in the game, each with about 50 lines of text. Drop me a PM if interested.
#3438
I move that Chris changes the text below his avatar from "I sense danger" to "Yes, I can teleport, honestly" :)
#3439
My first post was asking after Snail Quest, since I was browsing the AGS games repository and wanted to play that and the download link was broken.

My worst post was probably something overly nitpicky in a bug report or feature request for the AGS editor.
#3440
Quote from: Da_Elf on Wed 25/07/2007 14:27:29
if there are different endings, which one uses my animation  hehe?
The two good endings.

Quote from: Balin on Fri 27/07/2007 19:10:12
you could go into the Tailer's shop once you've escaped from the town. I was never able to do that, as everytime I clicked on his door
Use the walk cursor. This should be fixed in v1.1.

The game can be completed in v1.0, and you can get 100% score and cutscenes in v1.1. Nevertheless I'll start working on a v1.2 now that I'm back from Mittens.

And thank you for the reviews!!
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