Quote from: guest on Tue 24/07/2007 21:46:09No, that's not a cutscene (although it's interesting) and neither is seeing the jeweler at the castle gate. It only counts as a cutscene if you see two characters interacting with each other while not noticing you. What Sthomanchh mentions about Taliesin is the 20th cutscene.
I didn't see you mention that when you walk near the big tree in Havgan when it's taken over by goblins the old man steps out and warns you, if that's a cut.
Quote from: Lyaer on Wed 25/07/2007 03:57:34As of v1.1, this is no longer true, and you can also walk on the outside. I fixed it because it stumped some peopleSpoiler
You might want to specify that to turn back from a rabbit you need to walk ON the mushrooms, not around them on the outside.[close]

Quote from: Thalon on Wed 25/07/2007 17:13:11You need to get the "good" or "best" ending to unlock that.
BTW, I would suggest another addition that would be nice to see into the WT: there's an authors' commentary available if you start the game again after beating it once (I didn't check if every single different ending unlocks it).
Thank you for writing this. Do you mind if I copy it to the Crystal Shard website? It may be nice to include some GIF map of the Theylann countryside.
If someone has the spare time to burn, I believe the best format for an ATOTK walkthrough (given its extreme non-linearity) would be in the form of a series of questions ("how do I deal with <foo>") and answers, e.g. such as this one.
A few details, and answers to the "I believe..." things in the wt.
Spoiler
I note that you call some NPCs consistenly by name, and others by title? That's okay, I was just wondering. The missing names are Paradur (chancellor), Amairgen (druid), Ruadh (beggar), Iseult (jeweler), Cailte (smith), Morholt (giant), Finegas (monk) and Ashe (stable boy). The villager is Niameh, not Nimaweh.
You are likely to get looked at the wizard in chapter one. Also, you can spot Ruadh in the main hallway.
Getting the rope: you need to "use" the balcony twice to jump off.
You may want to mention early in chapter 3 that Branwyn will keep items for you if you don't want to carry them.
There are four possible locations for the coin and pigeon. Note that you can also spot the Pooka dancing in the forest.
The wishing well provides for an alternative way to enter the city; wish for humans to trust you and you can simply use the front gate. (I note it says so later in the walkthrough). If for whatever reason you did not take the key from Amairgen, you can open the shed door with the lock pick.
Making money: there's a few other things you can also sell, most notably the vase (if you still have it) and the conch shell.
The pooka (again): alternatively, if you keep trying to leave the room, she'll eventually let you. As stated earlier in this thread, the fourth answer is "silence". You may want to mention the seashell in her section as well. If you give her an item that you need, you can get it back by giving her something else, such as the shell.
Wishing well: the faerie wish indeed bypasses the crystal cave. The protection wish, as you assume, shields you from the barghest.
Captured by goblins: for completeness' sake, you can also use the sword rather than the dagger.
Getting the flute: the fire on the beach can be put out with the bottle of water. Or simply come back later.
Thierna na Oge: there's three other ways past this test, one of which is the wish you mention. The unseelie does in fact play better than Paradur.
Stopping the goblin horde: to get the key from the raven, play whatever you want. It responds to the sound, not the tune. Note that if you don't have the key, you can also take the orb using the lock picks. If for whatever reason you don't have the bottle yet at this point, you can find it on the sleeping goblin in the orchard.
Regaining human form: if you had gotten Ruadh arrested earlier, you can simply pass the bridge (and the fox will leave you there). As said above, you need no longer walk exactly ON the mushrooms. Oh yeah and you can spot Niameh in the orchard although you don't need to.
The castle again: you'll need to find Rhiannon before doing the distraction thing. I note that you omitted the two alternative ways of dealing with the apprentice. Talking to her only works if you found the raskovnik for her earlier.
Sidequests: it's a girdle, not a belt

Cutscenes: "I think you have to do this before any other cutscenes in the city" is incorrect; the order is irrelevant. "I think you need to have talked to the apprentice in Carbonek" is not necessary. The Baum/Midir scene indeed no longer occurs if you've given him the brain (note that it can occur in chapter 3). Cailte/apprentice is not triggered by the raskovnik; indeed, she'll come back to talk to him later, if you've given her the grass earlier.
There are 18 cutscenes in your list. The two missing ones are Taliesin/pooka in chapter 6, and the whispering voices at the cliff in chapter 2 (which you can't actually miss, but it's still a cutscene).
Points list: escaping your room should be 2 wisdom, as correctly stated earlier in the wt. Note that a few things (e.g. the lantern and wishing well) can be done in chapter 3. Technically, capturing Ruadh and offering to help him are two separate things. "complete the test" should be one point for completing it, and two more for doing it properly. You don't get 2 wisdom for "naming the assassin" but rather for remembering you had a mission beyond resting in Thierna. "Throw horseshoe at jeweler" isn't 3 points but 2; the third is from getting your girdle back. Taking the mouse is omitted from the points list (1 wis). And dealing with the apprentice properly in the castle also nets you 3 honor.
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