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Messages - Radiant

#3501
Quote from: SSH on Thu 31/05/2007 09:22:14
You can't run the game out of a zip file without unzipping it first
Works fine for me, actually, if you find the basic setup acceptable (since I think you can't use setup files this way)

To reduce game size, use MIDI files for music rather than MPG/OGG. Also, stick to a 256-color game, 320x200 resolution, use graphics with many mono-color areas (since this improves the RLE compression that iirc is used for rooms), use the "compress sprite file" flag, and keep the room count low. Not all of these are feasible ^^

META is surprisingly small despite 800x600 resolution, because most of it runs in 16 colors.
#3502
Yes, however I would expect it to give some warning, rather than run normally albeit with a black screen. If we had a FAQ page somewhere we could put this on it.
#3503
Looks nice (and cute voice acting), but I found some bugs:

*The mouse cursor is almost invisible on my screen. I'd suggest using a white cursor with a black border, or vice versa, because that shows up everywehere.
* If the scorpion kills you, the "try again" button doesn't remove the death GUI
* I first thought saving and loading doesn't work, then I found that it does, but some message may be helpful there.
* Walkbehind of the cart in room one
* No response for clicking on that cart
* Many many typoes in "Graham", "Rosella", "Rapunzel", etc.

And also, I got these error logs:
(in room 1): Speech load failure: '~speech.vox~NARR7.mp3'
(in room 1): Speech load failure: '~speech.vox~NARR8.mp3'
(in room 1): Speech load failure: '~speech.vox~EGO13.mp3'
(in room 1): Speech load failure: '~speech.vox~NARR29.mp3'
(in room 1): Speech load failure: '~speech.vox~NARR29.mp3'
(in room 1): Speech load failure: '~speech.vox~NARR7.mp3'
(in room 1): Speech load failure: '~speech.vox~NARR8.mp3'
#3505
I'd hate to say this, but the lightsaber (well, lampsword) combat in SQ0 was really pretty bad.

Indiana Jones does it nicely. Being able to avoid through cleverness it is also nice.

Quest for Glory 2 and 3 do it very good. 1 does a reasonable job, 4 a mediocre one, 5 an abysmal one. YMMV.

On the other hand, QFG3 has a very nice magical duel, if you count that as combat. In comparison, KQ5 has a really bad one.

By this I mean interactive combat. Cutscene combat is a different cup of, well, blood.
#3506
Quote from: BaRoN on Thu 31/05/2007 01:03:50
Or we can delay leaving T.O. on the first day, since we're not heading to Munroe Int'l. 

Thanks. Okay, I'll pick that one, then. For some reason the flights to Munroe were 500-800 euros more expensive, so I won't be going anywhere near there :)

Any stuff I'd need to bring? Like sleeping bags or an air bed? Also if people are interested I can bring stroopwafels, drop, and/or any amount of boardgames.
#3507
The Blue Cups would win. That's because they're full of functional goodness and good functionality. Not to mention cuppitude.
#3508
*bump*

I don't want to inconvenience people, but how flexible is the Airport Rendezvous schedule? My flight back appears to leave at 1:30 pm, and The Baron's schedule says to get to Toronto 3:30 pm. Are there other options, like the Canadian equiv of a Greyhound?

I have an alternate flight option which leaves at 6pm for the return, but arrives at 8pm for the arrival, again clashing with the Baron schedule. And I can't mix and match both because they're different airlines, argh.

Suggestions please? Thanks.

#3510
General Discussion / Re: SFX copyright
Thu 24/05/2007 08:57:49
Quote from: space boy on Thu 24/05/2007 08:43:21
I once sent John Williams an email asking if he would compose some music for my first game. For some strange reason he hasn't replied yet.
I once sent Richard Pini an email asking if I could create an ElfQuest game and he actually responded that he'd appreciate seeing the first drafts. Unfortunately our team never got off the groud, since it was one of those "one programmer, one artist, ten plotwriters" deals.

Oh and yeah, sound effects are copyrighted just like anything else. Companies are unlikely to notice if you use them, but if you were to ask them specifically they'd either not respond period, or tell you not to. That's because you'd be talking to their legal team, and lawyers aren't known for their friendliness.
#3511
General Discussion / Re: Help with .TAF files
Thu 24/05/2007 08:54:00
It would seem that your TAF file is corrupt. Try downloading it again.

And, to make screenshots, press the "PRINT SCRN" key, then open Paint or Photoedit or anything else that lets you edit graphics, and select "edit" then "paste".
#3513
But I'm not saying it's horrible because it differs from the book. I'm saying it's horrible because it has bad plot, bad cast, bad acting, and bad special effects, and because it's incomprehensible to people who haven't read the book.
#3514
Where is this wiki you speak of? I saw no changes in the site other than that it's no longer offline.

Anyway, figuring that "how do we solve it" is by making more games, I've got a plot sketched out. However, I have no spare time at the moment to do any actual coding. Working title is "Root of all Evil". Coming some time later this year, cross fingers.
#3515
Quote from: Nostradamus on Tue 22/05/2007 15:44:26
Well obviously you can't put 5 books in one movie without omitting a major part of the story and jokes.
No, but that wasn't the attempt to begin with. The movie is only about the first book. Only they omit a few important parts and replaced them by a boring new sequence that apparently the director made up.

This is not just pointless internet bitching. The film is mostly incomprehensible if you haven't read the books, and severely annoying if you have. That's is why LOTR gets stellar ratings, while HHGG's ratings are mediocre (although admittedly not abysmal).

The TV series are far better, have a good touch of atmosphere, and keep several important in-jokes intact. For adventure game afficionados (anyone around here?), the computer game is also inspired, if very difficult.
#3516
So, does Google still know where to find those WMDs?


Oh, and that movie was abysmal. The book is great but the way they treated in Hollywood is nothing short of horrific. Bad plot, bad cast, bad acting, bad special effects, and they even left out most of the well-known jokes!
#3517
Me three, unfortunately. Could this be the BAGS instead? :)
#3518
From an Official Cooking Book of mine.

Grandmother's Old Pudding Recipe

1.Go to the store
2.Buy pudding
3.Serves four.


(no kidding, this is the same cookbook that explains in detail what a fork is...)
#3519
Quote from: Linda on Wed 16/05/2007 22:36:07
Media en Cultuur, waarbij je drie richtingen hebt, film, televisie en nieuwe media, waarbij dit natuurlijk een paper wordt voor de laatste! Super interessante studie, ik kan hem iedereen aanraden!
Okee. Als je nog meer vragen hebt, ik woon in de buurt :)

Edit by Andail: Translated. Only English here please!
Edit by Radiant: oui monsieur. Babelfish ftw!
Quote
Media and culture, which has three majors: film, television and new media. This paper is obviously for the latter! Very interesting study, I can recommend it to everyone!
Okay. If you have more questions, I live in the neighborhood :)
#3520
Quote from: Linda on Tue 15/05/2007 15:15:44
My first question to you is: Have you ever, or would you know anyone who has, made an adaptation of Monkey Island?
Know personally? No. But there's a handful of fangames, and several dozen more in production. Generally they contain the exact same characters, backgrounds, etc, with one or two additions, per regular fanfic streams, possibly including Mary Sues.. None of them come even remotely close to the quality of the original.

Quote
- Are the tools available for everyone?
Yes. The indie scene has extensive modding tools, supporting PCs, Linux and generally Macs as well, for a wide variety of games. And not just the indies - several commercial games are extensively moddable, a notable example being Counterstrike.

Quote
- Is there enough know-how in the (MI) fan communities?
Sure. It takes little know-how to make a game these days, if you're willing to look a bit into the toolkits. It does take skill to make a good game, though. There's dozens of forums, and they do include professional artists and musicians, in particular, who generally are also fans. Indie games tend to have a zero budget.

Quote
- Is it true that corporate industries support participatory cultures, or would they actually just sue you if you would use any of their characters/worlds/etc. in your game?
In general they ignore you. I am unaware of any actual court cases, but certain companies are rather trigger-happy with cease-and-desist notices.


En wat een ongebruikelijk studieonderwerp voor de UVA :) wat doe je voor iets?
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