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Messages - Radiant

#3521
Yes, but you can work around this. In the on_event function, catch the GUI_MDOWN event. If this event happens over that GUI over button -1 (i.e. not on any button) (or alternatively, within certain mouse.y values) call the regular mouse handler instead.
#3522
An easy solution would be to make your GUI taller by adding a transparent rectangle at the top so it doesn't show.
#3523
Sure. Check my site (http:/crystalshard.net) for SubTerra, Leylines and Block-O-Mania, all written in other languages such as Visual C++.
#3524
General Discussion / Re: AGS is slow???
Fri 11/05/2007 17:33:06
Quote from: td on Fri 11/05/2007 17:11:33
But if game is large ~ 50 Mb?
Absolutely. I'm writing ATOTK on a 350 MHz machine. That game is about 100 Mb.


Quote from: BOYD1981 on Fri 11/05/2007 17:13:32
if i remember rightly AGS does have an option to split the game up into smaller parts.
It does, but that's pretty much irrelevant to speed.
#3525
General Discussion / Re: AGS is slow???
Fri 11/05/2007 16:59:02
No. It runs and edits perfectly fine on a 350 MHz machine. I assume you have better than that?
#3526
Well, therein lies the problem, Dave. You would like people to become more interested in RON, but you are essentially unwilling to make minor changes to the site that would help them to catch and keep interest.
#3527
Quote from: Rui "Trovatore" Pires on Fri 11/05/2007 11:42:07
So, should we throw away all the other games that involve Davey's death? That includes "Defender of RON", one of the best games in the series.
Obviously not. My point is that it's a horrible first impression. Nothing should be thrown away at all (and note that I didn't suggest that either). You should simply stop advertising it in five or six obvious places. At the moment, you're effectively marketing RON as "that series where the protagonist got raped to death by a cow, which caused a lot of strife in the community, then resurrected which caused yet more strife". Simply move the focus somewhere else.
#3528
In my opinion... since there was already a suggested split between "must play" games and "optional other" games to improve accessibility... throw that C'est Mort game out of canon. Throw it out of the FAQ. Don't mention it at all in any of the places that new users are expected to look first. Regardless of what oldbies think of the game, regardless of what explanation you put to it, just don't mention it there, and put it in the archives somewhere. I'm tempted to quote Steve Ballmer here.

Why? Because for a wide variety of reasons, it is extremely succesful in chasing people away from contributing to RON.
#3529
General Discussion / Re: Reverse Yo Mama Jokes
Thu 10/05/2007 21:10:38
Yo poppa so dumb, he thought the Gettysburg Address is where Lincoln lived.
#3530
Gotta love the opening of Loom.

Also, the opening of MI2 is just funny. Especially if you consider the one death scene later.

Spoiler

In the opening, Guybrush is hanging around and Elaine drops by and he starts to tell her the story as a big flashback, so at one point he dies and Elaine tells him he obviously couldn't have died because he's here talking to her...
[close]
#3531
Hints & Tips / Re: Warthogs
Thu 10/05/2007 10:41:37
It should be a matter of timing. Try being a bit quicker :)
#3532
Quote from: Nostradamus on Wed 09/05/2007 21:51:09
"bestest" is not a word !
It does get two and a half million google hits :)  That's quite cromulent.
#3533
Oh speaking of warnings, there are a few that inconveniently don't tell you where they occur. In particular, for anything that's logged in the logfile when the game is running, I'd really appreciate a line number. For any of those errors that abort the game because an invalid function parameter, I'd like knowing what the parameter actually was ("array index out of bounds" already does that, which is awesome and has saved me a lot of work) as well as in which line number.

Oh yeah, and I was curious why certain apparently harmless commands cause the game to abort, rather than a warning log. In particular, RemoveTint when a character isn't tinted, ReleaseView when a view isn't locked, and EndCutscene when not in a cutscene. I tried putting RemoveTint in the enter_room script for good measure but that didn't work :)

But perhaps it's not really fair for me to ask that because I'm not going to get any AGS upgrades any time soon :/
#3534
General Discussion / Re: The Crap Joke Thread
Wed 09/05/2007 23:11:05
Har dee har har.

What's brown and sticky?
Spoiler
A stick.
[close]

What is green and turns red when you push the button?
Spoiler
A frog in a cuisinart.
[close]

What is yellow and will kill you if you get it in your eye?
Spoiler
A train.
[close]

And I can think of all sorts of bad puns that don't translate well. Any Dutch people around? Oh yeah, there's this Muppet Show scene where Kermit is interviewing Animal about percussion, and Animal just says he hits things. Kermit: "How cymbalic". BAAD JOKE!!!! BAAAAD JOKE!!
#3535
One word: Firefox.

Or in general, any browser that is not the swiss cheese called internet explorer.

Also, AdAware and ZoneAlarm help. It's not that hard if you know what you're doing.
#3536
Perhaps a warning could be given if you have two 'import's with equal names (that's exactly what C++ does :) ), or if you 'import' something in a header if the corresponding function isn't actually present in the corresponding script.
#3537
Quote from: juncmodule on Tue 08/05/2007 14:03:16
I should have known better than to mention copyright...

...and yet you do ;D

But true enough. Look at any RPG maker site and you'll find tons of sprites ripped from e.g. Final Fantasy. Look at MUGEN sites and it's worse. We're really not so bad if you think about it. I don't believe many publishers are overly worried about indie games. I don't see how using an obscure format (CHA) rather than a common one (GIF or so) would change anything.
#3538
This thread title makes it seem people are using rocks to play baseball with... ouch, that would hurt.
#3539
http://en.wikipedia.org/wiki/Trinity_%28computer_game%29

It's a cult classic although I personally don't like it. No big deal, they don't own the word or anything, just thought there might be a link there.
#3540
Advanced Technical Forum / AGS editor issues
Tue 08/05/2007 17:52:39
I've on several times experienced problems with the following:

1) It is possible to define the same global function or variable in several script modules. This may cause confusion to the programmer, as the engine will pick a function he didn't expect.

2) The editor aborts without saving over several editors that aren't particularly critical. For instance, if you attempt to open a room file that isn't there. I regularly move 90% of all rooms to a temporary folder to speed up the compilation and testing process; clicking on a nonexistent room in the not automatically updating rooms list causes the editor to bail out.

Just $.2
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