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Messages - Radiant

#3741
How about a petbot? Jimmy Neutron has one.
#3742
Quote from: ProgZmax on Wed 10/01/2007 15:12:40
QuoteFile size restriction: Less than 10MB
Might want to rethink this rule with the 640x480 resolution you're requiring.

Hardly. It's quite feasible to make a high-res game in a few megabytes, as long as you don't use large bitmapped backgrounds. If you use either vector graphics or tiled backgrounds, you won't run into trouble. Alternatively, use a good compression algorithm. Okay, all this is somewhat tricky with AGS, but it's still possible. For instance, META has twenty rooms in 800x600, and clocks in just below 10 Megs.
#3743
Hints & Tips / Re: Warthogs
Fri 05/01/2007 16:44:41
Quote from: Potch on Fri 05/01/2007 15:16:04
But the problem is, I've read all the hints, I've talked to her after the second exam, and I STILL can't get anything.

Spoiler

She wants clothing to help house elves.
[close]
Spoiler

Seen any clothing around?
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Spoiler

Your dorm room is a mess.
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Spoiler

Give her the sock.
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#3744
General Discussion / Re: C++ Compilers
Thu 04/01/2007 11:34:51
Quote from: [lgm] on Thu 04/01/2007 01:09:20
Untrue, there is Visual C++ Express that is offered. I believe it's free.

It is? Oh, in that case use that. Definitely. It was a very stable and effective application even back when Microsoft programs still had the reputation for many bugs and frequent crashing.
#3745
Okay. For your consideration:


A Tale Of Two Kingdoms demo/teaser
Potentially the Best Demo; it involves 3-d zooming and panning through creative use of parallax effects. It looks like a 3-d cutscene film, but it's AGS rather than an AVI. It might qualify for best Background Art or best Programming for the same reasons.


Warthogs
Possibly the best Short Game. In most games, the non-player characters only react to what you do; in this game, they act, talk and interact of their own accord in realtime; you have to adapt your plans to what they do and when they do it, as they won't wait for you. Featuring Cuppit as the best non-player character.
#3746
General Discussion / Re: C++ Compilers
Wed 03/01/2007 21:48:39
To my knowledge, no compiler by Microsoft is, or is ever going to be, free. Nevertheless, Visual C++ Studio 6.0 is an excellent package with a great debugger.

Failing that, I'd go for gnu's g++
#3747
Bump. Updated with a short AGS demo or teaser,

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=829

Coming Soon...
#3748
Quote from: Pumaman on Fri 22/12/2006 20:33:37
Quote from: RickJ on Thu 14/12/2006 01:41:02
I have always thought a view should be owned by the character or object to which it applies.
What do other people think about this?

I have various uses for several characters using the same view. The most obvious one is getting a group of "identical" NPCs and having them share their appearance. When adding a new character with no graphics available yet I recycle those from an existing character. And there's also some weirder uses I won't go into here :)
#3749
Yay! Thanks for entering, and I hope you had a merry christmas.

My vote goes to Culun_dog. I enjoyed both games but I like this one better because of its elegance.
#3750
Hints & Tips / Re: Warthogs
Tue 26/12/2006 14:25:54
Perhaps you would like to take your exams in different order?
#3751
Quote from: voh on Thu 21/12/2006 18:01:54
When I was a kid we had cans. Which we'd kick.

Young whippersnapper! When I was your age, all we had to play with were spiky rocks and pointy brambles, and we darn well liked it that way! Grumble grumble grumble.
#3752
Hints & Tips / Re: Warthogs
Thu 21/12/2006 22:45:48
Quote from: Darco on Wed 20/12/2006 23:34:17
Could there be further hints concerning the other entrance to the library? ???

Spoiler

Search carefully.
[close]
Spoiler

In the alchemy lab.
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Spoiler

There's a crack on the wall. Now how would you open that?
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Spoiler

The opening spell, Alohomora, should do the trick.
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#3753
Thank you.

Expanding, no. Writing a sequel or similar game, maybe. Doing ATOTK first, yes.
#3754
Hints & Tips / Re: Warthogs
Wed 20/12/2006 23:20:14
Spoiler

Can you get up there?
[close]
Spoiler

Or can you get it down to you?
[close]
Spoiler

Perhaps if you shook up the place...
[close]
#3755
Or some better title than that. Anyway, what I'd like is a function that you can pass five or six strings to, displays those strings as dialogue options (like they would if you were talking with an NPC and used the dialogue editor) and returns the number of the option the player picked. Dynamic dialogs would be cool.
#3756
Hints & Tips / Re: Warthogs
Wed 20/12/2006 16:02:23
Quote from: AAA on Wed 20/12/2006 11:47:39
Is there a way to get into the kitchen, by any chance?
No, time constraits made me reduce the game from eight rooms to four.

Quote from: Gerald on Wed 20/12/2006 14:54:51
I followed Darco to the bathroom, but can't keep him there...which spell should i use? please help!
Spoiler

Colloportus.
[close]
#3757
Hints & Tips / Re: Warthogs
Tue 19/12/2006 22:47:48
Quote from: Gerald on Tue 19/12/2006 19:58:42
How? I'm stuck at that point??g
Watch where he goes and where he enters.

Quote from: Busrid on Tue 19/12/2006 20:42:40
Is there a way the legilimens spell can be used on Drape?
Not really, since you can't cast spells with him around. There is a use for the spell, but it's not Drape.
#3758
Quote from: Pumaman on Sun 10/12/2006 15:35:25
There is also a "Import animated GIF frames" option that allows you to import animated GIF files.
Last time I tried that it didn't really work as expected... the aniGIF contained "diff frames" (frames that were mostly transparent except for the spots where they were different from the last frame) and AGS imported them as normal frames.

Quote
So, another question from me to you -- does anyone actually use the feature to select a portion of the image file to import, or do you always just press "Grab entire image".
I don't use it, but that's because I find it unwieldy. It turns out to be quite a bit faster to open MS Paint with the sprite file, select a frame, hit 'copy', alt-tab to AGS, and right-click to 'insert new frame from clipboard'.

It would help if there was an easier way to change the size of the 'import box' (e.g. ^ v buttons) and if it was easier to select the edge of the image (if you click beside the image, nothing happens, but the first pixel of the image is only one pixel wide)

It would also help if you could just click the 'box' to import that frame, rather than having to 'drag' a line of boxes (first, this gets annoying if the screen needs to scroll; second, some artists add lines around each sprite frame, which need to be skipped).



Oh by the way - it is not visually possible at the moment to distinguish between a sprite with a transparent background, and one with a Pure Pink background. Through copy/paste mistakes it's possible to end up with a sprite that looks like it's transparent, but really isn't.

Oh yeah, it would be nice if, for "assign sprites to view", the loops were named even if they were new. For instance, loop 3 is normally named "walking down" (which is useful) but if it happens to be empty it is instead named "empty"; naming it "emtpy / walking down" would be handy.

#3759
It's not a problem if one of the characters joins later. So yes, you have an entry :)

#3760
Hints & Tips / Re: Warthogs
Sun 17/12/2006 22:55:43
You're on the right track.

Spoiler

Indeed, using the firecracker to create a disturbance is a good idea.
[close]
Spoiler

But Drape won't let you do that, of course.
[close]
Spoiler

You can't cast spells with Drape around, so you can't use a spell to distract him.
[close]
Spoiler

Maybe someone can help you?
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Spoiler

Ask Rob.
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Spoiler

But, Darco will snitch you out. Nasty, no?
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Spoiler

Perhaps there is some way of keeping him out of there?
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