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Messages - Radiant

#3881
Quote from: mattgoble on Sun 27/08/2006 23:40:50
Radiant, I missed having a go at the Pizza Card game, so maybe next time.
I might code it as a minigame :) It's called Mamma Mia by the way, in case anyone wants to buy it.

Quote from: Pumaman on Mon 28/08/2006 00:30:29
my only complaint would be that we should have organised things better. Saying "we'll go to the bar, you guys go to the beach, and we'll meet back at the campsite at 11:00" would have been far preferable to people randomly leaving or getting left behind,
I second that.
#3882
Quote from: monkey_05_06 on Fri 25/08/2006 04:12:44
On a slightly related note, why is it that fans have no legal rights, yet those wishing to crack a joke are protected (fan-based materials including copyrighted material are illegal, parodies including copyrighted materials are not)?

That's a matter of free speech. You are allowed to criticize things, and parody is a valid form of criticism. As a matter of democracy you should be allowed to make politicians look like fools in newspaper cartoons. Jack Chick and Jack Thompson don't like it much but there you go.
#3883
Sent. Nice one, btw.
#3884
Yes, it's a copyright violation since you're using the distinctive character of Guybrush Threepwood (as well as their graphics).

Also, you're probably going to get away with it, but bear in mind that it's technically illegal, and that LucasArts has closed down fangames in the past.
#3885
This was t3h awesmoe!

(hey, does this mean I get a new status line :) ?)
#3886
Well, I'm off. See you there!
#3887
I think the term "deserves to be commercial" is an oxymoron, as it wrongly implies that commercial games are inherently better than indie games. In my opinion, these games deserve to be Indie.
#3888
Phone numbers? Good idea... +31-615613667
#3889
Try a DIV with overflow set to scroll.
#3890
Of course we have credibility. It comes from interacting with a community and giving out expectations. For instance, if a random forum n00b wants to recruit people, nobody is interested - whereas if a longtimer (especially one who has demonstrated skills in the past) asks the same question, people offer help. That's credibility.

I think it rather makes sense to state that if you think the content of your game is offensive to people, you should reconsider whether it should be part of your game. Disclaimers are pretty much a weasel way out.
#3891
Quote from: Alynn on Thu 10/08/2006 14:03:36
"The Ethical portion of the title does not preclude any content from any game or project by a Producer in the association; it only pertains to truthfully depicting the content of the project or game to the public."

Also, whether intentional or not, the name subtly implies that any Amateur Game Maker who for whatever reason does not wish to participate in this content labeling system, is Unethical.
#3892
Quote from: Yoda Man on Tue 08/08/2006 04:26:49
I know people are going to say 'Look in the database', but the ranking system isn't all that great.

Actually there was some talk last month of improving it. Anyone know what happened to that?
#3893
Quote from: EAGMA Document


This icon has been rated PG-13 by the Game Icon Rating System. HAND.

By the way I don't see any need to be this politically correct - young children don't play retro games anyway.

But it's interesting to note that the first computer game ratings were also done voluntarily, such as the PC-13 rating on Wolfenstein (which IIRC was truly the first).

#3894
Quote from: CaptainBinky on Wed 09/08/2006 13:04:28
How come showing a willy is worth more points than horrific mentally-scarring mass genocide with extreme blood and guts and dismemberment etc?

Because nine out of ten psychologists agree that while it's perfectly fine to teach kids how to dismember or brutally shoot one another, it will scar them for life if you teach them how to procreate.
#3895
Quote from: Yoda Man on Tue 08/08/2006 16:36:47
It seems like most of your favour text adventures- why is that?

Fast gameplay. Better puzzles. Creative approaches. Versatility.

Likely the same reason people still read books when there are movies out there - an evocative description can often set the mood better than graphics. For instance, a theme of 'desolation' is easier to convey in words than pictures, and requiring the player to click the eye cursor around to find the words just isn't the same.
#3896
I think that if you recruit some of the AFP L-Space crew, you can almost certainly get a decent volunteer-written story out of it, and possibly even support from Pterry himself; he's one of the few authors that is active in newsgrouping.
#3897
Quote from: Yoda Man on Tue 08/08/2006 15:04:33
One other thing I hate about text games is that for the most part you have to type in a specific thing. Pick up or take, anyone?

It is ironic how most people who, for whatever personal reason, do not like text adventures, feel the need to 'substantiate' their opinion by resorting to this old chestnut, which is an extreme exaggeration at best. It's like saying you hate graphical adventure games because each and every one of them requires excessive pixel hunting in every single room.

It seems that most people who don't like text parsers have never played any parser game except something extremely amateurish and/or any Sierra game (all of which admittedly have a mediocre parser at best), or played such games when they were too young and unskilled in English, and blame the text parser for not understanding them. Anyone who has played just a single Infocommie or Legend game, or even The Hobbit, would know how versatile a good parser is, and how many synonyms and lexical constructs it understands.

Like I said earlier today, don't go bashing text parsers if you haven't played a game with a good parser (which indeed are plentiful, and have been for over a decade).
#3898
W00t!
#3900
PI) Off-topic poster, the kind of guy (usually) who figures that since we know about adventure games, we'd also know about fixing his car, where to buy ice cream in Oklahoma, or where to find people interested in Pokemon. I rather like the reli/polit/philo discussions we get at times and that's not what I mean; there's just some people that seriously ask for advice on anything from anybody.

E) Ideaful noob. Happens a lot here. "Hey, I've got this great idea for a game but I won't tell you since it's a sekrit! Now I need somebody to do graphics and music for me but it will be t3h gr34test game!"
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