Snail Quest. And Larry Vales. And META.
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Show posts MenuQuote from: Helm on Mon 07/08/2006 14:22:39Enchanter trilogy, Spellcasting 101, and of course HHGTG!
It's not like oh... there were ever games like A Mind Forever Voyaging, or Gateway 2 or Trinity that were worthwhile before Yahtzee took a stab at the genre.
Quote from: MarkPhantom on Mon 07/08/2006 14:30:19Well, buy a sheet of graph paper and draw a map! In nearly all situations in most games the orientation of rooms makes a lot of reasonable sense (excluding the occasional maze, of course, but you're supposed to get lost in those).
The only issue I have with text adventures is that it's rather easy to get lost, for someone like me with a rather poor sense of direction
Quote from: Helm on Fri 04/08/2006 08:20:47Yeah, I probably agree with that. Note that the Dune most people know (the one that made the Real Time Strategy genre famous) is actually called Dune II. The game called Dune is pretty darn obscure (and not an RTS).
The original Dune game was lame? What?!
QuoteDepends. If said owner is an individual, by all means talk to them (I actually managed to get permission from Richard Pini a long time ago, w00t!). If said owner is a corporation, don't even bother asking because they won't understand your point of view (for instance, the Garfield game was shot down when he kindly asked permission).
I'd recommend either contacting the owner of the copyright or just stay away from using someone else's setting. I don't think contacting the copyright owner would actually be that difficult - just get their address and mail them a letter. If you explain what you're trying to do, I think most times they'd be OK with it (just hang on to their response letter!).
Quote from: Dan_N_GameZ on Thu 03/08/2006 09:23:59Huh? I'm pretty sure it runs in textmode, like most roguelikes.
Yes, indeed i know about the Doom Roguelike, i even downloaded it, but the damn thing needs 800x600 graphics and my monitor doesn't support it. but that's another story.
QuoteI doubt that Virgin (or was it Interplay) would do anything about it, considering that their license likely expired and/or didn't cover platform shooters. However, the one that might object (or might not) is Frank Herbert himself. It depends really if the rights to his books are held by an individual or a corporation.
about fan-made remakes and sequels, what if i changed the name (from "Dune" to "Sands of Arrakis")
Quote from: Nikolas on Wed 02/08/2006 18:07:17
no, I'm saying that you can't keep the name, but you can keep the ideas.
Quote from: Nostradamus on Wed 02/08/2006 15:30:52Well, good, but nowadays they still aren't graphically superior to other genres. Nor, indeed, more realistic. And what I object to was your earlier statement that (in the adventure game age) non-adventure games had bad graphics and boring gameplay.
And I stand by my opinion about them, graphically adventure games weren't so much superior or realistic than other genres.
QuoteBad comparison; you're pitting real-world adventure games (unlike, say, Gobliins, or Future Wars) against non-adventures that are abstract and not focused on story. A better comparison would be e.g. Elite, or Sim City. Or possibly Alter Ego. Apples and oranges, you know.
A larry 1 world or a Maniac Mansion world were more wholesome or relistic world than a supposed vehicle digging in sand to colect gems or a circle eating smaller circles
Quote from: Radiant on Wed 02/08/2006 09:43:08While most of today's kids aren't drawn to adventure games, neither were most kids ten or twenty years ago. It's not that the adventure game has less support than it used to, it's that far more people in general are into gaming, and this has skewed the distribution a lot.
And those people mostly are people our age who remember their childhood days with these games and try to relive those days. Today's kids mostly aren't drawn to old roms or old adventure games.
QuotePlease do get your facts straight. Bard's Tale (1985) was a bestseller. So was the SSI series starting in 1988. Might & Magic ('87), Wizardry ('81) and Ultima ('81) are famous and spawned a hoard of ports and sequels. Even Rogue stems from 1980 and is a classic in gameplay.
Even before that. Computer RPGs existed since the early 80s. But they never drew a big crowd because they had bery poor gameplay.
QuoteIt would be easier to get the overall idea if your point didn't include such obvious fallacies as "In the golden age of adventure games, other genres were pretty bad" and "other genres were ... reptitive".
Besides you missed my point ENTIRELY. I didn't say those were NEW STYLES.
Quote from: Krysis on Wed 02/08/2006 10:03:39
The first adventure game about the so called Son of God. PRE-ORDER IT NOW...
Quote from: EagerMind on Wed 02/08/2006 10:18:51Three words: King's Quest V.
But, if people do have to look up the solution, I'd prefer the reaction to be "Oh yeah, that makes sense. Why didn't I figure that out?" instead of "WTF? What were they thinking?" The first reaction will probably keep people involved with the game, maybe evening learning something to help with other puzzles. The second reaction will probably be followed by "This is stupid, I'm not wasting my time with this." It makes all the difference.
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