Quote from: Nostradamus on Tue 01/08/2006 22:50:06That's simply not true. There have been many popular genres, often simultaneously. If you think the games you mention are crude in graphics (for their time) repetititive (except possibly pacman) and boring, you likely haven't played any of them. These games were extremely popular, for good reason.
In the golden age of adventure games, other genres were pretty bad. Action games were crude in graphics, repetitive and boring (from Pacman to Mario to Commander Keen to Prince of Persia),
I'd wager that for any year that you consider part of the 'golden age of adventure gaming' there were at least three highly popular and bestselling games that weren't adventures.
QuoteI can think of many adventure games that are not realistic (most of them, in fact, depending on your definition of 'realism'). Also, several adventure games are repetitive - any of them that involves verb-guessing, pixel-hunting, an overly obtuse puzzle or a maze.
So back then because other genres were unrealistic and reptitive adventure games appealed more because it was a more complete experience,
QuoteToday when games simulate realistically almost everything in life, poeple want to do that. It's sad that graphics are more important to this generation then character and epic storyAnd yet Nethack remains as popular as ever, people download and play NES roms, and retro gaming is still on the uprise.
QuoteAnd yet a game that was rather impopular and considered poor for its genre. Also, action adventures have been around since Lara Croft (and, arguably, Ultima Underworld). Hardly novel.
1) Action-Adventure: for example Indiana Jones and the Infernal Machine - A game that I really enjoyed because not only was able to jump, run, whip, shoot guns, raft down a river,
QuoteSuch games have been in existence since at least Elder Scrolls Arena, and arguably Ultima VI. Again, hardly novel.
2) RPGs - in an RPG you also play a character with a background, there's an epic story developing ... Which also goes very well with playing in highly interactive realistic 3D worlds.
I don't actually think there's a decline in the amount of adventure game players (as witnessed by the community here and at IF Archive, for instance). Rather, there has been an increase in the amount of gamers overall, leading to a relative decrease of adventure games. In the Golden Age, selling 10000 copies was considered pretty good. Nowadays, with gaming having become a billion dollar industry, it is considered pretty poor.