Well done, IA.
Bunch of bugs:
With the installer, I cannot specify a directory to install in other than the default.
In the manual, the queen's name shouljd be Val*A*nice. Also, the gnome has a name (Ifnkov) as does the dog (Kenny).
Why does the game include the TCP/IP plugin?
Manannan isn't supposed to kill you when you go down the pathway.
The cat should be called Schrodinger, since it teleports.
Disallowing the player to pick up obvious items if the character doesn't know he needs them, is poor game design.
Non-skippable cut scenes are also poor game design.
The wizard's bookcase is a pixel hunt, which is annoying.
I found several issues with scaling, walkbehinds, walkables and hotspots; I didn't bother to write those down.
The clocks in the game don't work.
The game desperately needs a "fast forward" button. If you know what you're doing, you simply have to stand around for nearly fifteen minutes waiting for the wizard to come back.
Bunch of bugs:
With the installer, I cannot specify a directory to install in other than the default.
In the manual, the queen's name shouljd be Val*A*nice. Also, the gnome has a name (Ifnkov) as does the dog (Kenny).
Why does the game include the TCP/IP plugin?
Manannan isn't supposed to kill you when you go down the pathway.
The cat should be called Schrodinger, since it teleports.
Disallowing the player to pick up obvious items if the character doesn't know he needs them, is poor game design.
Non-skippable cut scenes are also poor game design.
The wizard's bookcase is a pixel hunt, which is annoying.
I found several issues with scaling, walkbehinds, walkables and hotspots; I didn't bother to write those down.
The clocks in the game don't work.
The game desperately needs a "fast forward" button. If you know what you're doing, you simply have to stand around for nearly fifteen minutes waiting for the wizard to come back.