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Messages - Radiant

#4141
Okay, scratch that, as I waited for a day to verify free time with my boss, the plane tickets available got all scrambled. That's cheap airflights for you :)

So instead, I'll be arriving at 16:45 on the 16th (and Petteri / Grundislav / Grille, I'd love to travel along with you folks) and I'll be leaving at the much more convenient hour of 17:25 on the 23rd (which, incidentally, is my birthday, so this gives me some more time to hand out cake to everybody else).

Yay!
#4142
Depends... if the game's resolution is different from your desktop resolution, that's a major slowdown. Transparency effects are also very noticeably slower in a window, likely for mostly the same reasons.
#4143
Quote from: td on Tue 16/05/2006 17:22:07
Anyway...  could someone advice me  non-expensive engine similar AGS with res. 1024x768?

Wintermute, possibly (not sure, I've never used it). Or, tackle it yourself in Visual C++, that's what I do.
#4144
Quote from: Ishmael on Tue 16/05/2006 13:54:13
And I just don't understand people who ask why something free doesn't cost anything.

TANSTAAFL syndrome, I'd say. It's healthy to be skeptic, most so-called free things in life aren't free. In the case of AGS, the hidden cost is in your free time, since game design is pretty darn addictive.

#4145
Quote from: largopredator on Mon 15/05/2006 10:19:42
We can't let our freedom be limited by commercial interests. That's a direct violation of the constitution.
We already do. Especially in America... hoarding of ridiculous patents, lawsuits against open source federation, actions against music downloads, corporate bullying of individuals, digital restrictions management... the list goes on and on. Don't deceive yourself that you're free.


QuoteBut as someone pointed out, if it did come to pass, Google, Microsoft and other multimillion dollar companies would probably just buy up all those crooked little ISPs.
It's more likely that those multimillion dollar companies ARE the crooked ISPs.
#4146
Quote from: yarooze on Mon 15/05/2006 12:56:32
Where can get them?
Google.

Quote
I know, but sometimes it is better to have a larger movie file, than several smaller game files.
An AGS game is only one file, though. Two if you count the setup program, which you don't strictly need.
#4147
Quote from: Disco on Sun 14/05/2006 23:52:28
Radiant- is your flight leaving the morning of the 23rd or 24th? The Barcelona crew will be leaving out probably about 3-4pm on the 23rd, so the AGS van would be available to cart people around that morning.

The morning of the 23rd. In fact, real early morning (plane leaves at half past six, so I'd probably have to be there half past five). I would really appreciate a ride if that's possible so early; it'd be tricky to find another flight since most airlines don't actually fly from Amsterdam to Alicante, or have similarly inconvenient times of arrival or departure.
#4148
Not directly, but there are several tools that let you record directly from your screen and save as AVI or MPEG. The resulting movie file would likely be an order of magnitude larger than the AGS game, though.

(note that AniGIFs have low color depth; and note that SWF is a vector-based format and therefore not particularly suited for this)
#4149
Quote from: vict0r on Sun 14/05/2006 23:36:09
How could the internet possibly be shut down? It's not anything the goverment could really do anything about anymore... Or is it?

Certainly. China does.
#4150
Question please - how do I go from Alicante to Benidorm? And back? Is there public transport early in the morning, for instance (easiest flight back leaves at 7am)? Or should I be getting from Barcelona to Benidorm and back?
#4151
Quote from: Edmundo on Sun 14/05/2006 18:57:17
It could be that some people might be using it as a Thumbs Up, Thumbs down approach instead,

I think this is an excellent idea. The current percentile marker covers far too wide areas, and is likely misapplied by over half of the voters. For instance, if I were looking for a fun game to play, I wouldn't care at all about its graphics (most of them are retro anyway) but I cannot selectively ignore that. Also, I would want to know if the puzzles are good and challenging. But I can't do that, because people who "liked the game" will give it overall good ratings regardless of whether the puzzles are any good. The current system is lacking in meaning.

So basically what I'd like is a "like/dislike" meter usable by everybody, and a few people who've played waaay too many games that can give their personal opinion (e.g. the ten AGS games with best graphics are ...)

#4152
So what would happen with the existing (and assumedly flawed) scores?

I'm not really surprised to hear people voting 100% or 0% (after all, that's exactly what they do for the AGS awards, pick a game they like and nominate or vote for it in every single category). I am rather surprised that there's many people who do so repeatedly.

So I guess maybe you should throw out all 100% and 0% votes and recalculate the percentages based on that.


(As a side point - on the category "puzzles and pacing", one option says "N/A". Does that count as 50% for percentages? If so, why?)
#4153
Nice game, CJ, especially considering its age and indie status. The AI had no problem kicking my ass, either :)  and the pathfinding reminds me of that in Sierra classics.

So, what's next, RTSGS?
#4155
General Discussion / Re: Adventure Game Ethic!
Sat 13/05/2006 20:15:53
Nice article, but how can you write all that about Sierra and barely even mention the existence of LucasArts? I'm not going to argue about which is better, but several innovations (such as mouse drivers and multicharacter adventures) were first seen at Lucas.
#4156
*bump*

I suppose I should be booking my plane ticket for Mittens about now... everybody should be arriving on august 16th at Benidorm airport, is that correct? And are there any other dutchies in attendance, or people traveling from Schiphol? Any important details that are buried deeply within 15 pages of topic? :)

#4157
Two speech-related feature requests...

1.It would be nice if the game paused during displayspeech the way it does during regular displaytext (at least, when using Sierra-style speech rather than Lucas-style). Or a toggle for this to preserve backwards compat.

2.I have several portraits in the game that face sideways rather than forward. As AGS works, these are alternately displayed on the left and on the right. It would be nice if all portraits displayed on the left are automatically mirrored, so that the portraits always look to the center of the screen (or to each other)

If it's not too much trouble, of course. Thx!
#4158
Quote from: SSH on Fri 12/05/2006 17:45:20
Of course, you can use 2 GUIs next to each other...  ;)

That's indeed what I've been doing as a workaround. I wouldn't mind the increase either.
#4159
Quote from: Farlander on Tue 09/05/2006 07:23:44
I don't want to be an arse, specially with a newbie, but... Shouldn't you go for some kind of program like M.U.G.E.N. if you want to do a fight game?

Not necessarily.
#4160
They already can; there's both the rating system on the games.php page, and the AGS awards.
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