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Messages - Radiant

#4181
Code: ags

Global script:

function repeatedly_execute () {
  CallRoomScript (1);
}



Room script:

function on_call (int n) {
  if (n == 1) {
    ... code ...
  }
}



Works like a charm.
#4182
Quote from: strazer on Sat 22/04/2006 22:43:43
I don't think that will be a problem as long as you do it with the editor closed.

Or even open. Just be sure to click 'refresh' on the AGS list of rooms if you've removed any.
#4183
Je crois que c'est une bonne idee.
#4184
General Discussion / Re: Dungeons And Dragons
Fri 21/04/2006 08:37:31
Quote from: Alynn on Fri 21/04/2006 07:40:25
The first movie, was bad, but at the same time I did like it... probably because I spent most the movie figuring the Alignments and such of the characters... and the dwarf was fooking funny...

Hm, I remember that... they printed the stats for all the characters in Dragon Magazine the week before the movie. Me and some friends had read that before going to see it, and started commenting on that sarcastically (and loudly, I might add, and to the enjoyment of most other people in the cinema). I wonder why they even bothered doing that; it gave the film the feeling of some of those bad D&D novels (mind you, there are also several good ones, but I'm talking about those that read like a transcript from the PHB). The protagonists were all supposed to be level 3 or 4 or so and that pale badguy with the tentacles in his ears was around 10-11 and they beat him anyway. Stuff like that. Alignment? Mostly CG for the protags, CE for the rest; the guy who wrote the plot wouldn't know lawful if it hit him with a fifteen-pound mallet.
#4185
General Discussion / Re: Dungeons And Dragons
Fri 21/04/2006 02:06:33
Quote from: TerricMoonborn on Thu 20/04/2006 23:45:39They say WoTC Tried to stop the release of the movie BUT it is actually produced by them... or at least that is what it looked like...

No, it isn't. It was produced by New Line Cinema. WOTC doesn't have the capabilities to shoot a movie.

Also, consider yourself sued.
#4186
Adventure Related Talk & Chat / Re: Tintin
Fri 21/04/2006 01:47:26
Quote from: yodaman11111 on Fri 21/04/2006 00:07:12
I think they (the people who own the rights to tintin) should let you make a tintin fan game. there are quite a few indiana jones fan games being made and no corporate lucasarts crappos care about it.

Wrong. LucasArts has been known to close down fangames. That they have not closed down any of the three Indiana Jones fangames that I know of as of yet does not mean that they won't do so in the future. After all, none of the three is anywhere near completion so it's perfectly possible that they haven't noticed yet.
#4187
General Discussion / Re: Dungeons And Dragons
Thu 20/04/2006 14:49:59
Quote from: Helm on Thu 20/04/2006 12:17:54
Radiant, some of us might play jparanoia soon, since you have prior experience you might be interested?

Absolutely. Praise the Computer!


Quote
Dark Sun I is more robustly coded than II but II is prettier. Al Quadim was nice if only because of the now discontinued campaign setting, and Ravenloft was playable also.
Haven't played II. I had forgotten about Al'Qadim and Ravenloft, but both were pretty nice. Especially the first.
#4188
General Discussion / Re: Dungeons And Dragons
Thu 20/04/2006 12:12:25
I used to play 2nd edition D&D until I/we got tired of the plentitude of rules and moved on to more rules-light and roleplay-heavy systems, such as Whitewolf, Amber and Paranoia. I dislike GURPS for pretty much the same reason - rules get in the way of enjoyment. But roleplaying is fun, and D&D is probably the most accessible RPG.

Regarding computer games, I used to love Eye of the Beholder I and II (not III though) and was kind of fond of Dark Sun; although for most CRPGs the ruleset doesn't matter all that much so I might as well list Might & Magic here, too. I haven't played most of the other classics, such as the Krynn games. I was rather disappointed with Dungeon Hack (way too simplistic) and Baldur's Gate (way too easy to die at the beginning, and the plot is cliche with the 'demons' in the mine and stuff).

The cartoon series sucked big time, and really doesn't have anything to do with the roleplaying game. The movie sucked even worse; the guy who made it obtained the rights at a bargain during T$R's final days when he was nineteen, and WOTC tried really hard to stop him from making the movie but since he owned the rights they couldn't. It has bad actors, the only character ever worse than Jarjar, a horrible plot, poor special effects, awful music and plastic weapons (and for the geeks among us, gets nearly all of the D&D references wrong), and several scenes are quite literally copy/pasted from the Star Wars movies. I don't think it got a single good review ANYWHERE, and definitely makes my top ten Worst Movies Ever list.


Quote
I never played the PNP but I had played througholy Betrayal at Krondor
You probably know that BAK isn't based on D&D. However, most of Feist's books are in fact based on his roleplaying campaign, which I suspect of being mostly related to D&D.
#4189
Quote from: Helm on Wed 19/04/2006 09:59:54
A somewhat off-topic bit. I collect Prince of Persia-esque games, and this is my current list for anyone that has the same fixation with what I've come to affectionally dub 'step platformers':

For completeness sake, try the Sega Genesis version of Prince of Persia, which as four additional levels. Also, other than 4-D, there's another fanhack out there with some other levels. Don't recall the name, though (and it wasn't death by dark shadows)

By the way can I download this Death of Dark Shadows thing somewhere? Or is it a commercial game?

#4190
Well, if you still have the source code of the game, then writing a Windows port isn't going to be all that hard. It looks pretty much the same; sure, the resolution is a bit higher but vector graphics are hardly novel any more, so the result is rather bland. I really don't know why the download is so large; other than the menu screens I haven't seen anything new (such as, say, music rather than a few simple ambient blips, or background bitmaps rather than a few simple lines).

Hardly worth the download, definitely not worth the money. Yes, the original is a great cult classic, but this port simply doesn't add anything.
#4191
Quote from: seaduck on Mon 17/04/2006 13:44:36
This should work for the most part, but I'm afraid we have a race condition here. Keep in mind that if multiple users get the page at the same time, the web server will IMO launch the same script multiple times at once. The interleaved IO migh even corrupt the contents of the file in the worst case...

On any decent file system, this cannot and will not cause data corruption. However, it is true that if two users access the page simultaneously (as in, within a few milliseconds), then the vote of either of them might be lost. Given the speed and near-atomicity of the operation, this is exceedingly unlikely. I've ran a forum that worked like this for a year and never had a problem.

Still, for any professional or commercial site, SQL is the proper solution.
#4192
General Discussion / Re: HAPPY EASTER
Mon 17/04/2006 13:05:20
Happy Wester, too!
#4193
I'm amazed that two individual people immediately recognize Queen; I would have thought that was impossible after all the babelized garbling.

Spoiler

The song was Bohemian Rhapsody, by the way.
[close]
#4194
Woof woof arf woof.
Woof, Lechuck, yip yip, woof.
Woof.
#4195
Quote from: BOYD1981 on Sun 16/04/2006 15:05:06
hmm, for some reason i think it's Queen's "princes of the universe" song, the one from Highlander...

Pretty close, but no cigar.
#4196
Quote from: Mr Flibble on Sun 16/04/2006 17:55:50
In the episode of the Simpsons where the Germans bought the plant, there was a lot of German spoken,

"Sie looken smarten todayen, sir"

There wasn't that much German in the episode at all :)

I think the best way to simulate it would not be displaying the literal content of the signs (etc) but the protagonist's interpretation thereof. For instance, in Zak McKracken, when Zak reads the sign in India he says "I think it's a brand of cigarettes" (whereas Annie says "it rather obviously says 'jail'").
#4197
General Discussion / Re: HAPPY EASTER
Sun 16/04/2006 16:42:41
There is no such thing as too much chocolate!
#4198
Babelfish fans, take your favorite poem or song text and plug it into The Babelizer (tm)!


I'll bake a virtual pie for the first person that can identify the following lyrics...



_ he to be, that one applicable duration, that one this one in
zerbroeckeln to be also not to intercept that fuoriesce, its eye Vista
truth-to open to sky and ' m. to be right one deficient boy, necessary
each compassion possible Parce to see Sieht-Ich, that I to come
simple, extreme to go simple, all case strong storm, true of not
concerning one principle, little little one minimum, with me, first,
exact one to destroy, injector man to satisfy relative title, not to
lose mine version, to die hour, matrix, to regulate duration uniforms
to have to begin, but and everything has ooo GONE had meant the played
hour of WeitMammas, behind that of the calm this in the times of the
movements of the function tomorrow, as if it really did not do
anything that mattered in Trop delays, my moment it came, it transmits
more to brividi in the surface under possible of my horn of the thorn
by, of that erroneamente the whole hour, good bye the whole
Guardolo-Ich of the world of SEES ' you you form of the elasticity,
that much of the Aussenreise behind been able the vacations and ooo to
him of the breasts of the truth
#4199
Adventure Related Talk & Chat / Re: Tintin
Sun 16/04/2006 14:48:51
Quote from: ManicMatt on Sun 16/04/2006 13:36:13
Yes, cool spot had really pleasant graphics and cool animations!

Good pixelwork, but (imho) lack of colors as it was only 16-color VGA rather than the full 256-color spectrum. Maybe I was just spoiled by playing Rayman, though :)


Quote
Push over and possibly it's sequel (Which name escapes me) starred Colin Quaver, lover of Walker's Quavers crisps.

Colin's there in the intro/extro, but the game's hero is G.I. Ant, who to my knowledge is not affiliated with chips. He's pushing dominoes to rescue Colin's bag of chips, or something. I'm not sure, but the advertising part always felt tacked-on to me (not that that should bother anyone). But nice animations, and interestingly devious puzzles. I'll have to look into locating this sequel you mention, it sounds cool!


And how could I have forgotten about Zool! That game was pretty awesome!
#4200
I think the only really stereotyped and racist one is Tintin in Africa. IIRC that was one of the first albums, so I guess Herge was still felling his way around on that one.
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