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Messages - Radiant

#4241
Hey, it's precisely what Sierra did :)
#4242
Well, if it was a manageable download size I'd probably give it a try. At a whopping 60 Mb though, I could probably write a basic Tetris game before the download finishes :)  so I would like to know what's so special about this particular Tetroid.
#4243
From the AGS resources page, the link to juncmodule.com/cms/modules.php?name=Downloads&d_op=viewdownload&cid=10 is no loner functional. Anyone know where it went?
#4244
Quote from: mistral on Tue 04/04/2006 09:10:16
oh, and i have some animated sprites but when i use them they are static, PLEASE HELP ???

Be sure to import all the frames separately ('import GIF file frames' option in the sprite manager). Then create a View (in the view manager) and add the necessary frames in the proper order. Use that view.
#4245
"colliding" in this context means their feet are touching. The function you want is AreThingsOverlapping (); which likely has a different name in v2.5 (we're up to v2.7 now). ATO does a boundary check.
Alternatively, make the bullet a non-clickable character, and check for GetCharacterAt (character[BULLET].x, character[BULLET].y);  GCA does a pixel-wise check.

#4246
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...

128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä
#4247
Quote from: kafka on Mon 03/04/2006 22:28:00
Thanks.  ;D Hmm. I have a hotspot in my room and i put in the interaction menu look a run script. How can i change the value of that variable in that room?

You either declare the variable at the top of your room script (and it will only work in that room) or you put it in your global script, like this:
Code: ags

//top of global script
int thingy;

//bottom of global script
export thingy;

//global header file
import int thingy;

#4248
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.

http://www.tdrdesign.net/downloads/fontedit.exe

If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm

I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
#4249
Yes, you are making sense, and that would work well if the amount of bullets simultaneously on-screen does not exceed the object limit (30 or so, IIRC).

So what is your question?

In the on_mouse_click() function, you can set a character or object at the x,y coordinates.

You can use repeatedly_execute() to move the bullets or do collission checking with AreObjectsOverlapping ().
#4250
Quote from: Sinsin on Mon 03/04/2006 23:58:40
Hey guys why dunt anyone use the map i think its interesting to see just how far this baby has flown

Because too many people here are Americans who have no idea where the rest of the world is.

g,d,rlh :)
#4251
General Discussion / Re: Updated my website...
Tue 04/04/2006 00:15:52
I wish to point out that I have also updated my website.
#4252
Oh sorry, I was unaware it was possible to fill those with anything other than saved games.
#4253
It would be useful to have a function or functions to enumerate files in a directory. It's ok if it would be limited to the game's directory itself, for security reasons.

The easiest way is probably a "string FindFirstFile (const string filespec)" and "string FindNextFile (void)".

Anyone else who'd find this useful?
#4254
Mais oui, mademoiselle. Qu'est-ce que vous voulez?
#4255
Tricky. Most non-geeks don't google well. I would suppose you could get somewhere by contacting a last known address; such people generally know where the last occupant went. Failing that, check governmental records for birth and such. Depending on where you live, that information may or may not be freely accessible.

Spoiler

Failing that, call Jerry Springer...
[close]
#4256
I tend to use RegEdit, it's the only thing that always works.
#4257
My fave FF game.... probably one of those Flash games that come with 8-bit Theatre.

Fave character, obviously, is Black Mage!

#4258
General Discussion / Re: --NVM--WTFH?--NVM--
Sun 02/04/2006 15:01:22
IIRC the Real Ultimate Power thingy was 2004, the Shareware hoax 2005.

(edit) Ok, guess not. Back to elephant training then.
#4259
A HAH!

Got it.

Bigbluecup.com is apparently the same as www.adventuregamestudio.co.uk - yet if you log into the forums via "www." and go to the games page without "www." it seems that your cookies don't match. Problem solved.

But, a question - if I'm supposed to be logged in to give comment, why does the comment section ask for my name rather than simply taking my logged-in forum nick?
#4260
General Discussion / Games.php not working?
Sun 02/04/2006 00:13:37
I'm unable to add comments to the games in the AGS games list; the script says I have to be logged in to the forums. But I am, or I wouldn't be writing this... what's up?
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