Hey, it's precisely what Sierra did 

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Show posts MenuQuote from: mistral on Tue 04/04/2006 09:10:16
oh, and i have some animated sprites but when i use them they are static, PLEASE HELP
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...
Quote from: kafka on Mon 03/04/2006 22:28:00
Thanks.Hmm. I have a hotspot in my room and i put in the interaction menu look a run script. How can i change the value of that variable in that room?
//top of global script
int thingy;
//bottom of global script
export thingy;
//global header file
import int thingy;
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.
http://www.tdrdesign.net/downloads/fontedit.exe
If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm
I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Quote from: Sinsin on Mon 03/04/2006 23:58:40
Hey guys why dunt anyone use the map i think its interesting to see just how far this baby has flown
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