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Messages - Radiant

#4281
General Discussion / Re: Content advisor
Thu 30/03/2006 08:28:17
Quote from: Kinoko on Thu 30/03/2006 03:36:51
Anyway, the mouse over thing never worked for me either
As pointed out above, the mouseover only works in internet explorer (because its behavior is not HTML-compliant but relies on a discrepancy only existent in IE... )  It would be trivial (and appreciated) for the webmaster to fix that.


QuoteHehe, No Farl, she looks like she could kick all of our butts!
Well, she does look rather like Red Sonja...


QuoteIt's beginning to look like a thread in the activity forum.
We could make a contest out of it :)
#4282
General Discussion / Re: Content advisor
Wed 29/03/2006 21:52:25
Quote from: Nikolas on Wed 29/03/2006 19:30:38
Let's make this forums political corect!

Let's make these forums' spelling correct? :P

Anyway; I like Progz's icons better than Scotch's. The fact that the present icons have been in use for a long time is not, in my mind, a compelling reason not to replace them, if we can find (or make) icons that are clearer and/or funnier.
#4283
General Discussion / Re: Content advisor
Wed 29/03/2006 17:22:51
The Dutch TV and movie board uses these stylistic thingies, but I like Progz's beat-em-up better (and I wonder as to his initial thoughts for making a sex icon... :) )

     
#4284
General Discussion / Re: Content advisor
Wed 29/03/2006 14:24:18
Quote from: strazer on Tue 28/03/2006 22:44:32
Language

Oh noes, heaven forbid we'll have games containing language!


QuoteIf you hold your mouse over the pictures, a little white box will pop-up with a description..

Really? Doesn't work on my system.


Here's an image for offensive language.

#4285
I won't buy it because my system is too low-end. Even if it were not, I would wait for some positive stories from people I trust to have a taste similar to my own.
#4286
General Discussion / Re: Content advisor
Tue 28/03/2006 23:05:49
One might think that those icons aren't particularly clear, especially the violence one (which looks like two people shaking hands, in fact).
#4287
In the meantime, using two overlapping GUIs will do as a workaround.
#4288
The Rumpus Room / Re: AGS Questionaire!
Tue 28/03/2006 19:53:41
1. How long have you been involved in the AGS community?
About two years.

2. Why did you get involved in AGS?
Because it was there, really. I had been a game designer for a long time and came upon some adventure games and thought, hey, I can make a game like this. Then I found out AGS was the engine used, and that it worked well and flexibly so, so I turned up here.

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I'm not sure it's relevant, I've seen similar communities spring up around several shareware or commercial game design tools. Plain fact is that communities spring up around good tools, and most tools aren't good so they don't get much interest. They don't feel substantially different. One point of note is that here, people like and respect CJ a lot, and for some other communities I've seen people with strong dislike of the author of their tool. But that may also be caused by CJ simply being a nice guy.

4. How big a part does the AGS community play in your life?
I read the messageboard daily (more often when I'm bored) and intend to go to *ittens. It's nice but I do have more important things y'know.

5. Have you been involved in making any games using AGS? You may list them if you want
Yes: META, MOTLPAA, HOIK and ATOTK. Also, Radiant FontEdit. Do you like TLAs? :)

6. Answer these questions if you have been involved in making AGS games:
a. Were you interested in game design/programming before you started using AGS?
Yes. Four published titles to my name beforehand.

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
Yes, mainly in Visual C++, some older work in Basic. The experience doesn't differ much really. In VC++ I write my own graphic libraries, in AGS they already exist. But using them is not essentially different.

d. Has AGS inspired you to try and take up game design professionally?
No, I was already a professional before.

7. Do you feel that there is a gender divide in the AGS community?
I feel that, as with most online communities, about 90% of the people here are male (and European/American, and late teens or tweens). I don't see a gender divide as such, no. People are likely assumed to be male unless they indicate otherwise, but that's hardly a divide.

8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
No. I judge games on their merit, not on who made them (I do, however, somewhat judge people on what they make). In my experience girls/women are (substantially) less likely to take up game design or any kind of programming, but those that do are better at it than the average boy/man.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Not especially. AGS makes it easier for people in general to get involved in computer game design. I see no indication that the percentage of female designers is higher in the AGS community than anywhere else.

10. Do you feel that there is a difference between the types of games created by males and females?
See question eight. Otherwise, in the mainstream market there probably would be; but people turning up for AGS coding are sufficiently geeky ('cusezlemot) that this would be less than obvious.

11. Any other comments?
Maybe, I'll think on it.
#4289
General Discussion / Re: animated gif files
Tue 28/03/2006 19:36:48
Quote from: yodaman11111 on Tue 28/03/2006 18:04:54
I know how to import them into ags, but I don't know how to post them on the forums/websites so people can see the whole animation.

And for websites go here: http://www.pagetutor.com/pagetutor/makapage/.

(basically, it goes )
#4290
I recall from my psychology classes that there were five (or maybe that was six?) basic facial expressions that were recognizably near-identical in (nearly) every human society, and that corresponded to five basic emotions. IIRC the list goes happiness, fear, anger, surprise, and sadness. HTH.
#4291
General Discussion / Re: Scientology
Tue 28/03/2006 08:44:52
Quote from: Kinoko on Tue 28/03/2006 01:35:36
I wonder what they do all day. Talk about sport and women?

Who keeps Atlantis off the maps,
Who keeps the Martians under wraps,
We do, We do!

#4292
To find out what bitwise or does... it's a mathematical operation on two parameters. Thus a|b|c = (a|b) | c, just like a+b+c = (a+b) + c.

Then what is a|b ?  To find out, write out both numbers in binary, below one another. Underneath, write the result. Each binary digit (bit) of the result is ONE if either or both of the digits above it are ONE; it is ZERO if none of those digits are ONE.

Code: ags

0 | 0 = 0 
0 | 1 = 1
1 | 0 = 1
1 | 1 = 1

39 | 11 =
000100111 |
000001011 =
000101111 = 47


But then usually you don't need such binary logic.
#4293
General Discussion / Re: Scientology
Mon 27/03/2006 01:00:58
Quote from: Guybrush Peepwood on Sun 26/03/2006 16:10:07
Xenu is such an original impressive name that comes from Greek word "xenos" and variations of it are often used in science fiction (and other) fiction stories.

Well, of course Xenu predates the ancient Greeks by a few millennia, so they must have taken the name from him! Maybe Plato was a Scientologist... :)
#4294
Quote from: Snarky on Sat 25/03/2006 01:08:17
Instead of throwing accusations around based, quite literally, on ignorance, why don't you go investigate it a bit?

Say, did you hear the one about the pot and the kettle? That story you point to was printed after I made my post (for which I did research but found nothing). Obviously you should have investigated a bit more before making ignorant accusations.
#4295
General Discussion / Re: Scientology
Sun 26/03/2006 16:02:18
If you are unable to find a normal-ish person who believes in it, you can draw your own conclusions from that fact.
#4296
Yes, I've had some games (both AGS and otherwise) hang upon closedown, because the DirectX MIDI player would not shut down. Ctrl-alt-del solves the problem, and it doesn't occur with 'standard' players such as WinAmp.
#4297
General Discussion / Re: Scientology
Sun 26/03/2006 12:36:10
Quote from: HillBilly on Sun 26/03/2006 09:59:34
http://www.xenu.net/

And also, http://en.wikipedia.org/wiki/Scientology.

Note that Scientology is considered a religion only in the United States. Other countries generally consider it (1) a commercial organisation, or (2) a dangerous sect. Indeed it is forbidden in some countries.
#4298
Could you please make the dialog text 'clickable'? And please add keyboard shortcuts.
#4299
General Discussion / Re: Bad Backgrounds
Sun 26/03/2006 03:32:20
For some bad backgrounds, go here.
#4300
There is no functionality to delete unused topics or unused options. Instead, simply blank them, and un-check the "display this option" flag.

Spoiler

It's probably technically possible if you export everything, do it manually and re-import it in altered form, but you shouldn't bother.
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