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Messages - Radiant

#4301
One possible cause of this is that the graphics engine or the music engine failed to shut down entirely. This is usually caused by outdated or mismatched DirectX DLLs; I used to have that problem with many MIDI-using applications.
#4302
Hints & Tips / Re: My walkthrough site.
Sat 25/03/2006 17:23:04
I think that's a great idea. Are you also going to write walkthroughs?
#4303
Quote from: Chicky on Sat 25/03/2006 11:38:24
Sean of the dead = england

How about Trainspotting?

Oh and for the record Pulp Fiction != Netherlands.
#4304
Quote from: lo_res_man on Fri 24/03/2006 17:57:59
well if it is not true, thank God, ( or Gods, or Bob, or whoever you deity of choice is,

The FSM, of course.
#4305
General Discussion / Re: Gold Rush
Fri 24/03/2006 18:50:38
Exactly. Like all emulators and interpreter, ScummVM is not in itself illegal (only, never ask the authors where to get roms or game data). And note that several legal games exist for most of interpreters (e.g. any AGI interpreter has a bunch of free demos and fangames; ScummVM has FOTAQ; there are even freeware NES roms out there).
#4306
General Discussion / Re: Gold Rush
Fri 24/03/2006 16:49:48
Well, then, your best bet would be to remake it.
#4307
Seconded. Personally I would prefer being able to select a transparent pixel.
#4308
By a "simple command prompt" I meant one like in the old AGI/SCI games - so that people can just start typing without clicking anywhere. I think you should offer both; in my opinion, keyboard shortcuts are very important to a game's playability (just like Trumm said he wanted to type 'talk to man')

Text parsers do allow for more options. Interestingly, NONE of the old Sierra games ever used any of that, which is why it comes natural for Sierra games to use the icon system. On the other hand, most Infocom/Legend games and many IFfies do use those options effectively. So yes, be creative with unusual verbs, that's very cool!

Coding "it" would be relatively easy. Whenever the player refers to a hotspot, character or inventory item (i.e. any noun that isn't the name of a character), remember its name in a string. When parsing, replace "it" by the value of said string. Ditto for "him" and "her".

"Talk to man" - infocommies would respond by querying "Which man do you mean? The sergeant or the baker?" Ideally, a one-word answer would suffice; otherwise, having the player repeat "talk to baker" isn't too bad.

This game concept sounds interesting. I do hope you'll come up with a better plot than Laura Bow, because I found the story of Colonel's Bequest exceedingly lame and rather anticlimatic (I mean come on, you can't do a thing about any of the murders or other intra-character complications, all of those complications are entirely irrelevant to the main plot, you never learn anything except after the fact, the puzzles are simply glued on and make no sense story-wise, the murderer has no motive other than being a raving lunatic, and the end of the game leaves you with nothing but a lot of nasty gossip about dead people... who friggin' cares? Come to think of it, this means that you will find it almost impossible to not come up with a better plot)
#4309
Quote from: Trumgottist on Fri 24/03/2006 14:50:22
* Trumgottist finds it weird that people are hosted by the slowest server on the web. Surely there must exist better options?

Well, it IS quite the honor to be hosted by HOTU and Sarinee. I wish she would host my games as well.
#4310
Huh? It works fine for me. Maybe it's your connection?
#4311
Just out of curiosity... what exactly is it that YOU would be doing for this game? Simply having the idea and being the "team leader" doesn't cut it. Ideas are plentiful, and you will find that unless you have some useful skill to contribute, people are unlikely to want to team up with you.
#4312
Nikolas makes a good point. The fact that this story was not mentioned in any Dutch newspaper or newssite makes me believe the American news channels are once again being used as a propaganda machine, and appear to be either wildly exaggerating, or downright lying.

For more background information on what seems to be going on, see http://americantheocracy.net.
#4313
There are a couple of possibilities.

One, there are a bunch of free graphics around these sites precisely for that purpose, and if you add a good story then people won't mind at all.

Second. You can join Reality-On-The-Norm. It's a pre-made world with oodles of graphics available, and you can easily fit your own story in there.

Third. If you're not scrupulous, you can rip old Sierra or Lucas games for the graphics you need. Some well-known games were made that way.

Fourth. Draw it yourself anyway even if it's crummy. Again, some well-known games were made that way. If people like your storyline, you can always get an artist later and release an "improved" version of the game.


People here have played Larry Vales, Stickman and META, none of which are particularly known for their good graphics. Don't worry, be creative.
#4314
I've looked over it... the part where you click your sentence together is kind of nice (although a simple command prompt might in fact be easier) but the part where you can add to and delete from the word list I found actually rather annoying. Basically, the game already has its internal word list. The player first has to guess which words are on that list before they actually appear on the menu. And he should avoid pressing 'delete' at all times because that pointlessly removes a word. So your interface feels like a "guess the word" game, and once you've guessed enough words you can play the actual adventure. If this were a full game and I would be playing it, the first thing I'd do is ask for the full word list on the hints forum; once I've inserted all of those I'd play it like a LucasArts GUI.

I think you should list all the verbs from the start (there shouldn't be that many to begin with, few games take more than twenty verbs to complete) or never list any of them and use a plain typing interface.
#4315
Sarinee is awesmoe! I hope she gets her domain name back soon, it would be really nasty for some advert-operant to steal it again.
#4316
General Discussion / Re: I want to play an MMO
Thu 23/03/2006 15:42:33
For the more creative approach, get some friends into your house and grab a few tabletop roleplaying books, such as WOD (world of darkness, not warcraft)
#4317
I've spoken to the Powers That Be and everything's back to normal now. Yay!
#4318
In case people were wondering why our forum disappeared... that's simply because we exceeded our bandwidth limit (due to increased traffic and several in-team demos released in the past weeks). We'll be back come April, no worries.

#4319
Quote from: Mats Berglinn on Tue 21/03/2006 12:09:13
I don't remember that Guybrush ever got hold on rum that's very old in MI2, I recalled that he did got non-acholholic grog and in MI4 he got very old grog.

IIRC when you get to a certain old pirate, you are given a mug of really old rum (or maybe it was grog) and have to switch it with alcohol-free grog. At any rate you do hold the mug of old liquor for a while.


Quote
Keen Dreams, never heard of it? Is that an adventure game? I only have played Lucas Arts games and AGS games.

No, it's a platformer (by id software, from the famous Commander Keen series) featuring fruit- and veggie-based enemies.
#4320
Quote from: monkey_05_06 on Mon 20/03/2006 22:35:38
Hmm...that last suggestion sounds potentially dangerous to me.

You mean that I can haxx0r your game by replacing one of the rooms by mine? Sure, but some kind of signature code could prevent that, and at any rate I fail to see how that would help me finish your game easier, or screw it up royally, or indeed do anything that isn't completely pointless.
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