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Messages - Radiant

#4341
To do it the way you tried, you must change back to room 5 from the "enter room" function of room 100 (since you cannot invoke two changeroom requests in a row, they are only processed after the current script is finished).

However, Strazer's way is better. Additionally, you can make a character invisible by either setting them to a loop/frame that is blank, setting their X or Y coordinate to something ludicrous, or setting their transparency to 100%
#4342
Er, delete everything, download anew, and try again?
#4343
Adventure Related Talk & Chat / Re: DizzyAGE
Thu 16/03/2006 21:25:43
Why on earth would you require such high specifications for a retro game?
#4344
Hints & Tips / Re: Indy FOA Worldstone puzzle
Thu 16/03/2006 16:10:20
Quote from: quintaros away on Thu 16/03/2006 15:48:03
Let me see if I understand this.

Align the sunstone according to the first clue wrt the tailhorns, the moonstone according to the second wrt the sunstone, and the worldstone according to the third wrt the sunstone or moonstone.

Is that correct?

Exactly.
#4345
Hints & Tips / Re: Indy FOA Worldstone puzzle
Thu 16/03/2006 15:39:58
Quote from: quintaros away on Thu 16/03/2006 14:47:59
It's the final puzzle, I believe, and it says something along the lines of: "darkest night will soon fall on the western sea". 

My way of thinking was to set the sunstone to darkness, the moonstone to waning, and the world stone to western sea.   It didn't work so I thought maybe the "soon" comment implied that it was not yet night so I rotated the sunstone to setting sun.  I've tried lots of variations but just cannot get it.  I think I fluked out the last time I played.

Is the tailhorns always the reference point to align to?

No, that's wrong. The sunstone should be aligned as earlier, whatever that clue was (it's randomly picked per each new game). Then you must align the part of the sunstone depicting "midnight" with the part of the worldstone that depicts the "western sea".


(also, that's not the final puzzle. There are four puzzles: one disc, two discs, three discs, and three discs backwards, in that order)
#4346
Quote from: MrColossal on Thu 16/03/2006 15:19:38
Apparently, you could find that watch a lot faster if you just prayed to St. Jude, ya know.

Patron saint of lost watches, no?
#4347
Hints & Tips / Re: Indy FOA Worldstone puzzle
Thu 16/03/2006 13:47:36
Which part are you at? For one, it's rather easy to try all configurations, there are not that many.

The trick is that they are relative. The first stone (sunstone) is indicated by saying where the sun should go. The worldstone is usually indicated such that "the tail horns are reddened by the setting sun" etc, indicating that the horns should match with the sundown symbol.

Final entrance yielded only to contrary minds - i.e. for the last puzzle (entering Atlantis itself) do it all properly, then rotate all disks 180 degrees to get it backwards.
#4348
Quote from: Scummbuddy on Thu 16/03/2006 04:50:43
Not to get into any bit of a discussion of evolution, just so you know what you posted is not at all what evolutionary followers believe. I hadn't heard of your "example" but you may hear of either 'coming across a pocketwatch in a field', or 'a hurricane sweeping into a junk yard and assembles a 747'.

I've always hated that junkyard example since it's an exceedingly poor metaphor. The watch in the field is a lot better, actually. The point that many contra-evolutionists fail to grasp is that any chance that is ludicrously small yet non-zero will crop up given enough attempts. Nobody rolls ten sixes in a row at their first attempt, but if you keep rolling several thousands of times, you will get ten in a row. Finding the watch in the field will eventually happen if you keep looking for long enough, or hire more people.
#4349
Quote from: BOYD1981 on Wed 15/03/2006 22:09:28
i personally wouldn't take any notice of a cease and desist order...

Neither, I believe, did the QfG4.5 guy, given that the game is still rather easy to find (as opposed to, say, QfO 1 and 2)
#4350
Entropy dictates that the Earth will eventually "fall" from orbit into the heaviest gravitational body nearby (i.e. the sun). The key word is "eventually", which in this case is measured in some billions of years.

Orbits fluctuate. Around any celestial body, you can set up an orbit at any point in a large interval of average heights, but the velocity has to match up with the gravitational pull on that height (hence, geostationary satellites must all hang at the same height).
#4351
To my knowledge, no. You cannot even call the "standard" functions (such as on_interface_click) unless they appear earlier in the script.

So, simply, move the function to the module instead, or to a higher module.
#4352
I promise that I will singlehandedly (well, singlefootedly) jump five seconds later, thus ruining the whole effort for all of you! Muahahahah!
#4353
Quote from: Afflict on Wed 15/03/2006 18:00:21
I think most of these games were canned due to the nice letters received, written by the attorneys of some big dumbass game companies...

That's simply not true, if only because companies do not bother to cease-and-desist a game that isn't nearing completion.

To my knowledge the only games axed by Sierra/Vivendi were Quest for Orgy, Quest for Glory 4.5 and King's Quest IX (which managed to get a license). The only games axed by LucasArts were some Monkey Island clones, but by no means most of them (indeed, there are over a dozen MI or Maniac Mansion games out there)
#4354
You mean the point and click version? Yes, I've seen it. But there was also talk about a VGA remake.
#4355
I've seen a number of promising Sierra- or Lucas-inspired projects a while ago that have, to the best of my aknowledge, disappeared. Does anybody know whether they're still worked on, or what happened to them, or what?

* Destiny: the Lost Soul (afaik, put on hold when the artists left in 2002)
* Fate of Atlantis 2 (unknown)
* Fountain of Youth (afaik, still in the demo stage)
* Heroine's Quest (no news since september 2005)
* King's Quest 9 by Akril (not to be confused with Phoenix's Silver Lining; no news since 2003)
* Laura Bow and the Eye of the Beholder (unknown)
* Nightfall (afaik, on hold since september 2004)
* Project Katrina (unknown)
* Quest for Infamy (afaik, put on hold to complete KQ3V)
* Space Quest 2-X Vohaul's Mines (unknown)
* Space Quest 7 (unknown)
* Struggle for Life and Honor (no news since june 2004)

And the remakes of...
* Larry 2 VGA (unknown)
* Larry 3 VGA (unknown)
* King's Quest IV VGA (unknown)
* Police Quest 2 VGA (unknown)
* Space Quest 3 VGA (two different projects, both unknown)
#4356
I've seen a zillion of MI fangames, but those few I played were kind of sucky. Are there any that are any good?
#4357
General Discussion / Re: Time Travel?
Tue 14/03/2006 19:38:34
Of course! How could I forget Slouching Towards Bedlam? It's a masterful adventure game.
#4358
General Discussion / Re: Time Travel?
Tue 14/03/2006 16:49:14
Yes, but cryostasis will basically do the same, and time dilation won't actually send you back in time unless you can break the light speed barrier.
#4359
General Discussion / Re: Time Travel?
Tue 14/03/2006 10:55:09
Quote from: SSH on Tue 14/03/2006 09:57:03
Time travel is obviously impossible.

Recommended reading material (somewhat surprisingly) is GURPS Time Travel. It offers an elaborate analysis of the various kinds of time travel used in fiction and alleged to in science, and ramifications thereof (such as the kill-your-own-grandpa syndrome, resilience of time lines, paratemporal feedback etc). Also, it has some nice ideas on what you should take on a trip (Should you go naked and pretend to be confused? Bring a swiss army knife and a bucketload of books? Train up on your survival and linguistic skills?)

Recommended fiction includes "All you zombies" by Robert Heinlein, "The man who folded himself" by David Gerrold, "Pastwatch: the Redemption of Christopher Columbus" by Orson Scott Card, and "The End of Eternity" by Isaac Asimov. There's plenty more, of course.

Recommended viewing includes "Back to the Future" of course, especially the second film, and "Twelve Monkeys". I have yet to see another science fiction time travel flic that is even remotely believable.

Recommended adventure gaming includes "Sorceror" by Infocom, and "Day of the Tentacle" by LucasArts. I am unaware of any other game titles that actually do something interesting with time travel (as opposed to simply sticking the player in the past).
#4360
Oh, is this thread back? :)

"How appropriate, you fight like a cow!"
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