Is there a meaningful way to convert between the time taken by a FadeIn/FadeOut call, and the time taken by a game clock cycle?
(specifically, if music is synchronized to a sequence containing some fades, how does one convert this to a sequence not containing fades but using SetTransparency and Wait commands, without losing sync in the process)?
(specifically, if music is synchronized to a sequence containing some fades, how does one convert this to a sequence not containing fades but using SetTransparency and Wait commands, without losing sync in the process)?