Quote from: Rui "Shodan" Pires (a divine AI) on Sat 07/01/2006 12:51:27
I like the idea, but it would be tricky if we were working on a script at the time. And if we were finishing up a function that, as unfinished, wouldn't compile...
Ah yes, another issue is that AGS sometimes uses the term "save the game" when referring to storing everything on the hard disk (which is what I meant) and sometimes uses it when referring to "compiling all data into a playable executable" (which I think is what Rui meant). Storing doesn't require a compilable script.