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Messages - Radiant

#4441
Completed Game Announcements / Re: MOTLPAA
Mon 12/12/2005 21:48:16
Quote from: Ashen on Mon 12/12/2005 17:36:56
"Maze of Twisty Little Passages, All Alike"?

Excellent!
(although arguably I should have called the game MOTLPAD as in Zork II :) )

Quote
What do I win?

Ah, er, how about a cameo in the inevitable sequel?
#4442
Completed Game Announcements / Re: MOTLPAA
Mon 12/12/2005 17:24:50
<grin> Every played Zork?
#4443
Hints & Tips / Re: META
Mon 12/12/2005 16:43:04
Quote from: Zor on Mon 12/12/2005 10:49:42
Spoiler
I figure I have to somehow correct the images for the inventory items? Or is it something to do with the yellow circle?
[close]

Nah. Both you and Gilbert are thinking way too complexly*.


Spoiler

*This word suggested by Cuppit
[close]
#4444
Completed Game Announcements / Re: META
Mon 12/12/2005 16:39:36
Quote from: SergioCornaga on Sun 11/12/2005 10:16:56
Spoiler
Does changing the resoloution affect Awsmoe Quest in any way?
[close]
Maybe. You figure it out :)

Quote
Spoiler

And why can't I alter the walkable areas in Room 2? Probably because it would be ridiculously difficult to script, but that would be an awsome (no pun intended) soloution to the "puzzle".
[close]
Spoiler

Yes, that's the main reason actually. I suppose it's technically possible, though.
[close]

Quote from: futonrevolution on Sat 10/12/2005 12:31:40
Crashes so far:
- previewing in Views, just like Rui got
- turning on the sound effect for scoring points and then scoring points in the "game"
- changing the cursor to another sprite (the large key), then being unable to interact with any hotspots (not exactly a crash, but Ctl-Q stopped working at that point so Ctl-Alt-Dlt was needed)
Okay. None of that is crucial. I'll do a fixed version this week, though.

Quote
This game reminded ome of the desktop room in RLBAT though, but of course META is much more complicated.
RLBAT?

Quote from: simulacra on Mon 12/12/2005 15:17:14
META is a nightmare, a waking dream not meant for the living.
Your blood pressure just went up.
#4445
Completed Game Announcements / Re: MOTLPAA
Mon 12/12/2005 10:23:02
Quote from: SteveMcCrea on Mon 12/12/2005 01:06:59
Maze of the long pointless arbitrary abbreviation.

If this were Master Mind, you'd get two dots.
#4446
Hints & Tips / Re: META
Mon 12/12/2005 10:21:20
Quote from: Gilbot V7000a on Mon 12/12/2005 09:26:32
Spoiler
Got thru both chasms, but still can't open the door. Any hints?
[close]
You'll need
Spoiler

a key. There's one in an obvious place.
[close]

Quote from: mozza on Mon 12/12/2005 10:09:24
Spoiler
I'm going really crappily. I'm in the room with the chasms and am stuck. What to do now? I don't know how to ix the button or whatever Wretched was talking about. I have noticed that the "New Object" button is broken, is that the one?
[close]
Yes.
#4447
Completed Game Announcements / Re: MOTLPAA
Mon 12/12/2005 00:03:41
Quote from: SergioCornaga on Sun 11/12/2005 09:34:32
Incidentally, what does MOTLPAA stand for? I'm pretty sure I've figured out some of it.

I was wondering when someone would be asking that :) make your best guess, it's not that hard.
#4448
I think that what Andail just wrote sounds great. I don't think that abject chaos is going to be much of a problem; if someone involved in the community nominates a game he didn't create, that'd be fine; and if a starstruck newbie with half a dozen posts nominates an inappropriate game, I'm sure the jury could pick that out.

I think Evil's suggestion is too complex. Voting twice isn't going to help, and the whole point of having a jury is to cut away nominations that would be popular but inappropriate.
#4449
It would probably be best to get some knowledgeable people in each area to make the selection. For instance, "best art" should be judged by some of the most active people in the C&C forum because they should know what they're talking about.

In the spirit of fairness they could hold the discussion open on the forums, so that other people know why their fave game was not nominated for each and every category.
#4450
Hints & Tips / Re: META
Sat 10/12/2005 01:45:05
Quote from: Wretched on Fri 09/12/2005 23:33:21futonrevolution,
Neat solution, might be a bug as there is another much more complicated way to do it...

Well, actually, yes :) I think you'll find that your method doesn't actually work.


Quote from: futonrevolution on Fri 09/12/2005 23:44:39
Darn. That might be why I keep crashing the game in new and spectacular ways. (The last time was by turning on the sound effect for scoring points.)

It keeps crashing? Ouch. Please tell me where and I'll fix it? Thanks!
#4451
Completed Game Announcements / Re: META
Sat 10/12/2005 01:39:48
Quote from: Wretched on Fri 09/12/2005 18:42:50
Yay, finished it! That was really hard.
Great idea well executed.
Long live Cuppit.
Wow, well done! Cool! :D

Quote from: SSH on Fri 09/12/2005 17:32:46
Radiant, you are evil!  ;D
Yep! Although now that you've figured that out, I'll probably have to kill you.

Quote
I think you compiled this with 2.7, tho, becasue sometimes you do have to kill the program with the Task manager if you quit it.
Yes, I did. I had no idea that it had such a problem (since it works fine on my system). I've been meaning to upgrade my AGS anyway, I'll do a recompile then.

Quote from: Rui "Shodan" Pires (a divine AI) on Fri 09/12/2005 23:42:18
Spoiler
Every time I start Awsmoe Quest, nothing seems to be reset.
[close]
Spoiler

No, that actually is a feature. Well, except for the score, which is mostly irrelevant anyway, but I'll fix that bit.
[close]
#4452
Quote from: SSH on Fri 09/12/2005 10:39:13
Funnily enough, the usual fanboy problem may not occur this year anyway as AGDI, Yahtzee and the Schlapfers haven't released anything new (give or take upgrades or space trading sims)

True, but that means that this is an excellent opportunity to fix it for next year.
#4453
Hints & Tips / Re: King's Quest I
Fri 09/12/2005 11:47:12
Quote from: bvivaki on Fri 09/12/2005 08:31:01
What's the gnome's name?Help me!!!

Read up on your faerie tales, and read up on the note in the witch's hut. Note that this is an optional puzzle.
#4454
On a related issue, last year there was some discussion about how nominations should work. In particular, some people tend to nominate what they like for each and every category even if that's not appropriate. There have been some suggestions on doing things differently that may be worth looking into.


Quoting Pumanan... (from this thread)

Quote
Regardless of this particular case, there is a debate to be had about the nominations process in future AGS Awards. The problem we seem to get, and it happens every year, is that a group of 5 games tend to be the same nominees for all the main awards.

It probably happens because people think to themselves "oooh, I liked game X" and then proceed to nominate it in every category.

The idea has been floated that the nominees could be selected by a committee rather than by the public, and then the public would just vote on the winner. Obviously that's a decision that will need to be made for next year.
#4455
Completed Game Announcements / Re: META
Fri 09/12/2005 01:38:29
Quote from: Rui "Shodan" Pires (a divine AI) on Thu 08/12/2005 21:51:17
Downloading right away. Possibly the most original concept I've ever seen in an AGS game! Wonderful for that alone! Now let's see how it plays.

Thanks! For the record it was really fun to write a convoluted mess like this :)


Quote
Error: AnimateButton: invalid view specified

Oops, guess I put in a few features too many... this one is an accident, but not crucial. I may have to make a v1.1 some time.


Quote from: Edmundo on Fri 09/12/2005 01:02:44
Can you "win" the game?

Yes. A definite yes. Better still, everything you have to do to win the game is to some extent logical. Granted, it takes a depraved and twisted kind of logic, but there is sense to be found.

#4456
META

NOW UPDATED. Yes, there is more to this game than a single room or a single joke. It has several puzzles, and a lot of lateral thinking, and a true ending. And Cuppit will shut up this time so you can see what it's about. Be surprised!

The only real AGS game! Everything else is merely a game in AGS. Is it one room containing four rooms? Or twenty rooms containing one  room? Or both? Find out today, in one of the most surrealistic adventure games (or is that game adventures?) you've seen, where a bug truly is a feature.

The Awesmoe Quest (sic) has so many bugs that it's actually impossible to complete. Can you finish it anyway, with the help of everybody's favorite mascot, Cuppit? Can you keep your  inventory from burning you to cinders? Can you work the poorly-designed marvel known as BHT? If you're in for some serious confusion, download META here. It's the weirdest thing since sliced bread.

Warning: not for the faint of mouse.

http://www.adventuregamestudio.co.uk/site/games/game/653
#4457
What precisely is the problem? Have you tried

GetCharacterAt (mouse.x, mouse.y)

to find out which character you're pointing at?
#4458
Also, I noticed that the line

/*/

is incorrectly parsed as a comment that immediately ends (once more the syntax highlighter has it right by only considering it the start of a comment)
#4459
IIRC they don't. The game is not very heavy on spells.
#4460
Visual C++.
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