Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Radiant

#4521
A lot? I don't think so. Sure, there's FOTAQ and two or three others, but most companies never do that.
That's a shame, too.
#4522
I do agree with Ninio. I never even bothered replaying it as the other classes, it was that tedious to wade through dozens of enemies everywhere, it reminded me more of Doom than of QfG.
#4523
It's the same as for the original MM.
#4524
Well, this depends entirely on what the legal disclaimer is with your game (if you have any) - and it also seems that some of the game distributors aren't very keen on legalistics.

If a game is 'public domain', that means that anyone can do anything they please with it - including modifying, etc. Very few games are in fact public domain.

If a game is 'freeware', then you still are the copyright owner of your work. Freeware isn't an exactly defined legal term, but what you should do to avoid this is put in disclaimer text stating that nobody may make money from the distribution of your game, and that it can be included in software collections only if said collections are made available for free (not even for shipping and handling).

Or, release your game under the GNU Lesser Public License, the one that doesn't require you to opensource everything.

AGDI is very good at legalistics, so informing them if it concerns them is definitely a good idea.
#4525
A workaround might be to look in interface_click for that GUI textbox object, and have it 'post' a keypress for enter (e.g. it can call on_key_press)
#4526
Yep. In the editor the highest-numbered object is always on top. In the game, not so, as strazer explained.
#4527
Try this: in the function unhandled_event, watch for GUI_MDOWN (which catches clicks on a GUI) and test if the button is left or right.
#4528
Er, QfG4 is 320x200, not 640x400 :)
#4529
Sure, but it's easiest when you use scripting rather than the interaction editor.

Code: ags

if ((person[1].hp <= 0 || person[1].score <= 0) && (person[2].hp <= 0 || person[2].score <= 0)) NewRoom (42);

#4530
Advanced Technical Forum / Re: Insult Combat
Sun 03/04/2005 08:44:30
For this, it might even be easier to not use the dialogs and instead make a GUI that looks like one, and script from there. You'd want an array of insults and responses, too.
#4531
Try googling CVS or WinCVS.
Or, indeed, use a Wiki, or even a regular forum would do it.
But yes, good idea.
#4532
I think even an expected joke can be lots of fun. Have you read about the Google Gulp? Or seen the picture from NASA that showed they discovered water on Mars? Or the Wikipedia hostile takeover by Brittannica? I seriously doubt many people would believe any of them (still, there's one born every minute) but they're absolutely hilarious.
#4533
Try DosBox, it would solve most of your problems. Okay, except the one about the horrifying amuont of bugs. I remember I had to resort to savegame hacking to circumvent a bug-induced dead end.

As to remaking the game - whoa, that would be a LOT of work, as this is one of Sierra's more complex pieces. But, I believe there's some sort of SCI-VM (similar to SCUMMVM) project), and once  that works it could simply be used to debug and patch the game.
#4534
Well, Ozzie, now that we've proven that we can work together like this, you can certainly expect more games from triple-S. In fact, a sequel is already in the works.
#4535
CHEER!
#4536
Look up the Random() function in the manual.
#4537
*spoilerish hint*








There's a useful object somewhere in the game that might be able to give you hints if you talk to it.

[edit] Oh shit. This is Swift, trying to reply but wound up replying under Radiant's name instead of replying as a guest. For some reason this forum thinks I'm logged in as him! What on earth is going on?
#4538
Quote from: Huw_Dawson on Thu 31/03/2005 15:31:19
1) What exactly IS this game?

Check the website. A number of indie games were struggling to get enough art/music/coding done so decided to team up.

Quote
2) Why can't you compress it? (Not WinZip, WinRar. Seriously, it get's files twice as small as .zip :) )
Nah, ARJ rul3s! Seriously though, MP3s don't compress well in any algorithm, and many AGS internal things are already compressed.
#4539
Yep, it's AGS. It's not entirely accessible because of the slashdot effect.
It combines the effort, art and music from a number of highly expected indie games, that have decided to team up to stand a better chance.
#4540
We're proud to announce that this project has joined/merged with Silver Sphinx Studios! For more information, see this thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20046.0
SMF spam blocked by CleanTalk