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Messages - Radiant

#4541
In the character panel, you can set X,Y coordinates for each character.
Also, you could try setting character position from within a room's "enter screen (before fadein)" event.
#4542
You can work around this, though, by considering rep_ex_al an infinite loop by itself (well, it does run repeatedly while the game is active, yes?) So, do something like this,

Code: ags

int mode = 0;

function rep_ex_al () {
  if (mode == 0) {
     // basic stuff
     if (KeyPressed (27)) mode = 1; // and do stuff for pressing key
  } else if (mode == 1) {
     // user is holding the key
     if (KeyPressed (27) == 0) mode = 0; // and act on releasing key
  }
}


for instance. Or the same with the keyup/keydown on_events.
#4543
Quote from: RickJ on Tue 29/03/2005 01:09:05
Yeah, I'm wondering about this too, regarding the RunAGSGame() feature.  What happens when you load a save slot that was saved from the other game?   
I think you get an error, 'invalid save game' and that your game crashes.
#4544
The godmother spell (and the invis ring, and magic shield once you've found it) protect you from a number of things, including the wolf, ogre, sorcerer and giant IIRC. However, you're not supposed to do any of that because you lose points. Also some combinations don't work (i.e. wolf can smell you even if invis).
#4545
I believe Future Wars was one of the first adventure games ever to use VGA graphics, so it was way ahead of its time. What I loved about the game is the music, and how it managed to be almost polyphonal over the PC speaker.

But I'd also have to give Kyrandia (I or II) a honorary mention for graphics.
#4546
General Discussion / Re: Google being slow
Thu 24/03/2005 08:42:10
You might try using a good internet browser, e.g. Firefox (http://www.mozilla.org/firefox).
#4547
If needed for other commands (e.g. you want Sierra-style speech rather than Lucas, or need the character to move or turn or whatever), I'd suggest
1. sticking him in a non-walkable behind some walkbehind,
2. sticking him off-screen, or
3. using SetCharacterTransparency (char, 100)
#4548
Quote from: quintaros at work on Wed 23/03/2005 15:06:49
Certainly I am not planning to tack on arbitrary action sequences just for their own sake.

Of course that's been the downfall of several game companies - having some sort of manager (or marketer) who doesn't really have a clue about gaming, and who pushes the tacking-on of arbitrary hype. So enjoy being an indie!

#4549
Check your monitor manual. Several monitors allow you to make the settings different for each resolution (so that transposing your 320x200 mode won't do anything to your 1024x768 desktop)
#4550
Hints & Tips / Re: QfG3 paladin
Wed 23/03/2005 08:18:52
Let me guess, you attacked Merv? Or was your behavior simply inappropriate for a paladin? It's not that hard if you know what to look for, but you have to be careful.
#4551
I don't mind action sequences per se, but they are often too easy to be a challenge. Also, they must be integrated in the story somehow; in too many games (SQ3, Future Wars) they feel tacked-on. Indy does a good job there, though.
#4552
General Discussion / Re: The Sierra Network
Wed 23/03/2005 08:13:06
NetMonkey -> Yes. Before SCI there was AGI, and before AGI there was LOADER/MAIN. Also, SCI isn't quite the same as SCIV. But yes, the KQ trivia collection is SCIV, as is Jones in the Fast Lane. I'm sure their later games (KQ7 or MOE) are something different.

AGA -> No, even X-wing vs. Tie Fighter is SCUMM :)

#4553
General Discussion / Re: Forum message count
Wed 23/03/2005 08:10:35
Yep, fixed. Thanks!
#4554
Strange bug: You can add buttons (and the like) onto a textbox GUI. However, once you do, you won't be able to move them by dragging, or delete them, and they won't show up in the game.
(you can remove them if you unclick 'gui is textbox')

Another one... if you set a character's speech view to something excessively large (e.g. 320 pixels wide) using Sierra-style speech, then once the character starts speaking, the game crashes with an error message "unable to allocate -166 bytes of memory"

And another one... in the dialog editor, you can surround text with /* */ and it will be highlighted as comment. But it is still compiled (and causes errors). But lines starting with * are ignored.

Okay, I'll shut up now as this has nothing to do with the recent OO developments :)

#4555
Make a character that's invisible (i.e. having a blank sprite, or set its transparency to 100%) and make sure it's in the room. Then give it a speech view that is also invisible. Then have that character speak. Workaround, yes, but should work.
#4556
I'd trust a hacker over Bill Gates ten days out of nine.
#4557
General Discussion / Re: Many Forms of Piracy
Fri 18/03/2005 09:04:55
I agree with Sharky. If I bought it, I want to be able to sell it when I'm no longer interested. Basic economics, no?

Oh and yes, spyware is annoying, but the triad of Firefox, AdAware and ZoneAlarm personal firewall should deal with 99.9% of it. Works for me.
#4558
For additional reading material, might I suggest http://en.wikipedia.org/wiki/Digital_Restrictions_Management

And I fully agree that it is scary. IGNORANCE KILLS. The corporations count on Joe Average being ignorant of the consequences. I've already found .WMV files on the web that refuse to play unless Windows Media Player first 'registers' them with some server somewhere (which thankfully my firewall won't allow).

So in addition to the above, I'd suggest everyone to BOYCOT file formats that are inherently protected (e.g. WMV) and instead use free formats (e.g. MP3, MPEG, JPEG). Also, do not trust Microsoft with your computer security, use third party firewalls and ad blockers. Why? Because they do not ignore things that microsoft wants ignored.
#4559
Completed Game Announcements / Re: Hour Games
Fri 18/03/2005 08:54:37
Scuse me for the stupid question, but what exactly is an hour game? Was it created in an hour? Should you be able to complete it in an hour? Does it take an hour to download ;) ? And where does one find the contest rules on the web?
(and it may be nice to add the answers to the first post in this thread, or something)
#4560
Very cool! AFPers have they anorank, and now AGSers have this!

(now please don't start selling rubber chickens with pulleys in the middle... :) )
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