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Messages - Radiant

#4561
And even without that, you can have multiples of the same item (I'm assuming that's what you meant?), it just doesn't show in your inv.window.
#4562
Kind of. HTML code goes <red><green><blue>, e.g. FF0077 = pink. Separate into three values, each of which goes up to 255.
AGS colors go up to 31 per color, so divide each HTML color number by eight, then use the color picker in the AGS palette box to figure it out.
Or, add RED * 2048 + GREEN * 32 + BLUE.
#4563
They shouldn't be placed randomly, they are in fact aligned to a grid. By which I mean that the upper left corner of each item is aligned to a grid, and there's a way to set the grid size by using SetInvDimensions (xsize, ysize).

Like Goot says, having all your items at roughly the same size helps. I believe there was a feature request to center each item in its grid square. HTH.
#4564
General Discussion / Forum message count
Fri 18/03/2005 08:34:50
Hi there!

There's a minor thing wrong with the forum message count... according to the screen header I have two messages. However, in actuality there are three. This happened when I got CJ's global message about changing forum rules - it didn't increment my msg count, but deleting it did decrement my msg count. FYI.
#4565
General Discussion / Re: Will I need a CD-Key?
Thu 17/03/2005 08:38:50
The gimp is excellent, and it's free. At least give it a try before spending lots of $ on something else.
#4566
Now that you mention it, good point - I used to ace through Prince 1 in about half an hour by simply ignoring all the potion detours. Jafar's tricky to beat with just four live dots, but quite possible. Also I loved that ending for its simplicity (and the mouse). I'd agree the Prince 2 ending is a lot worse. Even if the intro is pretty good. That said I did enjoy playing Prince/2 even if I always save/restore in every level rather than just rush through. The atmosphere is just different.

If you run cheat mode, you can be the Shadow in all of the temple levels as well - it is very cool (you can walk through portcullises, won't trigger most pressure plates, etc, AND you can transform back!) In fact it seems that this feature was cut from the game in order to get it done on time, which is a shame really.

Oh and yes, Prince 2 was initially released for the PC by Br0derbund, and can probably be found here.

True fans should also look for the Sega Genesis version of Prince 1, which has four extra levels but the combat system is ruined, and Prince 4-D, which is a fanmade hack of Prince 1 with a couple of customized levels (that are topological nightmares by design). And stay away from Prince 3-d because it stinks.
#4567
I do the reverse - I stick everything in the global script, keeping all my room scripts to 20-50 lines. My global probably weighs in at about 3000 lines.
#4568
Yes, it is abandonware, as in "game that hasn't been sold for over five years." It is also still copyrighted, which means that downloading it is still illegal.

To answer Abisso's question - first, if you have less than eleven life bars, you've screwed up royally and should restore an earlier saved game in order to get more Life Potions. You can remedy this by climbing down to the spider and defeating guards and drinking their potions, but that's not particularly easy.

Second, go right until you meet four Jafars. You should be able to deal with those easily.
Spoiler

Stab them with your sword, and never turn your back on any.
[close]

Then climb up, and you'll meet one Jafar. Using your sword here is pretty pointless, try it and see. Now you activate Shadow Mode... press left, then right, then left, then right, etc, in rapid succession. The prince spins around, starts to flicker, and falls down. You are now a shadow.

Spoiler

Jafar will run, then attempt a spell to kill you. You must move with practised swiftness, and hit him with your fireball.
[close]

Ta dah! Pretty ending, too.
#4569
Well, you could make a rule that people have to play a game before nominating it, but you can't really double-check or enforce that. Maybe a better rule would be that you can only nominate a game in three categories max - that'd force people to think of other games to nominate in other categories. And I believe nominations should be discounted if they don't make sense (i.e. 'best graphics' award for a game like Stick Man, or 'best documentation' for a game that in fact has none).
#4570
Sure. Check the docs for on_event (GAME_RESTORE).
#4571
Would you please consider fixing GUI button image clipping, as it would be something I'd be heavily using? (plus it seems to be a matter of simply adding a boundary check)...

You suggested implementing a per-button flag, for backwards compatibility, that sounds like a good idea (a SetGameParameter would also be fine)

Pretty please with sugar on top?

Quote
Quote
Quotethe image on a GUI button is not clipped to the size of the button; instead, if it's larger than the button, it is drawn fully even outside the button.
This is by design, the button enlarges to fit the image. It'd cause too much confusion and "bug reports" if it clipped the image.

Er, no, not exactly. If you do 'change button image', then yes indeed, the button resizes to the image you select. That is useful. However, if you change the button size afterwards (either in the GUI editor, or with GUISetButtonSize), the button's clickable area does change, but the image is not cropped or clipped or panned or anything.

I'm making a resizable GUI. To do this I have images of the four edges at maximum size. They'll have to be clipped if the GUI is less than maximum size. And that's not currently possible :(
#4572
No, that's not currently possible. Or you'd have to split the object into four or nine partial objects, and transparentize them as appropriate.
#4573
As Pesty said, it may be useful to discount some nominations that clearly are poorly thought out (i.e. submitting your fave game everywhere). What may actually help, is requiring people to list a sample of what they nominate (i.e. you don't just nominate game Foo for best puzzle, but you name the puzzle you thought was so cool in Foo). Of course the voting is still for the game and not the individual puzzle, but if you nominate something for best puzzle (or music, etc) and can't think of a sample, then I'd say the nomination is not justified. Just my two pieces of eight.

What might also help is adding a descriptive text for some of the more obscure categories. 'Best room art' is pretty obvious, but what exactly constitutes 'best scripting' is not.
#4574
1) not counting dying or exploding the house, there's four different ways to deal with the meteor (by police, by edsel, by plant or by contract). There's three different ways to get into the lab (by green, by police or by ed).

2) no

3) as above

4) no

5) I don't think so, why would you want to anyway?

6) inside joke

7) no

#4575
Also, you must put () after a function declaration, and { } around the code that actually comprises the function.
#4576
Three cheers for Pesty!!!

;D  :=  ;D
#4577
A workaround for you may be to have your game run on a grid or matrix of tiles (which it might already do). Make the screen a grid of 20x20 tiles or thereabouts (logically, not visually) and have an array that indicates whether a tile is walkable or not (or possibly, crossable only by flying units, or something). Then do your own code which uses MoveDirect to move chars from one tile to the next. Warcraft II uses this to great effect.

#4578
Yes, but DisplaySpeech is actually displayed below other GUIs, for some reason.
#4579
What type of games could produce legal action? All of them.
Your game being non-profit has nothing to do with it. A series being 'abandoned' would only count as such if its copyright had expired, wich is 95 years after the death of its creator, by current copyright law.
Using ideas from games, well, that really depends on how far you're going and how 'recognizable' the ideas are. In general, using backgrounds or major plotline elements is a legal hazard (e.g. "a wanna-be pirate who's in love with the local governor and defending her from a ghost" would constitute legal hazard; despite what many people think, simply changing the names doesn't protect you).

MrColossal is right in that they'll simply ask you to stop (aka Cease 'n Desist). If you don't, they might sue, but more likely they'll get your webpage host to remove the page. It would seriously hamper the distribution of your game, though - try getting ahold of QfG4.5 or QfO these days.
#4580
If they're static (in AGS) then they can't also be dynamically part of the game settings.

Anyway, I guess more overlays would be reasonable even though I never use them myself. You can use GUIs or even characters for the additional overlays if you must.
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