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Messages - Radiant

#4581
No, I'm pretty sure that nobody ever played either of the manhunter games :)

There exists no third game, and I've heard of some plans remaking one (in LA, IIRC) but I think it was abandoned.

Vivendi holds all rights to the series, and as such, making the third game would be a breach of copyright, and is therefore vulnerable to legal action. Caveat emptor.

And if you're going to ask help for any game, please first specify what exactly your job is going to be. Just having an idea is not enough, everyone has ideas. You should also have some skills that are required on the team.
#4582
Silliness? How about Snail Quest? The only game series that has more text in the explanatory webpage text, than in the game itself :)
#4583
Maybe the player was carrying multiples of item #10 or #11? If you call AddInv multiple times, then you do.
#4584
Google up Screen Thief, it's a DOS program that can capture most any DOS screen.
#4585
You use the rope to climb the cliffs, that should automatically put you on top. Or did you mean the castle wall with falling rocks? In that case, dodge the rocks!
#4586
Code: ags

function repeatedly_execute () {
  CallRoomScript (-1);
}


:P


Spoiler

Seriously though, good idea.
[close]
#4587
Try SetTimer and IsTimerExpired.
(both in your rep_ex function)
#4588
That's true; the speed dip is negligible.
#4589
For backgrounds, it would be possible using the various RawDraw functions. I believe a fill/paint option is missing, though. I've never seen it done, and I'm not sure why you'd want it, given that file size is not the issue it used to be.

For characters, the short answer is no. If you want animation to use vectors or polygons, I'd say you'd have to use something else. It would technically be possible to create such a plugin, though.
#4590
Yep. My unhandled_event functions always start with a couple if-lines to make the other parameters more consistent with cursor modes.
#4591
Yes, and you're likely not to need that one either.
Most of the 'interesting' keys are in the 32-127 range.
#4592
While it's possible to do tile-based games in AGS (or even implement a tile-based engine within AGS) there are other systems that do make it easier. Or you could beg for the Melrin source code :)
#4593
How about making a shmup (or FPS) with jarjars as enemies? Kind of like Barney Doom.
#4594
Use SetTimer and IsTimerExpired. Look it up in the manual.
#4595
1) no, but you can have two characters that use the same views, so they'll look the same.

2) the two easiest ways are SetCharacterTransparency(CHAR_NAME, 100), or setting the character's position to somewhere off-screen. Remember to put them back when entering a new room.
#4596
Btw I noticed that goto-previous-dialog behaves unpredictably when it's triggered on the first dialog of a RunDialog() sequence.
(specifically, it depends on what dialog you where running earlier, and goes there - and if there are none, the game crashes)
#4597
Hints & Tips / Re: QfG3 paladin
Thu 24/02/2005 08:30:46
Shareware is not the same as freeware.

Also B@K was not made by Sierra, merely distributed by Sierra.
#4598
Never heard of that program. Try copy/pasting to MS paint, that makes resizing a breeze.
#4599
GetRegionAt should work.

(if region == 0 disallow the drop, for instance)
#4600
Or, a particular walkbehind can be turned off by setting its baseline to zero.
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