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Messages - Radiant

#4601
No, I meant the other one, the Alien Rock Stars. And I was looking for the game itself.
#4602
Hints & Tips / Re: QfG3 paladin
Tue 22/02/2005 21:40:02
Of course the link takes you to eBay. That was entirely intentional, although you may be able to find the games in your local software store if you're lucky.
No Sierra game has ever been shareware. No Sierra game will ever become shareware. Ditto for LucasArts.
#4603
The game internally always uses a resolution of 320x200 (or 320x240, as appropriate). So for coordinates passed to functions, as well as hotspot indication, you will need to use this. Simply halve the image size in any drawing program, and you can import it.
#4604
Wait a sec, this game is live? It's not the 'new adventures' hack you're talking about? Cool! Where do I find it? Please?
#4605
The scaling can be covered by putting a SetCharacterScaling or SetAreaScaling in rep_ex.

If you put ReleaseCharView right after a SetCharView, then that will cancel it.
#4606
No, because then it would be ambiguous what you actually clicked on: if two objects/characters/room hotspots were adjacent, and your cursor was partially over both of them, which of them are you clicking on?
#4607
Quote from: YotamElal on Tue 22/02/2005 14:49:22
I want his feet on the walkable area and not his stumach. : o (

The easiest solution is by indeed putting the walkable area on his stomach, but that simply means the walkable area is not where you expect it to be. Shouldn't be too hard with a bit of switching between walkareas.
#4608
General Discussion / Re: Star Wars Movies
Tue 22/02/2005 15:27:52
I'm not sure where the Mandalorian war happens, but it probably isn't canon. Even if it was written by Timothy Zahn, his canonness can be trumped by George Lucas.

That said, I agree that a lot of plot things are tacked on. And while the films do have their decidedly cool scenes (e.g. Boba Fett vs Obi-Wan), they lack the atmosphere of the originals. It's just too over the top (film I: huge leviathan monster eaten by an even bigger one; jar jar really must die; tying anakin with C3PO is forced; using midoclhirans or whatever to explain mysticism bugs me; maul is nowhere near as cool as vader, and having a painted skin don't help; having anakin take down a star destroyer age 10 is deus ex machina) (film 2: the entire romance scene is ridicululously overdone; the Anakin/Obiwan conflict feels forced; Boba Fett's baby clone doesn't make much sense character-wise, they could easily have made him a non-human that lives longer; the factory scene was overdone as well; and Joda should have been able to beat that evil guy, simply by force-moving his friends rather than the heavy pillar).

Still, the plot for III looks promising. And hey, how many hollywood films actually end in disaster?
#4609
Maybe you could show us some of the code you're using? That'd help. There's probably a small typo in there.
#4610
I'm pretty sure that it works, given that I used it yesterday. But maybe you have to save as 256 color rather than 16,  try them both. The point is that copy/pasting in windows always uses 16-bit mode or up, so whatever palette your other graphics program uses is irrelevant to MS paint.
#4611
Hints & Tips / Re: QfG3 paladin
Tue 22/02/2005 14:03:04
Quote from: desimaui on Mon 21/02/2005 20:14:41
Where can I find QFG2 and QFG3?

HERE, of course.
#4612
What I find usually works, is copy/pasting the walkbehind (etc) graphic into MS Paint, then saving as a 16-color bitmap.
#4613
Also the extended CD commands do not work on all platforms. Not that I've ever seen anyone use them :)
#4614
Quote
Quotethe image on a GUI button is not clipped to the size of the button; instead, if it's larger than the button, it is drawn fully even outside the button.
This is by design, the button enlarges to fit the image. It'd cause too much confusion and "bug reports" if it clipped the image.

Er, no, not exactly. If you do 'change button image', then yes indeed, the button resizes to the image you select. That is useful. However, if you change the button size afterwards (either in the GUI editor, or with GUISetButtonSize), the button's clickable area does change, but the image is not cropped or clipped or panned or anything.

I'm making a resizable GUI. To do this I have images of the four edges at maximum size. They'll have to be clipped if the GUI is less than maximum size. And that's not currently possible :(

#4615
General Discussion / Re: Just a reminder.
Tue 22/02/2005 08:39:45
Hi there,

I didn't see this message the first time around in october, but the King's Questy guy both you and shbaz were talking to was me. If it was, the game is far from cancelled (see webpage link in my siggy) and feel free to drop me a PM about it if you're interested in helping.

Yours,
Pieter Simoons, aka Radiant
#4616
I believe that in those days, for LucasArts to patent SCUMM, they would have had to open-source it (you can't patent something without explaining how it works; the reason the Coca Cola formula isn't patented, is because they prefer keeping it secret, and that way it won't become public domain in 20 years).
#4617
Yep, that helps. I was just wondering if they were serious patents or if you were like the guy that patented the wheel. I'm impressed.
#4618
General Discussion / Re: Webcomics
Mon 21/02/2005 08:23:07
Personal recommendations...

Miscellaneous humor:
Sinfest * sinfest.net

Freaky soapy:
College Roomies From Hell * crfh.net

Best-drawn webcomic ever,
Megatokyo * megatokyo.com

Wacky game humor...
8-bit theatre * nuklearpower.com
Order of the Stick * giantitp.com/cgi-bin/GiantITP/ootscript
#4619
No, you can put it in the global script.
#4620
Well, you know how many frames pass before he appears (that's the game.follow_delay variable). So set a timer when you enter the room, to that same amount of frames, and when it expires run PlaySound.
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