Google for Sci Decoder, it also does the earlier VGA games. For the later VGA games, you're out of luck - but if it's backgrounds you want, Screen Thief will suffice.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: HillBilly on Mon 14/02/2005 06:27:37
Anybody got an example? I'm not trying to be rude or anything, I just wonder how a simple post or two can turn into a flaming, unless someone said something really stupid. Also, a board flaming new members(or any flaming at all, actully), isn't really worth posting in, IMO.
Quote from: Oneway on Fri 11/02/2005 14:19:28
So, how would you go about creating a 'liking' for the character without ever seeing him on screen (save for one reflection in the mirror)?
Quote from: scotch on Fri 11/02/2005 10:53:39
Bad graphics, bad story, bad puzzles are all things we are used to in amateur adventures, but bad audio can make something unplayable.
Quote from: Scummbuddy on Wed 09/02/2005 18:17:46
yeah, we talked to death about how the simpsons went downhill. most notibly were its key writers leaving, and their replacements were subpar. Conan O'Brien, one of my favorite past writers is busy with his own fabulous show. Soon he will have the true late night spot and it is well deserved.
Quote from: SteveMcCrea link=topic=19099.msg233116#msg233116Excellent idea.
I think the best solution to this problem is a slight change to the engine, so that if a dialog line has just changed (within the last 150-200ms) then the click should be ignored.
QuoteYes, but that only works with 'true' conversations, not with a series of Display or DisplaySpeech commands (unless you make it a cut scene).
For skipping over the entire conversation more quickly, there's always ESC.
QuoteIn most Lucasarts games, he { and } keys set text speed, between 1 to 9, and the tenth option being 'clickable' which means the text only disappears at a mouse click.
I don't remember being able to stop LA games' dialog timing out.
QuoteInteresting point. That is probably a matter of opinion, then (which means it probably shouldn't be on the dododo). Personally, I found the ending of both Future Wars and Space Quest III disappointing, as rather than a grand finale puzzle you are simply stuck in two near-consecutive arcade sequences.
Hmm, I think a good arcade sequence would make a much more satisfying ending. It's difficult to make a good arcade sequence though. Keep the best puzzle for last... if you can.
function hotspot_3_a () {
if (action == MODE_USE) {
CallYesNoBox (some text here, 3 /* hotspot number */)
} else if (action == YES) {
// do something
} else if (action == NO) {
display ("aborted");
}
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.137 seconds with 16 queries.