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Messages - Radiant

#4781
Advanced Technical Forum / Re: Two issues...
Sun 12/12/2004 13:16:31
Oh for crying out loud... :)

Code: ags

int ch1 = StrGetCharAt (verb, 0);
if (ch1 >= 'a' && ch1 <= 'z') StrSetCharAt (verb, 0, ch1 + 'A' - 'a');

#4782
Yes. Outside of any functions.
#4783
Code: ags


//outside the functions
int state = 0;

 // script for room: Repeatedly execute

if (character[LADYTALL].walking == 0) { //if not walking
  if (state == 0) MoveCharacterPath (LADYTALL, 183, 98);
  if (state == 21) MoveCharacterPath (LADYTALL, 123, 83);
  state ++;
}

#4784
I don't think that's quite how IsKeyPressed() works. You put up a dialog box (with display()), which is cleared by a mouseclick or pressing enter or something. Then you check which key, at that moment, is pressed. Assumedly it would work if you held down, say, 'A', then pressed the mouse button to close the dialog, but that's probably not what you want.

Suggestion: use GUIs rather than text boxes, and use the on_key_press() global script function (combined with if (IsGUIOn ())) to find out which menu is up.
Or, use the dialog system (which responds to the 1-9 keys).
#4785
Okay, maybe we should officially proclaim 2005 to be the Year of the Adventure Game.

This is not an official promise, but it is likely that KQ2.5: A Tale of Two Kingdoms will get aired in 2005.

I'm not entirely sure on games like Hero/6, Heroine's Quest, KQIX and Al Emmo, but it seems likely that some of them will appear in 2005.
#4786
The car has enough gas to launch it into orbit. Try it some time!
#4787
Competitions & Activities / Re: December MAGS
Sat 11/12/2004 11:46:09
I'm sure there are font files for Quenya or Sindarin (not to mention Futhark) on the web somewhere. I'm also sure that almost nobody would be able to read any of it :)
#4788
If you use any fonts other than the standard three in the basic project, they are put down as font files in your game's directory. You can use Radiant FontEdit to export them to a BMP, and do whatever with them (e.g. invert them, stick them on Neopaint, etc). As Gilbot says, it is physically impossible to convert a SCI/AGS font to a TTF.

(easiest way to do what you want is to export the font to a bmp, use MS paint to invert the bitmap, and import them back and save them as a different font)
#4789
Maybe the easiest way to do it would be to create a new forum here (if the database flow would allow that) and have every member vote once in every category? Just a thought.
#4790
Hi there,

Sierra'esque faerie-tale adventure game seeks portrait artist.

Our game is KQ2.5: Tale of Two Kingdoms (see link in sig) and has been going steady for nearly a year now. Most of the room graphics are finished and the sprites are going very well, but we'd love to have another good portrait artist on our team for the pics that pop up when you talk to people. PM me if interested, please!
(the portraits do not have to be animated; we have someone who can take care of that. Game resolution is 320x200 x 16-bit; portraits would be roughly 120x120 pixels)

Thanks!
#4791
Hints & Tips / Re: Black Cauldron Help
Sat 11/12/2004 00:42:00
For mountain.
Spoiler

get a rope. Use it there.
[close]
.

For swamp,
Spoiler

use magic powder from the faeries.
[close]
#4792
Good point. I just use Alt-F4 a lot because it doesn't give me a dialog box to close :)
For linux, use Kill -9
#4793
CJ -> for instance,

Quote
Sprite 2 is used in the following places. It may also be used in text script commands and in rooms (for example, room object graphics); we cannot detect those uses automatically.

View 6, loop 0, frame 0
View 6, loop 0, frame 5
View 10, loop 0, frame 3
View 10, loop 1, frame 4
View 25, loop 1, frame 0
View 25, loop 1, frame 7
Mouse cursor 7 (Wait)
GUI button 15
GUI button 67
GUI button 68
GUI button 69
GUI button 70
GUI button 71
GUI button 72
GUI button 73
GUI button 74

Sprite #2 is an empty sprite (1x1 pixel) and I'm certain I'm not using it on any GUI buttons.
(also, btw, an image that is used as an edge image for a textbox GUI, is falsely named a button image by the usage list)
#4794
Which version of XP, and/or which service pack?
#4795
Isn't it true that Alt+F4 works as an additional abort key in any case?
#4796
Also, some very low-numbered sprites are sometimes labeled as used on a certain GUI, when in fact they aren't. This is most obvious for sprite #0... but it seems that sometimes a font number is mistaken for a sprite number, or something. This isn't important, of course.

Something else that is a bit more important - when importing all frames of an animated GIF, sometimes two colors turn transparent (the first is the color of the upper left pixel, which is pure pink, the second is a black color). The effect, needless to say, messes up the transparency. For reference, try multi-frame-importing this image, courtesy of InCreator.

#4797
You could use a truetype font.
Other than that, there's no way really. I'd suggest typing the text in, say, Word, then search-replacing accented letters with $%^ and other unused symbols. And edit your font accordingly with (pluggity plug) Radiant FontEdit.
#4798
Two small bugs entirely unrelated to the entire scripting system,

when you do 'show usage' on a sprite, it says 'gui button 54' rather than, say, 'button 3 on gui 18'.
when you do 'export GUIs', I get an error that 'sectionstart interface_click' is not found - even if it actually does exist in my global script.
#4799
More trivia...
The Zak poster in fact only appears in the hi-res version of MM, which was released later when LucasFilm updated some of their classics.
IIRC, the steel security door is only present in the PC versions (and later made variants such as the NES version), because for instance the C=64 version didn't need copyright.
#4800
To my knowledge, yes. Unfortunately, it doesn't take the indie scene into account much; in fact the only AGS game that can be nominated outside the 'best indie' and 'most anticipated' categories, is Cirque de Zale. Don't get me wrong, I like CdZ a lot, but I don't see why it should be in nearly every category when virtually no other Indie game is.
I didn't vote because I haven't heard of over half the games in this award :(
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