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Messages - Radiant

#4801
I second that. In fact, I second any kind of keyboard shortcut in AGS.
#4802
Wait a second, did I read that right that demos are eligible for AGS awards? Does that mean game trailers or something? <confused>

And, if everybody should nominate their own game, as suggested in this thread, how come earlier awards only have four or five games nominated in each category?

I'd enjoy hosting it if not for the fact that I'm seriously short on time already. So I'll pass on that. Any new categories this year, btw? (not that I could think of any :) )
#4803
GUIOff (STATUSLINE);
#4804
That's because you're not supposed to put it in the game_start function, but rather at the top of the global script, outside of any functions.
#4806
Er, are you copying the .CRM file to create a new room from? Because you shouldn't - just hit 'new room' from the top menu.
#4807
General Discussion / Re: Getting Characters?
Sun 05/12/2004 14:01:08
Get a ripper program (such as SCI studio for Sierra games, or CostRip for Lucas games). That produces a series of images, which you can import into AGS.
#4808
For the record, the tentacle mating call exists in the original version - it's the record in Green Tentacle's room, and you can copy it to tape in the piano room (and play it to him, or send it to Mr. Eteer).
There exists a Nintendo (NES) version with non-scrolling screens, that had to be censored in a number of places because of inappropriate language or visuals (e.g. the statue that had pubic hair showing, according to the NES censorship staff, I'm not kidding!) Also NES found the name 'SCUMM' (the interpreter system) offensive.
#4809
Ashen Wins!

Flawless Vic - oh wait, wrong game :)

Anyway thanks everybody for their entries, and for proving to me that Puzzle Time is not dead. Click HERE for some free virtual Dutch candy, for your troubles. Winner gets to click twice. And Ashen, good luck with the december edition of PT! *cheer*
#4810
Quote from: Pumaman on Sat 04/12/2004 12:26:36
Hmm yeah, EIP -189 is the free disk space check, which is done before any of the game scripts are loaded. I don't know why on earth that should suddenly start crashing.
Er, maybe his disk is full? Windows does tend to behave very strangely when confronted with limited resources.

QuoteGlobal variables are always initialized to 0; but local variables don't have any way of knowing at present.
I believe it would be nice for local variables to also get initialized to zero (since the alternative is making them 'undefined'...)
#4811
Ashen -> sounds like a cool idea! Wouldn't that be a first, too, that a contest like this turns into a real game? Sw33t.

I propose that this saturday is the last day of voting, and that by midnight (forum time) the winner gets drowned in champage and caviar. Ok, make that virtual champagne and caviar, considering my budget these days. But lots of it, anyway.
#4812
Does anyone know if Kippesoep ever published some material or a demo for his allegedly-defunct Space Quest II remake?
#4813
Yep, let's vote!

My personal vote goes to Ashen, whose response i found the funniest to read, and I like the (twisted) logic in there. Second goes to JudgeDeadd (who also wins the quick response award :) ). Third place goes to Edwin, though I must add I found the not-so-subtle political statement was uncalled for.

Of course these are my votes, feel free to add your own.
#4814
Tutorials are always a good idea. However if I may make a suggestion, please do it in HTML? PDF is so cumbersome.
#4815
Okay, one day till deadline, and thanks for the submissions so far! I'm glad to see that this PT did better than the previous couple.

Ashen -> :D very funny! I like it!
#4816
Easiest way is to create a (non-clickable) GUI that is transparent and has just a single label to it, and set that label's text accordingly.
#4817
I agree with strazer. However, it seems to me that any default value should be zero, for clarity's sake - so the parameter may have to be called 'background' rather than 'blocking'.

I mean, Function (a,b) sounds similar to Function (a,b,0) right?
#4818
? I thought if you had a character with scaling and transparency enabled, it would work ?
#4819
That is unfortunate. But it's probably taught you some valuable AGS skills you can use in your next project, whatever it may be?

Would you care to show us a bit of what you've done so far? I'm curious.
#4820
Create it in your global script. Like this:

Code: ags

function repeatedly_execute () {
}

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