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while (character[TAM].walking) Wait (1);
QuoteThey may be, but there are also other ways of creating good puzzles. Also, using objects in unexpected ways is certainly possible in a classic P&C interface: in MM, you haev to open a radio to get a battery. In KQ2+, you use a cloth to store gems. In Freddy Pharkas, you combine four different inv items to make a gas mask. And no verb guessing involved!
And good puzzles are about objects that must be used with a different purpose than the usual one...
function repeatedly_execute_always () {
if (GetLocationType (mouse.x, mouse.y) == 0) SetMouseCursor (2);
else if (GetLocationType (mouse.x, mouse.y) == 1 SetMouseCursor (5);
// etc
else SetMouseCursor (3);
}
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