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Messages - Radiant

#501
Quote from: Danvzare on Fri 30/09/2016 14:52:24
The HQX filters affect the visual design of the game much more, and no one has ever complained about those being in Winsetup (to my knowledge).
You are incorrect. Most of the artists that I regularly work with have asked me if I could remove this option from winsetup.
#502
Quote from: Danvzare on Fri 30/09/2016 10:57:40Still, it would be awesome if you could put in the option to choose between them. Preferably in Winsetup.
I disagree. This affects the visual design of the game, and should be the choice of the game design team.
#503
Personally I think the title is too long.

I suggest removing 'the' at the beginning, and/or removing 'sand' as 'sand dune' is an oxymoron anyway. $.02
#504
Engine Development / Re: AGS engine Linux port
Wed 28/09/2016 08:35:06
Thank you.

Since the engine under Linux tends to show a lot of MIDI warnings (which confuses users) and sometimes doesn't give music at all if MIDI is not found, would it be possible to have a Linux build with its MIDI functionality disabled? Personally I haven't used MIDI music in years, it's all OGG/MP3 these days as far as I can see.
#505
General Discussion / Re: Free Steam keys!
Wed 28/09/2016 08:13:20
Anyone interested in a 33% off coupon for Headlander? I don't have the game myself but it's got decent ratings.
#506
Quote from: Retro Wolf on Sun 25/09/2016 18:48:33I can make a procedurally generated RPG in AGS or in GameMaker but these aren't real languages.

Yes they are. If you can make a procgen in AGS then you can become a professional programmer without too much trouble. The questions are (1) do you want do be, and (2) how do you convince a company to hire you (note that you can absolutely put homemade game design on your resume!)
#507
I am an IT professional, albeit in the Netherlands; I think that's a comparable job environment to the UK.

My first question is, what are your qualifications? Do you have a bachelor and/or master's degree, and if so, in what? Do you have other certs? What about relevant job experience?
My second question is, what kind of jobs are you interested in? IT is a pretty broad field, after all.
Finally, I must say that I've never heard of this particular cert before; I would suggest looking over some job sites to see what qualifications they're asking.
#508
Well, I live in Amsterdam so I'm automatically there :)  I can't promise the whole weekend but I'll definitely join for drinks.
#509
Engine Development / Re: AGS engine Linux port
Fri 23/09/2016 14:31:53
Is it correct that the Linux version ignores the windowed=1 and scaling parameters from the acsetup?
#510
Engine Development / Re: AGS engine Linux port
Wed 21/09/2016 14:41:44
So by putting control=never in the config, it would act like 3.3.4 and before?

It also strikes me that having the game in a different color depth than the OS is a big slowdown. I'm not sure how well Linux deals with 320x200 fullscreen mode.
#511
Engine Development / Re: AGS engine Linux port
Wed 21/09/2016 07:14:35
Quote from: Crimson Wizard on Wed 21/09/2016 00:00:04
Besides that, I experienced mouse issues on Ubuntu VM if mouse control is enabled in AGS (for mouse speed setting)
Thanks. What do you mean by this? I'd expect most AGS games to be mouse controlled.
#512
Engine Development / Re: AGS engine Linux port
Tue 20/09/2016 23:44:04
Well, I've tried running the latest Linux build from TeamCity in a virtual machine running Ubuntu, and it works pretty well albeit at a poor framerate.

That's because of the VM setup, of course. Has anyone had success in running AGS in a VM? Or should I really have a dedicated Linux machine?
#513
So this is next week. Do we have a place to stay? Or just meet for drinks? And who is sure they're coming?
#514
Quote from: Cassiebsg on Wed 14/09/2016 18:27:24Cool concept, story, graphics, music and execution. Perfect in every way! Or almost... the tutorial tells met to add torches to keep the snakes away... but how do I make torches? (roll)

Quote from: Mandle on Thu 15/09/2016 15:42:29It's a complex and brilliantly coded RTS of the type I personally love and can't wait until I have more time to play it fully...
#515
Quote from: Stupot+ on Fri 16/09/2016 00:34:08
• Monkeys to the Moon by Crystal Shard - 6 votes

Well done Radiant and co. You will be contacted soon about choosing a topic for October.
Thanks to all the participants and voters.

Yay! Thank you for your support! Ook!
#516
Quote from: Danvzare on Sun 11/09/2016 11:09:39It's a good thing I doubt anyone would ever need more than 50 saves, otherwise I would have asked for it to be increased.

Perhaps surprisingly, a number of players of Heroine's Quest report using 60 - 70 saved games.
#517
This is what the Crystal Shard team is working on,





#518
Quote from: Cassiebsg on Wed 14/09/2016 18:27:24how do I make torches? (roll)
There's a torchery which makes them. Creating buildings frequently unlocks other buildings.
#519
Quote from: xBRANEx on Fri 09/09/2016 22:15:33
A winner for me! A great game indeed! I haven't played it as much as I would like but it was awesome. The music is great too. The way it used the theme is also great with the moon as a banana.

Quote from: Funkpanzer on Fri 09/09/2016 22:01:01
I ended up playing this the longest and was amazed by how much you guys did in a month. I really loved the look of this game, and the rate at which things unlocked was perfect and kept me playing. The thing that kept me from finishing a playthrough was the resource and monkey management and I had a lot of trouble knowing what the mouse would select when I'd click. The music was also a bit repetitive; it totally fit the game but five minutes in I wanted to hear a different loop or at least be able to turn it down a bit.

Quote from: luisdementia on Fri 09/09/2016 15:33:00
I liked the game a lot! Great job.
#520
So, you mentioned in the MAGS thread that you wanted to write a game? Go try it already, you might like it :) And do try it for yourself, not for us, of course.
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