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Messages - Radiant

#5001
Vel -> that would be nice.

Auhsor -> actually, according to the people in this thread on HOTU, they do not. Not that it matters much, but the only the Amiga versions of Sierra games are 'freed' by Sierra. Given Sierra's policies about these things it seems very unlikely that any single site would have permission to host the games. So Occam's Razor implies that Abandonia is either mistaken, or lying.
#5002
I don't do XP :)

Okay, I got qfg4.5, thanks. What about QfO? Anyone please?
#5003
Hi there,

This is kind of weird question, sorry if it's inappropriate...
Anyway does anybody here have the AGI version of King's Quest IV?
Because I do (happened to find it at an old stuff market somewhere), but because of a faulty floppy disk, I'm now missing one file (specifically, KQ4VOL.3). I was wondering if someone could please mail it to me.
I'm not asking for warez, just for one missing file of a game I already have.

Thanks!
#5004
Hi there,

I've been downloading a lot of AGS games today (in particular, most anything that I'd heard of before or that has an AGS award). Anyway I noticed that quite a lot of links on the games page are outdated, maybe someone should look over them when they have time?

Also I couldn't find Quest for Glory 4.5 or Quest for Orgy anywhere. Can someone please provide a link? Thanks!
(oh, and by 'cant find' I mean that the link at qfg2001.cjb.net doesn't work any more; is there another way to get the game?)
#5005
Janik -> it doesn't, I was suggesting that to CJ actually. But it's not something most people would use, I think.
#5006
Advanced Technical Forum / Re: free roam
Wed 22/09/2004 11:32:52
Actually, Colonel's Bequest isn't a real time game at all. Everything in the game happens as a result of triggers, and usually the trigger involves you moving into some room, or spying on it through the secret passage. One of the very few exceptions is when the woman is stumbling around drunkenly at night, and that's easily resolved by adding a counter to your rep_ex function.
As for the initial room, in enter_room put 'SetTimer (1, 200)', then 'IfTimerExpired (1) { character[LILY].room = here; MoveCharacterBlocking (etc)'.
#5007
I think you should take the time to make your own. It'd give you the best customized GUI, and it's not that hard. You can for instance use sliders for hit point bars, and other than that it's just images (e.g. buttons set to no-action when you click on them) and numbers (which you can add by doing StrFormat (buffer, "%d / %d", cur_hp, max_hp); SetLabelText (GUINAME, 2, buffer);  )

#5008
Dreammaster -> thanks! To be fixed asap (beta-6 should be faster than beta-5)
Aldrius -> I actually like that idea (of the wizard punishing you with some ingredients, rather than killing you), it's under consideration. Note however that anything you stole from his lab or bedroom would still make him kill you.
Edwinxie -> Yes, that's an inside joke. Note that the spell you are probably working on was the teleportation stone, no? So, we get a teleportation going awry. Now what would be a candidate for the single worst place you could end up...

#5009
Maybe adding default values for function parameters would be a solution.
(like when you declare a function,   int My_func (int x, int y = 20);   )
Then again that may be annoying to code and I doubt it'd be used all that often.
#5010
Put 'SetTimer (1, 1200)' in the enter_room script.
Then, in repeatedly_execute, add
if (IsTimerExpired (1)) { PlaySound (42); SetTimer (1, 1200); }

There are a bunch of other methods but this should work. 1200 = 30 * 40, since you wanted 30 seconds and there's 40 frames to a second on the default speed setting.
#5011
Okay, please let me point out that this is a beta version, which means that several things are not functional or otherwise buggy. You should not play this version if you want to complete a fully functional adventure game. When it's finished, you can do that. The current version is downloadable so that people can point out bugs, plot holes etc.



IronMan -> oh, I'm sorry about that. This actually has to do with a faulty floppy disk, that caused me to lose part of the archive. I did a PKZIPFIX to salvage it but apparently some of the images have been lost. I'm pretty sure I did do the candles and torches, though.

Darth -> I started a new topic because the old one was getting overly long and contained a lot of no-longer-relevant information. Thanks for locking it. And I should probably have hit the edit button instead of adding my own msg, sorry!

EdwinXie -> I don't currently have VGA animations for many things. That's why I just requested a sprite artist in the Help Wanted thread.

Robby -> yes, that is a bug. And I don't monitor the forum 24 hours a day so I hope you don't mind my non-instant responses to questions. You can use the teleport cheat to get up there, I believe it's room 47.

Aldrius -> I think Manannan will be slightly more lenient about objects in the future. But I'm afraid that over half of the objects qualify as suspicious even then.



#5012
Sprite artist wanted for King's Quest-related activities.

Okay, in particular, both King's Quest 2.5 and King's Quest III+ could use the aid of an additional sprite artist. Drop me a PM please.
#5013
Renaming the executable would invalidate any existing saved games, as well as the associated SETUP.EXE file, but other than that there are no problems.

As to your inventory question, look under game. variables in the help, there's something like inv_item_size that should help.
#5014
It's probably easiest if you define a global array that stores the arguments. That's not quite the same but it'd work.
#5015

Would it be possible to add function prototyping to AGS? E.g.

Code: ags

declare function a (int, string);

function b (int) {
  a (4, "hello");
}

function a (int, string) {
  b (5);
}



Also compiler-related, it may be useful to generate a compiler error if the player uses for instance MoveCharacter (SOME_GUY, ...) if SOME_GUY is in fact the identifier for a view rather than for a character.
#5016
Oh and to answer Aldrius's questions,
if by retexturing you mean drawing VGA screens, then the new beta should answer that.
I'm sorry but I don't really like the story effect that would be caused by Manannan re-appearing after you defeat the dragon. Besides, in your plot, Manannan would just kill Gwydion and then take the potion. But thanks for suggesting it.
The story is basically three parts; in the first part, Llewdor, the villain is Manannan. In the second part, the Journey, the villains are the pirates and the yeti. And in the final part, Daventry, the villains are the dragon and
Spoiler
something else...
[close]

In the original, Manannan zaps Gwydion for carrying just about anything not found in the kitchen. I'm making him a bit more lenient, I'll consider your suggestion. A toadstool could be used in soup (except that this particular one is poisonous) but why on earth would anyone carry fly wings?
#5017
Hi there,

The new beta version of KQIII+ is now available, at
http://www.liacs.nl/~psimoons/kq3b5.zip

This version has VGA screens, courtesy of Zeus (aka IronMan). Yay! I hope you like them.
I haven't updated all the walkables and walk-behinds yet; please don't tell me they are wrong, I already know that.

I believe all bugs mentioned before have been fixed, but as usual feel free to doublecheck. Thanks to Dreammaster and Fluxmaster, and all the other people who helped there.
Spells now work. You can legally obtain all ingredients except amber stone, nightshade, mandrake (but those are available with Stuff Pockets) and make the spells, and you can for instance scare the shopkeeper while invisible. You can also get past all of the bad guys, except the spider, and you can't catify Manannan yet. And, several of the puzzles have had a clue or two added.

Note for any beta testers: when reporting bugs, please try to be as explicit as possible. Anything that starts with 'sometimes' is probably very hard to find for me.

(and I've started a new thread because the other one was getting too long, please lock that one?)

Enjoy everyone!
- Radiant
#5018
Hi there,

Ooooh, people are talking about my secrets!!

Well, let me share one room from King's Quest III+ with you, you'll see what I mean.
http://www.liacs.nl/~psimoons/Room72.crm

The global script takes care of everything that's not in the local script, such as room transitions. Neat, eh?
#5019
Thanks for the suggestion, but I must say that it would only confuse the plot if you had to travel back to Llewdor after defeating the dragon. I think rescuing your sister makes for a nice climax and ending. Besides, if Manannan would want to kill Alex, he'd just 'port in and zap.

Voice acting is something I will consider when the project is nearly complete, but not until then.
#5020
Waycool, thanks CJ!
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