I second Gilbert's feature request mentioned above (e.g. MoveObject with a speed of -3 would cause the object to move at speed 1/3, etc). I can think of a lot of useful applications for that, actually.
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int action;
while (1) {
if (action == 0) {
// do stuff
} else if (action == 1) {
// do other stuff
}
// etc
}
#define DoThing MoveCharacter (EGO, 40, 70)
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