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Messages - Radiant

#5121
??? no it doesn't. At least not on my system. If you wait, you get the intro, and if you press ESC, you get the hallway of the wizard's house.
#5122
King's Quest III enhanced could use the help of a number of testers and/or proofreaders.
It has an enhanced plot and a mouse interface; the graphics are from the AGI version.

For details, please see this thread.
#5123
Hi there,

KQ3 enhanced!! Well, it had to happen sooner or later :)
I've been working on an enhanced version of the Sierra classic King's Quest III. The game has now progressed to a playable stage, and I would really appreciate everybody's opinion of it. In particular, that of testers and proofreaders.


This first public version allows you to play most of Llewdor, about fifty rooms or so. The plot has been enhanced and deepened (which is one of the things I'd like feedback on). Also there are more puzzles, and less items just lying on the floor. And Manannan is as bad as ever.
KQ3+ was created with AGS. uses the original AGI graphics (with a few new ones), but has a mouse-driven interface. Also, the music sounds a lot better in MIDI than it ever did on your PC speaker.


beta-4 Just a meg and a half! Downloadable version here.
(edit: this is the FOURTH beta)

(includes teleport cheat and the usual debugging features, with Insta-Logging (tm) as well)
Please find some bugs for me? Thanks!
#5124
Try %d (for digit) rather than %s (for string) ?
#5125
Yes, except that it should be while rather than if :)
#5126
There's a difference between the text color, and the GUI's foreground color (the latter being a border around the GUI). I believe they may be identical for text popups, you'd ahve to check that.
#5127
Quote from: Gilbot V7000a on Mon 26/07/2004 03:48:35
I don't know, but it sounds that it behaves that way. You need to stop the music first, then call SetMusicRepeat
Solved now, with a workaround.

Quote
Don't use that character then, in my opinion game names using these characters are evil anyway.
I like evil :)

a function like ObjectOn() can be used as a rvalue; it is unclear what, if anything, it returns

within the inventory GUI, would it be possible to center each item within its SetInvDimensions() allocated space?

the operators |=, &= etc don't work

If I select 'draw hotspot on inventory cursors', (e.g. click on the option) AGS gives the error 'you need to select an inventory item first' The option itself works fine, though.

If I select 'dont use inventory gfx as mouse cursors', instead the mouse cursor becomes the Blue Cup (tm) - even if none of my mouse cursors in the cursor menu have that graphic

It seems to me that if you use a sequence like this:
  while (a < b) {
    SetObjectPosition (2, 100, a);
    Wait (2);
    a++
  }
then the object will move halfway of what I specify, and then snap to its destination at once. Why?
Actually the same happens with moveobject().

Using the following code...
  PlayMusic (1);
  StartCutscene (1);
  ...
  while (IsMusicPlaying ()) Wait (1);
  EndCutscene ();
If I press ESC to terminate the cutscene, the music is still playing.

Isn't it true that if (IsGamePaused ()) is equivalent to if (IsInterfaceEnabled () == 0) ? If not, what's the difference?

Why isn't ShakeScreenBackground(0,0,0) be a valid way of turning the thing off again?

This code gives an error message (incorrectly terminated char const?)
  int i, try;
  try = 'X';
(and try = 'Z' would work!)
#5128
adding a wait(1) between enabling the bg frame and the displaying of the message should do it.
Because displaying a message doesn't actually update the screen behind it.
#5129
In that case I wonder what would happen if I'd change system.screenwidth (sp?)  to 410 :)
#5130
Second!

Also search/replace, and the 'start from current position' flag being /saved/ when you close and re-open the editor, and preferably the cursor position as well if that's possible.
#5131
That was Sorcerer. I haven't gotten through Spellbreaker yet but Sorcerer was amazing.
('what happened to my plant!!!')
Oh, and I liked the description for the 'menace to society' ending a lot.
Oh, and there's the 'nameless terror' puzzle in Enchanter, too :)
#5132
Wow, lots of info here. Thanks folks!
#5133
Hi there,
I was compiling a list of Sierra adventures, and was wondering if I missed any...

All AGI (low-res, text parser) games:
KQ1,2,3,4
SQ1,2
LL1
PQ1
Mother Goose
Black Cauldron
Donald Duck
Manhunter 1,2
Gold Rush

All SCI (EGA, text parser) games:
KQ1,4
SQ3
LL2,3
PQ2
QfG1,2
Colonel's Bequest
Conquests of Camelot
Castle of Dr Brain
Gabriel Knight 1

All SCIV (VGA, mouse-driven) games:
KQ5,6
SQ1,4,5
LL1,5,6
PQ1,3,4
QfG1,3,4
Conquest of the Longbow
Island of Dr Brain
Dagger of Amon Ra
Eco Quest
Gabriel Knight 2,3

Games with other interpreters
KQ7,8
SQ6
LL6
QfG5
PQ:SWAT
#5134
The time loop puzzle in Sorceror.
The magic duels in Quest for Glory II and III.
Getting Elaine's map in Monkey Island II, hard version.

Oh and what I hate is any kind of pixel hunt.
#5135
Hints & Tips / Re: Maniac Mansion Safe?
Mon 26/07/2004 14:43:09
The dimes can be used to
Spoiler

turn the telescope
[close]
which can be found
Spoiler

behind the paint blotch
[close]
.

The code to the safe is scrawled underneath in very tiny print. Oops, wait, you can't actually read that with your bare eyes, can you?
Spoiler

So use the telescope!
[close]
#5136
Hints & Tips / Re: Enclosure
Mon 26/07/2004 14:41:52
OneDude - I agree with you on both counts (that the game is awesome, and that the ending sequence is forced)
Kudos femo!
#5137
However, if you ask the author nicely (and/or donate significant amounts of cash), he may be willing to give you the source. Or google for juncsource or for RON; these are AGS adventures that have been released for your ripping needs :)
#5138
Or, you use the SetGUIPosition() command in your interface_click function.
#5139
check the on_event function, and in LEAVE_ROOM turn the GUI off.
#5140
If stopmusic() crashes, you could turn music off by setting its volume to zero.
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