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Messages - Radiant

#5141
How about using Repeatedly_execute_always?
#5142
2.You can draw isometrically if you want, but AGS is not really suited for a tile-based engine (Which is not to say it isn't possible, but you'd be better off with some sort of RPG maker)
3.Certainly, if (GetRegionAt (character[EGO].x, character[EGO].y) == 2) to_hit_chance -= 10;
6.Yes, you switch the entire background. For small animations (candles etc) use objects instead. You can also do parallax, if you search for the parallax plugin.
7.What you do is create a small sprite with animation of a bird (or car) then move tht around the screen as it animates. You could also have one huge sprite but that's just inefficient.
8.Yes, simply set the continuous zoom values in the region editor
9. Sort of, you can use RawDrawImageResized for that, but walking/animating in the zoomed-in part is going to be nasty to code.
10. It is possible to code but not very easy.
#5143
Hints & Tips / Re: Enclosure
Fri 23/07/2004 14:56:26
That's a nasty puzzle.
Use the toy mouse.
#5144
Hints & Tips / Re: Maniac Mansion Expert
Fri 23/07/2004 14:56:10
Bleeding Tears -> absolutely correct, except that you don't need Bernard to do all that, any other guy/gal could be there instead as you don't need the radio tube.

Lucasfan -> I found a canister on Mars in ZMC, does that count? :) By the way great easter egg!

Razor -> yes, and a number of other things too (like your own demo tape, or a copy of the Loom soundtrack, or a copy of the tentacle mating call, or the manuscript, or the revised manuscript, or the badly revised manuscript, or just nothing :) )
You may want to try typing an address on the envlope first, and remember that if you ripped open the envelope you can't use it any more, so find another way to open it.
#5145
Hints & Tips / Re: Larry NEW
Fri 23/07/2004 14:52:33
The one you must really play is Larry IV.
#5146
Hints & Tips / Re: Larry 2
Fri 23/07/2004 14:52:13
I believe this has something to do with timing (i.e. you can't spend too much time in that room, so be quick about it). If necessary restore to the point where you first entered the ship.
#5147
More tiny bugs. But I've been working full-time with AGS last week and this is all that came up, so I must say AGS is remarkably stable.

I have a song playing repeatedly. Now I want to turn it off gently by using SetMusicRepeat (0), then PlayMusic (that song) again. I believe this should play the song once more and then stop; instead, it keeps the song playing and repeating.

If you have the dialog script editor open, if you add new topics to the dialog, the '@3' etc only appear if you close the script editor and re-open it

If you rename a view, the name is only really changed if you first select some other view, i.e. if you click on the sprite manager button the view remains unnamed

If you delete a walk-behind area, you remove its baseline. If you then press 'undo', you won't get the baseline back.

When using 'inputbox()' with a string longer than two lines or wider than 40 letters or so, the result looks weird.

If you've opened a room's script in the editor, the room is set to 'dirty' even if you don't modify the script at all. The same applies if you click on the 'animating backgrounds' button but don't change a thing.

By the way there's a button to copy the first background to the clipboard, but the only way to copy one of the animating backgrounds to the clipboard is by taking a screenshot from mid-game

If I create a game with a '+' in its name (i.e. the name of the directory the game is stored in; this name is actually legal in windows), the game crashes at startup with a fatal exception in strcopy/strcat
#5148
How about turning the relevant GUI off, then on again?
#5149
Advanced Technical Forum / Re: Idle always
Fri 23/07/2004 14:42:44
By the way the official method is SetCharacterIdle (idleview, delay) with a delay of zero.
#5150
I believe you divide the screen into four sections with an X (not with a +), then check in which section the character you would face is standing (which is simple math of comparing x and y values) then turn to the relevant direction.
If you have eight directions, divide into eight sections instead.
#5151
Maybe the GUI label has its text color set to black?
#5152
By the way i believe you can change the speech style in mid-game (it's one of the game.* variables). So that should be a suitable workaround.
#5153
They will play simultaneously IF you use non-blocking animations.
You should give three non-blocking anims, then do something like
  while (IsObjectAnimating (1)) Wait (1);
Note that characters may behave out of sync with objects, if 'anti-glide mode' is enabled.
#5154
Yes, set the GUI's background color to zero (instead of 16 which is black)
#5155
Try the 'recompile all room files' option from the menu. That might work.
Otherwise, restore from a backup?
#5156
Hints & Tips / Re: Conquest of the Longbow
Mon 19/07/2004 13:40:10
Willow grove, no. Oak tree, maybe but I got caught instantly upon entering that screen.

I've replayed it from an earlier saved game (excellent game by the way, if a bit easy). As far as I can tell, what happens is there's a certain time limit (or a number of rooms you can cross maybe) during the chase before you get caught. The point is that the limit for both chases is the SAME, so if you take too long in the first chase (which I had) you won't get any time in the second. Ouch.
Anyway thanks for the suggestions
#5157
Hints & Tips / Re: Maniac Mansion Expert
Mon 19/07/2004 13:38:09
You can befriend Green Tentacle if you have either Sid or Razor in your group.
You can befriend Weird Ed if you have Michael in your group.
So yes, you can do both.

Jeff's only useful skill in the game is fixing the telephone; I'm not sure WHY he can do that as a surfer dude, but there you go. This basically makes him an inferior Bernard, except that he can walk up to Green Tentacle without getting scared.
#5158
While certain idioms are ok and add atmosphere (i.e. Mercedes Lackey uses 'candlemarks' as a measure of time) in general this is very difficult to pull off in a believable fashion. Isaac Asimov has written an essay (in the beginning of Nightfall) to point out that using strange words (like 'drumdik') in a story only serves in making said story more confusing and less legible.
#5159
Bow -> Conquest of the Longbow (duh)
a police scanner -> Police Quest IV iirc
a stapler -> Monkey Island has a staple remover :)
dissapearing ink -> Day of the Tentacle.
blueprints -> Maniac Mansion
correcting fluid/ whiteout -> Again, Day of the Tentacle
a lemon -> King's Quest II+
grocery bags -> Quest for Glory IV
jewler's eyepiece -> Monkey Island II
sportsteam jersey -> Space Quest II ?
highheel shoe -> Larry III
taco-sauce -> I'm pretty sure one of the Discworld games has wow-wow sauce.
A LAN cable -> juncquest?
Spidermans left boot -> Spiderman: the action game :)
a pavement -> No, but try it in the first room of Larry Vales
a grain of sand -> Larry II has a handful of sand, obviously containing grains
a bunch of schoolbooks from 1935 -> Indiana Jones TLC
the internet -> Ascendancy
200 printed images of nothing -> Future Wars has a blank stack of paper

Hee hee!
#5160
Hints & Tips / Re: Conquest of the Longbow
Fri 16/07/2004 17:13:28
The map is accessible, and I can safely reach the Widow's house, the lookout (but nobody's coming) and the Willow Grove. I'll try the rest of the map, thanks. I'd hate having to replay from the beginning :(

16-bit d00d -> certainly; go to www.fbi.gov and tell them you're a software pirate. That should help.
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