How about SetGameSpeed () to some low value, and then speeding the regular characters up by increasing their walking speed? That might do the trick.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
if (IsGUIOn (1) == 0) {
if (keycode == 42) GUIOn (1);
}
if (IsGUIOn (1) == 1) {
if (keycode == 42) GUIOff (1);
}
Quote from: strazer on Mon 14/06/2004 19:20:01
But you were not trying to use GetLocationName directly, right?
Because
GetLocationName (int x, int y, string buffer)
fills the string BUFFER, it doesn't return anything (useful).
Quoteyes, so it's not a problem.
* for any GUI, if I set: background color to 9, foreground color to 9, background color to 0, then foreground color to 0, THEN the background color is reset to 16.
I tried this but I couldn't replicate it. Can you manually switch it back to 0?
QuoteI meant that it caused my game to crash, but I was unable to figure out exactly what went wrong. Sorry that this isn't a very helpful bug report, if I manage to reproduce it somehow I'll let you know.
* it appears that GetLocationName doesn't work from within RepExAlways
It seems ok to me, what exactly do you mean by "doesn't work"?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.196 seconds with 16 queries.