Planning on 2.7 any time soon? 
(just curious actually, I have plenty of things to do in 2.6 already)

(just curious actually, I have plenty of things to do in 2.6 already)
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Show posts MenuQuote from: tolworthy on Fri 04/06/2004 08:19:09Almost trivial.
Two simple examples:
1. I wrote a simple function to make doors open automatically when ego moves near. I just define the hot area and a simple sprite. The program then detects when ego is near the door and opens (or closes) it.
QuoteI'm doing the exact same thing. It takes a little effort to get it going but it's certainly possible.
2. I have one line of code for adding a link to another room. It calls a function that calls all the other common functions for both leaving and entering - hotspots, changing rooms, removing or adding ego, etc. Plus it makes ego walk a few steps onto or off the screen (so ego does not just 'appear'). It saves me a lot of time when adding a new room.
int i = GetPlayerCharacter ();
SetCharacterView (i, EGOFALL);
AnimateCharacterEx (i, 0, 5, 0, 0, 1);
//SetCharacterViewEx (i, EGOFALL, 5, ALIGN_CENTRE);
AnimateCharacter (i, 5, 5, 1);
MoveCharacterBlocking (i, 100 + Random (60), 175, 1);
AnimateCharacterEx (i, 4, 5, 0, 0, 1);
ReleaseCharacterView (i);
int blup[5] = { 3, 5, 8, 9, -1 };
Quote from: DojoGrant on Wed 26/05/2004 14:47:12I believe A or B would be interesting because they're done less often. Generic fantasy is something I happen to like but that's just personal. If it went for futuristic, I would like to see a hardcode science fiction game based maybe on Asimov books.
1) What time period is most interesting to you in playing an adventure game?
a) Prehistoric time
b) Ancient civilization (Mesopotamian, Greek, Roman, Chinese, etc)
c) Medieval Europe
d) Colonial America/Renaissance Europe
QuoteD is cool and hardly used to my knowledge (check E.V.O. on HOTU though). A and B are overdone but can be useful if treated right. I guess that applies to C as well. It doesn't matter what you use as long as you pull it off in a decent matter. I guess I'm not being helpful here now
2) Which of these "forces" is more interesting in a plotline?
a) Religious/Divine Intervention
b) Voodoo/Magic/Occult
c) Scientific/Artificial Intelligence
d) Mutation/Evolution
QuoteDefinitely. I always found KQ6 a bit weird since every room had at least five different things to do in it.
3) What variety of environments do you prefer?
a) Multiple environments (visiting various locations)
QuoteSeldom-used feature but one I like a LOT!!! Especially if the characters are in the same area and have to cooperate, which frankly I've only succesfully seen in Maniac Mansion and Gobliins 2.
4) How do you prefer to play the game as far as character selection?
b) I like being able to switch between different characters at will
QuoteMore interesting than an existing frenchise. Imho.
5) Are you more interested in
b) A new game based on original characters and background story
Quote
6) Are you more interested in
b) fantasy, orQuote
See above.QuoteIf only because most really serious games fall flat at a certain point. I'd like to see a horror game that really horrifies me, though.
7) Do you prefer a game that, in overall tone, is
b) lighthearted (ex: Indiana Jones and the Fate of Atlantis)QuoteWhatever, I don't care. I'd play 80x24 too.
8) What screen resolution would you prefer to play games in?QuoteA, or maybe C. B is overdone but I hated the MI3 gfx.
9) What 2D art style do you prefer?
a) Hand drawn/painted (realistic)
c) CG graphicsQuoteThe one used by Legend in the Spellcasting series, where you get to select words from a list. Failing that, I'd prefer the IndyFoA / MI2 GUI from LucasArts.
10) Which GUI do you prefer?Quote
11) Do you prefer a game that is
a) quite longQuote... as long as they're fair and not a pixelhunt or use-every-item-on-every-object.
12) Do you prefer a lot of challenge in your game?
a) Yes, I like difficult puzzles that REALLY make me think.QuoteBoth. Especially when combined.
13) Which is more important?
a) Conversation and story
b) Puzzles and object interactionQuoteLemme think.... Maniac Mansion. Enchanter/Sorceror/Spellbreaker. Monkey Island II (and to a lesser extent, I). I'm not saying I don't like Sierras, but I tend to prefer Lucasarts. QfG2 is very good too.
14) What is your favorite adventure game?
HTH!
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